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Earlier in the present day, former Telltale Video games cinematic artist Jonah Huang revealed on <a href="https://x.com/jjonahjonahson/standing/1709979363608039784?s=20" goal="_blank" rel="noopener">Twitter</a> that he had been laid off from the studio in early September. In his tweet, he writes that "Telltale laid most of us off in early September," and that the layoffs occurred weeks after the corporate acquired U.Ok.-based studio, Flavourworks, which developed <a href="https://www.gameinformer.com/b/information/archive/2017/10/30/erica-is-a-new-ps4-exclusive-adventure.aspx" goal="_blank" rel="noopener">Erica</a>.
It is a sore topic, however I really feel it crucial so as to add to the gaming layoff information: Telltale laid most of us off early September. Standing of TWAU2, I can’t say (NDA).
Now, I give attention to what issues to me—my very own sport, and the next phrases:
Video games trade, we should UNIONIZE.
1/5
— jjonahjonahson (@jjonahjonahson) October 5, 2023
Telltale has now confirmed to Sport Informer that layoffs on the studio did happen, though its official assertion options no point out of simply what number of workers have been let go. The assertion doesn’t point out severance for laid-off workers, however Huang notes on Twitter that he’s obtained a severance package deal.
Right here’s Telltale’s assertion to Sport Informer, in full:
“Because of present market circumstances, we regrettably needed to let a few of our Telltale group go lately. We didn’t take this motion frivolously, and our dedication to storytelling and discovering new methods to take action stays the identical. We’re grateful to everybody for his or her dedication alongside this journey, and we’re working to assist everybody impacted. All tasks at present in growth are nonetheless in manufacturing, and now we have no additional updates right now.”
Sport Informer requested Telltale what number of workers it laid off, however was not in a position to obtain particular numbers, departments affected, or additional updates past the above assertion on in-development tasks. Nevertheless, as beforehand famous, Huang, who goes by J.H. in line with their web site, says Telltale laid “most of us off.”
These Telltale layoffs come years after the studio’s 2019 resurrection by new administration. In 2018, the studio laid off 90 % of its workers earlier than ultimately closing altogether later that 12 months. Pre-closure, Telltale was maybe greatest recognized for its four-season, episodic sport, The Strolling Useless. Roughly a 12 months after its closure, the corporate was bought in 2019 by its now-CEO, Jamie Ottilie, and traders with the need to carry the narrative-based studio again to life.
The brand new Telltale appeared with a trailer at The Video games Awards 2019 for its new take on The Wolf Amongst Us 2, a sequel that was reportedly in growth on the earlier iteration of the studio. The final we heard of that sport was again in March, when Telltale revealed it was delaying it out of 2023 and into subsequent 12 months.
Whereas The Wolf Amongst Us 2 was the primary sport this new iteration of Telltale confirmed off, its first sport is definitely The Expanse: A Telltale Collection, which it revealed and developed alongside Deck 9, with its first episode launched again in July. All 5 of its episodes have been launched between July and September. The Expanse: A Telltale Collection at present sits at a 76 on Metacritic.
The hearts of the Sport Informer workers are with everybody affected by these layoffs and people nonetheless on the studio.
[Editor’s Note: This story has been updated with a new image to reflect Telltale Games’ most recent logo, and to include mention that Huang received severenace]
Supply: Sport Informer
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