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Eureka Orthos is the model new Deep Dungeon added in 6.35, becoming a member of the likes of Palace of the Useless and Heaven-on-high. In comparison with its predecessors, it’s a spike up in issue anticipated from endgame content material with equally profitable doable rewards and extra Allagan lore. Who doesn’t love extra horrifying Allagan lore by this level within the sport’s story? So seize your folks, occasion up, and put together to step on some traps and chortle at one another. Right here’s an in-depth Eureka Orthos Flooring 1-30 Information.
Eureka Orthos: Begin and preparation
To unlock Eureka Orthos, the character you’re taking part in should clear ground 50 of Palace of the Useless and have completed base Endwalker. The beginning quest is ‘Delve into Fantasy’ from Koh Rabntah in Mor Dhona (21.6, 8.1). It’s a reasonably quick beginning quest with a number of cutscenes that takes you to the Eight Sentinels. Notice which you could teleport to the Eight Sentinels by talking to Burnel (21.6, 8.1) the place Koh was once anytime after this.

Screenshot by PC Invasion
Eureka Orthos mechanics overview and normal recommendation
Eureka Orthos capabilities principally identically to Palace of the Useless, moreover a number of new mechanics and being more durable general. Gamers begin at stage 81 and can stage as much as 90, however will obtain EXP out of the Deep Dungeon upon finishing an obligation inside it as properly. This implies all normal recommendation and guidelines which applies to Palace of the Useless apply to Eureka Orthos as properly. As much as 4 gamers can enter with any occasion composition. You’ll be able to go in with a set occasion you probably have one already, or matched if you wish to be randomly paired with others.
You queue for situations in teams of 10. For Eureka Orthos, it’s flooring 1-10, 11-20, and 21-30 to clear the entire base Deep Dungeon as in comparison with Palace of the Useless’s 50 flooring. Past ground 30 is usually only a problem run. If you happen to enter with a set occasion, you have to proceed via till ground 30 with the identical occasion.
Traversing the flooring
Every ground is a randomly generated map structure with enemies, treasure coffers, and two pylons. Your goal is to combat via sufficient enemies for the Pylon of Passage (represented by a key on the map) to activate, upon which all occasion members stand in it to move the occasion to the subsequent ground.
Gear merchandise stage doesn’t matter in Eureka Orthos. As a substitute, you may have an Orthos Aetherpool Arm, altering your weapon to an Allagan themed one, and Orthos Aetherpool Armor. These act as your weapon and kit merchandise ranges throughout all jobs.
Every ground will randomly spawn gold, silver (blue with silver accents), and bronze (nearer to black) treasure coffers. Gold offers you Protomanders, silver will increase your Aetherpool power (if it isn’t already at max for the ground) or offers a Demiclone, and bronze offers prime quality Hyper-potions or Phoenix Downs.
If somebody dies and the occasion doesn’t have a job that may resurrect, the Pylon of Return (represented by a three-leafed plantlike image on the map) prompts after you kill sufficient enemies, permitting all fallen occasion members to resurrect when interacted with.
Traps and Enchantments
There are additionally traps. Most spawn on the ground, however some set off once you open a treasure coffer:
- Landmine explodes on gamers inside vary, taking down a large chunk of well being.
- Enfeebling inflicts the Enervation debuff, lowering injury dealt and rising injury taken.
- Owlet turns you into an owlet, unable to execute actions for 30 seconds.
- Luring spawns three enemies directly across the participant. That is most likely the single-handedly most harmful lure, because it’s straightforward to get overwhelmed.
- Impeding afflicts all who step on it with Pacification and Silence at 30 seconds every, rendering you just about ineffective to assault. It may be Esuna’d away.

A lure revealed by a Protomander of Sight, on this case an Enfeebling. Screenshot by PC Invasion
Notice the traps additionally have an effect on enemies in vary if stepped on. This could generally be an surprising boon.
With every new ground comes the prospect of a floor-wide enchantment occurring, lasting till the subsequent ground:
- Talents Unavailable: Can’t use any job motion categorized as a capability.
- Blinded: Accuracy is lowered, giving assaults extra of an opportunity to overlook.
- Objects Unavailable: No Protomanders or stock gadgets can be utilized besides Serenity.
- Gloom: The ground positive factors a sickly crimson mist. Enemy motion pace and injury are elevated, whereas injury taken is decreased.
- HP Lower: Most HP is decreased by 20%.
- Haste Granted: Offers all gamers the Haste buff, lowering the time it takes to make use of assaults. Particularly priceless for casters.
- No therapeutic: HP doesn’t regenerate out of fight. Works nice with the Storms Protomander.
- HP/MP Most Enhance: Most HP and MP are elevated.
- Knockback Disabled: Assaults that trigger knockback not do. This implies X and X are not as efficient.
- Injury Decreased: Injury dealt by all occasion members is decreased.
- Dash Penalty: You’ll be able to’t use dash.
Protomanders
Principally similar to Palace of the Useless with a number of modifications, Protomanders can be utilized within the dungeon by any occasion member with a wide range of helpful results. The occasion can carry three of every. The total listing of Protomanders is as follows:
- Affluence: Will increase the variety of treasure coffers on the subsequent ground.
- Fortune: Will increase the prospect enemies on the present ground drop treasure coffers.
- Flight: Decreases the variety of enemies on the subsequent ground.
- Security: Removes all traps from the present ground.
- Power: Will increase injury dealt and HP restoration through therapeutic magic by 30% for eight minutes. Solely applies to who makes use of it.
- Instinct: Appraises the present ground for the Accursed Hoard. Carries over to the subsequent ground if it doesn’t detect it.
- Metal: Decreases injury obtained by 40% for eight minutes. Solely applies to who makes use of it.
- Sight: Reveals the present ground’s map and the situation of all hidden traps. Revealed traps present up as glowing red-orange marks on the ground relying on lure sort.
- Witching: Transforms all targets inside vary (roughly inside a room’s radius) right into a frog, imp, or rooster for 30 seconds. This removes all of their actions and makes them simpler to kill.
- Serenity: Removes all enchantments from the present ground.
- Purity: Removes the Pox standing impact from the consumer.
- Storms: Reduces the HP of all enemies on the present ground to a single digit. These not in fight will regenerate HP.
- Dread: Transforms consumer right into a Dreadnaught, permitting the participant to 1 shot enemies or apply Vulnerability stacks.
- Elevating: Raises the primary occasion member to be KOed.
- Alteration: Modifications an enemy occupying a random room on the subsequent ground right into a mimic or mandragora.
- Lethargy: Slows all enemies on the present ground. This doesn’t apply to ones spawning after use.
Demiclones
Eureka Orthos provides Demiclone Protomanders as a brand new mechanic. Demiclones spawn an NPC who will enable you to combat for a complete ground. The Demiclones doable for retrieval are:
- Unei, who fights as an earlier model of White Mage with entry to Stoneskin, acts as a defend and absorbs injury. She casts Stoneskin on different gamers and heals. She additionally casts Windburn on enemies for injury over time.
- Doga, who fights as a Black Mage with very robust assaults. He casts 15 second Electrocution DoTs and petrifies enemies.
- Onion Knight, who fights as a Paladin. Has the strongest assaults of the three and in addition casts Onion Remedy when occasion members are low on HP.
The Demiclone is tied to the participant who summons it. They observe that participant, and if that participant dies, the Demiclone disappears.
The Accursed Hoard
Every ground has an opportunity for a bit of the Accursed Hoard to look. This manifests as a Banded Treasure Coffer, showing to the participant in the event that they step in its radius. Upon leaving an occasion of Eureka Orthos, Accursed Hoard items flip into trimmed sacks, containing a big number of gadgets akin to Confetti, Minions, Barding, and Glamour gadgets, a few of that are uncommon and costly.
To make gathering Accursed Hoard items simpler, Protomanders of Instinct are your pal. Utilizing one will let you know if there are any items of the hoard in your ground. You’ll see a glowing little ray of sunshine to point the place one is. Stand in it to disclose a coffer.
- The glow and subsequent coffer.
- Screenshots by PC Invasion
Basic Recommendation
- When you can go in with any mixture, the usual occasion composition or three DPS and a healer is perfect. You want Esuna rather a lot, and stun additionally turns out to be useful. Many AoE assaults can solely be survived by a tank if in any respect.
- Watch out opening bronze chests. They’re the one sort that spawns a Mimic on these flooring. If you happen to encounter one, pop a Protomander of Witching instantly. If you happen to don’t have Witching, Lethargy or Storms could prevent from Pox. Failing that, a transfer that inflicts stun could assist prevent. Pox lasts 9 minutes and prevents you from regenerating HP naturally whereas slowly dealing injury.
- By no means crowd a treasure coffer, it could possibly be trapped.
- At all times be cautious of traps as you navigate, as the identical ones from Palace of the Useless are all right here. Luring traps nonetheless spawn many enemies directly and are greatest handled by Storms, Witching, or Lethargy. The X lure turns you into an owlet as an alternative of a frog. Landmine traps nonetheless explode on you. X traps nonetheless produce silencing/x
- Follow the sting of rooms. Flooring traps are much less prone to be on the sting.
- Be cautious about utilizing AoE assaults, particularly these like White Mage’s Assize or Astrologian’s Stellar Explosion, or Lord of Crowns. It’s very straightforward to unintentionally pull in additional enemies than you need to cope with at a time.
- On boss flooring, make the most of Metal, Power, Dread, and Elevating Protomanders, in addition to Demiclones, particularly Unei. Her Stoneskin is extremely priceless to surviving the boss combat. Witching, Storms, and Lethargy don’t work on bosses.
Dread Beasts
Dread Beasts spawn on any ground all through the whole thing of Eureka Orthos, indicated by their crimson aura and a warning initially of the ground. These are extremely harmful enemies which may and can wipe the occasion. One of the simplest ways to cope with them is to make use of a Protomander of Storms and kill them immediately. Lethargy or Witching received’t seemingly be sufficient to take them down. Killing them gives a 30 minute buff, so that they’re well worth the effort to kill.
There are three doable spawns, every giving a distinct buff upon defeat:
- Lamia Queen: Grants Regen upon dying.
- Meracydia Clone: 10% injury up upon killing.
- Demi Cochma: 10% injury discount.
Eureka Orthos Flooring 1-10

It warns you if an enemy assaults you whereas in Gpose, as I realized taking this shot. Screenshot by PC Invasion
The primary ten flooring are themed like the primary space of Labyrinth of the Ancients and stuffed with voidsent. However simply because it’s the primary ten doesn’t depart room to let down your guard. There are some nasty, party-wiping enemies about.
The enemies encountered on Flooring 1-10 are:
- Orthos Imp: Not a really threatening enemy. Its solely assault is Void Blizzard with no different strikes to talk of.
- Orthos Succubus: Hits you with Blood Sword, which absorbs your HP and heals it. In any other case it merely auto assaults. Not a giant risk, but it surely does patrol the realm, making it prone to assault you in the course of one other pull. Kill it shortly to mitigate its therapeutic.
- Orthos Dahak: This enemy has extra to it than meets the attention. Whereas it principally auto assaults, its triangular AoE assault, The Look, offers a heavy quantity of injury that may instakill non-tank lessons. Don’t get caught in its AoE.
- Orthoiron Claw: Makes use of a triangular AoE known as The Hand, which knocks the participant again and offers a heavy quantity of injury that dangers dying if already injured. Proceed with warning.
Past Flooring Three
- Orthos Grenade: The only most harmful enemy. It casts the round AoE ‘Large Burst’, which has no warning till it’s about to go off. If you happen to’re caught in it, you’ll immediately die. Run away the second it begins casting or use Witching, Lethargy, or Storms.
- Orthos Demon: Makes use of Darkish Orb for traditional injury, then a slim triangle AoE known as Condemnation. It offers a heavy quantity of injury that dangers killing non-tanks.
- Orthos Vassagal: Makes use of Grim Destiny for traditional injury, then Grim Halo, a round AoE round it dealing heavy injury. Be ready to run away and are available again in when this occurs. It’s additionally a patroller, so be cautious.
- Orthos Behemoth: Makes use of Wild Horn, which isn’t a really heavy injury assault, however has knockback, however then it stands up and slowly begins to solid Ecliptic Meteor down beneath half well being. Kill it earlier than that goes off otherwise you’re all very lifeless.
- Orthos Bhoot: Casts Terror Contact, afflicting its goal with Illness for twenty seconds, reducing motion pace and HP gained from therapeutic magic. This impact will be Esuna’d away and the enemy has no different tips, however it’ll repeat solid.
- Orthos Water Sprite: Casts Water for traditional injury.
- Orthos Fachan: Casts Stone for traditional injury, then Dread Gaze. You will need to look away throughout Dread Gaze or be inflicted with 22 seconds of Paralysis that may fortunately be Esuna’d away. It additionally patrols.
- Undead Orthos Dragon: Not like its Palace of the Useless counterparts, these aren’t as life-threatening. They solid certainly one of two doable AoEs: a round Poisonous Vomit or linear Dragon Breath, every inflicting a large chunk of injury and a stack of Poison afterward.
- Orthos Thanatos: Has a triangular AoE known as Iron Justice dealing a hefty chunk of injury.
Flooring 10 Boss: Gancanagh

Screenshot by PC Invasion
The overall recommendation for this boss boils right down to being prepared to maneuver. So much. And take note of your environment.
You’ll discover there are a number of Mandragoras embedded into the ground. These are Pachypodium Mines. The boss regularly makes use of Authoritative Shriek, making a number of of them spark with purple lightning power. Keep away from standing close to any of them once they’re sparked. They explode and deal a Vulnerability stack in the event you’re caught within the blast.
The boss may even use Mandrashock, a room-wide impact that lessens the additional you’re from its radius. As typical with these assaults, transfer to the furthest doable nook away.
One other variant of Authoritative Shriek will activate the entire mines with a quantity 1-3 over every row of mines. This means the order through which they detonate. Transfer to the 2 or three row, await the one row to blow up, then transfer there.
Transfer in accordance with these mechanics and whittle its HP right down to zero, then proceed on to the subsequent set of flooring.
Eureka Orthos Flooring 11-20

Screenshot by PC Invasion
The following set of flooring have an overgrown and floral theme to the structure and enemies.
- Orthos Keter: Makes use of the triangular Glass Punch AoE, which takes out a large chunk of well being. It additionally patrols.
- Nice Orthos Morbol: Hits goal with Vine Probe for a small chunk of injury, then makes use of its notorious triangular Dangerous Breath AoE. Dangerous Breath inflicts all caught within the blast with Paralysis, Silence, Heavy, Gradual, Blind, and Nausea directly. It doesn’t have any harmful assaults however Dangerous Breath is all the time horrible to cope with.
- Orthos Spirulina: This enemy assaults and does nothing else.
- Orthos Netzach: Normal assaults adopted by a triangular AoE known as Creeping Hush. It does a large chunk of injury and inflicts a stack of Poison.
Flooring 13 past
- Orthos Belladonna: The principle risk on this enemy is its round AoE Shadow Burst, which particularly targets the participant and can kill if caught in it.
- Orthosoldier: Makes use of a Headspin round AoE, which offers heavy injury risking dying.
- Orthos Wooden Golem: Makes use of a Line AoE known as Ovation, which can most likely instakill. Additionally patrols.
- Orthos Rafflesia: This enemy makes use of a circle AoE known as Gold Mud, which targets a celebration member no matter aggro. If it doesn’t outright kill you, it’ll positively poison.
- Orthosystem β: Casts a round AoE known as Gravity Subject in direction of a participant. It can most likely kill you and inflict Heavy if it doesn’t.
- Orthos Sawtooth: This enemy has two AoEs; Disserver, a triangle AoE that may most likely KO, and Imply Thrash, a triangle AoE from its tail. Imply Thrash received’t kill you outright from full, but it surely does heavy injury.
- Orthohunter: Assaults you. Does nothing else.
- Orthos Groundskeeper: Makes use of a circle AoE known as Neck Splinter which does about half of your HP. Additionally a patroller.
Flooring Boss: Cloning Node

Screenshot by PC Invasion
This boss requires quite a lot of taking note of the sector to correctly keep away from its assaults. You’ll shortly discover there are Cloned Defend Dragons within the background who will shortly soar into the sector to help the node. When the node casts Offensive Command, traces will go from the node to the dragons. Don’t stand within the path of any of them, as what follows is a fast triangle AoE instantly out from every dragon which provides a Vulnerability stack if hit by. Order Relay will do the identical as Offensive Command, besides there will probably be a second spherical of AoEs after the preliminary. You need to take note of which dragons don’t get a line, as they’ll be secure to run to after the primary spherical of AoEs.
That’s actually all there may be to this boss. If you happen to handle to be taught the place to face it doesn’t have another tips to talk of.
Eureka Orthos Flooring 21-30

Screenshot by PC Invasion
These flooring are themed round deep Allagan ruins and comprise quite a lot of dragons and Allagan equipment. And the enemies are a complete new beast to cope with:
- Orthogiant: This stuff are nasty. Their Grand Sword transfer hits for a bit of EXP, however the AoE, Exhaust, will just about KO most lessons.
- Orthodemolisher: This enemy doesn’t appear like a lot, however it’s. Its AoE, Assault Cannon, can instakill quite a lot of non-tank lessons, but when that wasn’t unhealthy sufficient, it at low hop casting a room-wide Self Destruct. If you happen to don’t kill it in time, say goodbye to your complete occasion or run into the subsequent room.
- Orthos Wyvern: This enemy makes use of Spiked Tail, which inflicts a stack of poison. It has no different mechanics, making it one of many much less harmful enemies, however the poison will preserve stacking from Spiked Tail if not killed shortly.
- Orthos Brobinyak: This enemy has one other look-away mechanic in Chilly Gaze, which paralyzes if not averted. Its different AoE, Physique Slam, kills if caught in it. Be ready to run away.
Past ground 23
- Orthoknight: This enemy is the sequel to the grenade. When it begins casting Electromagnetism, run away, and quick. It is a round AoE that pulls you in in direction of it adopted by a swing of its arms that may more than likely kill you.
- Orthodroid: This enemy is what’s sometimes called a sniper in Deep Dungeons. If you happen to’re anyplace inside its sight traces, even in the event you’ve not aggroed it, it’ll goal you with its AoE Passive Infrared Steerage System, a lethal assault. Kill this stuff on sight or else you’ll preserve coping with its AoE.
- Orthos Lesser Dragon: Makes use of Swinge, a triangular AoE with no warning that may kill you. On prime of that, it patrols.
- Orthoblue Dragon: Makes use of a line AoE known as Chilling Aspiration that if it doesn’t kill you’ll inflict 15 seconds of Frostbite.
- Orthos Vouivre: This factor principally assaults with Whipcrack for a gentle chunk of injury. Its larger downside is its event room-wide AoE Bombination that offers a Vunerability stack, and it doesn’t should be aggroed to make use of it. Watch out being in the identical room because it.
- Orthos Biast: Casts Electrify, a round AoE concentrating on a participant. It does quite a lot of injury, however normally not sufficient to kill from full well being.
- Orthos Vanara: Makes use of Scythe Tail, a triangular AoE that has no warning. If it doesn’t outright kill you the assault will stun. Additionally patrols.
- Orthokaliya: Makes use of a triangular AoE known as Nerve Gasoline, which can most likely kill you.
- Orthoshelled Dragon: First it makes use of Diamondback on itself, reducing injury taken, then a round AoE known as Tortoisestomp which can most likely kill you. Positively attempt to combat this stuff alone.
Flooring 30 Boss: Cloned Tiamat

Screenshot by PC Invasiom
This boss is, to place it merely, a little bit of a nightmare in the event you don’t know her mechanics. There’s as soon as extra quite a lot of motion but additionally untelegraphed AoEs to look out for.
- Creature of Darkness: Tiamat creates a number of Darkish Wanderers in entrance of her which slowly transfer throughout the platform. Search for the hole and stand there as they cross. One other variant has them come from the edges. Stand between them once more, after which be prepared to maneuver to face between the gaps on the opposite facet, as they don’t match.
- Darkish Wyrmwing: Stand within the center. That is an AoE coming from each her wings that may depart a Vulnerability if hit.
- Darkish Megaflare: A bunch of round AoEs will fill the platform a number of instances. Be prepared to maneuver out of those and shortly. The Darkish Wanderers may even be shifting round, so it’s essential to keep away from each.
- Whei Morn: One participant will probably be focused with a circle with a number of arrows beneath them as they transfer. This assault will observe in succession on their path, creating Darkish Wanderers with every blast, so keep away from the realm the participant was simply in.
- Darkish Wyrmtail: Stand on the edges, this AoE hits within the heart.
That is all she will do, so when you handle to whittle down her HP, you’ve finished it! Flooring 30 is cleared! If you’re outdoors, you may have a brand new quest to select as much as unlock some story and the problem stage flooring of Eureka Orthos. Could the Twelve be with you in the event you determine to try past ground 30.
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