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It took an entire lot longer than anybody anticipated (or moderately thought potential), however the first Payday 3 patch is lastly right here. Developer Starbreeze says the replace makes “a large quantity of fixes to make your heisting a smoother expertise,” and that the instability points gamers have been coping with for the reason that recreation launched in September are lastly mounted.
It has been a protracted, tough street getting right here. Payday 3’s launch was a disaster: Gamers strongly disliked the sport’s development system, and worse, its demand for an internet connection even for solo play meant that matchmaking woes have been an enormous headache even for individuals who needed to play by themselves. A presumed repair did not pan out, and a extra complete replace deliberate for early October was delayed a number of instances as Starbreeze found and struggled to repair quite a few issues.
The web result’s seen on Steam, the place the person ranking nearly instantly tanked to “largely unfavourable” and concurrent participant numbers remained a small fraction of Payday 2’s. That scenario is slowly turning round: The person ranking has managed to climb as much as “combined,” though with simply 40% constructive person critiques it is on the absolute backside of that scale. Nonetheless, it is progress in the correct path, and this patch will hopefully go a great distance towards lifting it up additional.
The primary patch makes a variety of fixes and steadiness modifications, together with to quite a lot of connection-related issues: Points stopping the social checklist from filling, that prevented matchmaking when a former celebration chief leaves, and a non-specific “crash associated to IP deal with,” are all reportedly addressed by the patch. A number of different crash points have additionally been mounted.
“After some instability, we’re lastly up and working as issues needs to be!” Starbreeze wrote. “Heisters heisting, civilians screaming and cops floundering! We’ve obtained much more cooking, preserve letting us know once you discover bugs and sending us your recommendations!”
Naturally, some gamers aren’t pleased that it took this lengthy for the primary Payday 3 patch to reach, and there is a multitude of complaints about points that stay unaddressed on Steam and Reddit. The weapon attraction and dying want reward that have been provided within the cross-promotion with Payday 2 nonetheless have not been granted (Starbreeze stated it hopes to have that straightened out in time for the subsequent patch), and there is additionally no phrase on the studio’s earlier musing a couple of potential offline mode: The Payday 3 FAQ nonetheless states that “we have not dominated it out as a potential safeguard to make sure Payday 3 will stay all the time playable,” however as of now no work has begun on that entrance. There additionally does not look like any of the promised modifications to Payday 3’s development system.
Nonetheless, it is a step in the correct path, and within the few hours for the reason that patch went dwell, Payday 3’s concurrent participant rely has seen a bump—a small bump, sure, however plainly regardless of all of the doubt and despair, no less than some gamers are desirous to see simply how a lot this patch actually improves issues. If it delivers as promised, perhaps Starbreeze can lastly begin taking significant steps towards turning its fortunes.
The total patch notes are under.
GENERAL
- Added pre-order and version particular objects to everybody
- Final radio name will now present a final warning earlier than alarm goes off, and won’t be interrupted by different radio dialogues
- Gamers can not flip the digital camera in the course of the full tased impact
- Added a repair for the “Cleanin’ It Out” achievement to pop up when the factors is met
- Mounted a difficulty the place the participant doesn’t achieve “Rush” when masking up whereas sprinting
- Mounted a difficulty the place the participant may bind “Throw merchandise” and “Request overkill weapon” to the identical keybind
- Up to date the purpose help operate for PS5 controllers
- Closing or opening doorways will now not push/transfer gamers in shut proximity
- Mounted a crash brought on when answering a radio
- Mounted a crash that might occur when vaulting close to the heist finish
- Mounted a difficulty the place gamers obtained caught in crouch when taking part in with excessive ping
- Added a repair so Overkill weapons don’t fall by way of autos
- Mounted so the tutorial scroll field is scrollable the second time you open a tutorial popup
- Added a repair for a crash attributable to a number of explosions
- Mounted a difficulty the place the “Closing the Account” trophy didn’t unlock correctly
- Mounted so the achievement “Cleanin’ it out” must be carried out on Overkill
- Mounted challenge with marking although some home windows
- Added a repair to forestall gamers from getting caught when utilizing a human protect that dies
- Mounted a DLSS associated crash
- Mounted a difficulty the place the participant can get caught and never continuing to menus after failing a heist
- Eliminated a state test to repair challenge with AI positioned baggage having flawed rotation
- Added a repair so recreation received’t crash when becoming a member of one other participant by way of social or shell
- Mounted a difficulty with the social checklist not filling up
- Mounted a difficulty the place a celebration couldn’t matchmake if the previous celebration chief had left the celebration
- Mounted a difficulty the place social checklist didn’t populate after reestablishing an web connection
- Altering languages ought to now work
- Mounted a crash associated to getting a random character when becoming a member of a recreation
- Mounted a crash associated to IP deal with
- Closed the weapon expertise exploit in 99 Packing containers
BALANCE
For this patch, we needed to primarily deal with minor fixes.
We’re conscious that Final Man Standing and Armor Up are performing a bit too nicely, so we plan to present them just a few tweaks that preserve them efficient, however require a bit extra setup in comparison with the advantages they provide. This might be within the subsequent large patch. Outdoors of those two expertise, we don’t anticipate any large nerfs coming to expertise within the subsequent patch, however given gamers are nonetheless getting used to the sport, we’ll be retaining an in depth eye on the meta.
We’re additionally conscious that armor is taken into account essentially the most fascinating useful resource in comparison with ammo and well being. We’re proud of how armor itself works, however we need to put in just a few extra methods for gamers to revive it within the recreation. We additionally suppose well being is underperforming proper now, however addressing that might be a gradual change over the primary yr of updates, relatively than one sweeping replace.
SKILLS
- Utilizing Manipulator Fundamental Talent will now not trigger an interplay interference when gamers do a number of interactions in a row
- “Battering Ram” ability can now not be used to open blue keycard door on “Rock the Cradle”
- “Battering Ram” ability can now not be used to open the entrance door on “Contact the sky”
WEAPONS
- Added means for knives to be thrown by way of damaged protect visors.
- Mounted a difficulty the place throwing knives couldn’t be picked up when the outfitted main or secondary weapon had full ammo
- Adjusted the Vertical Grip spawn level on weapon PC9
- Moved the journal launch lever on SA A144
- Mounted a difficulty with weapon recoil in decrease FPS
ENEMIES
- Dozers will now get nearer earlier than partaking heisters with their shotgun
- Up to date the enemy flashbangs to use flash impact extra persistently
- Participant can now not open doorways resulting in enemy spawn areas
TECHNICAL
The actual meat of this replace, the tech stuff! There’s all kinds of fixes and modifications on this checklist. Proceed to tell us in case you discover any bugs and we’ll preserve smashing them!
UI
- Added a “Hold these show modifications?” message after altering display decision.
- Mounted a minor typo within the loadout part
- UI replace for favor reward in end result display
- Diminished description textual content measurement, in ability line menus
- Added means for gamers to overview the EULA once more after creating their accounts
- Mounted a difficulty inflicting participant names, and infamy ranges, to not load accurately and displaying flawed data
- Mounted translation challenge associated to the whiskey bottle in “Contact the Sky”
- Mounted overlapping textual content in heist overview
- Added icons for when buffs are blocked as a consequence of sure expertise
- Dropdown for offline buddies in social display ought to now be displayed accurately
- Added a repair for the digital camera zooming out of display when inspecting an merchandise from the distributors
- Mounted a difficulty exhibiting an incorrect quantity of remaining radio calls when a participant joins an ongoing heist
- Added a repair for overlapping weapon mod names to make them extra readable
- Participant stats are actually proven in end result display when failing a heist
- Added a repair so a becoming a member of participant’s title is displayed within the chat
- Added a button immediate exhibiting exit the secure cracking mini-game
- The cellphone hacking visualization ought to now all the time attain full when finishing
- Mounted locked story movies to correctly reset colour values when initialized
- Changes made to fonts in settings menu
- Mounted a difficulty with the “report participant” choice not showing
- Mounted a difficulty the place the person may work together with the menus when the report textual content field was open
- Added a repair for inventory mods “TQ” and “HQ”, their titles are actually aligned within the loadout
- Instrument enter is now proven as blocked when interacting with loot
- Resized the loadout choice bar
- Mounted a difficulty with becoming a member of a good friend within the social menu when spamming the be a part of button
- Mounted a difficulty on with buddies to not seem correctly
AUDIO
- A sound of dropping a lifeless physique onto the bottom will now be performed when gamers drop our bodies
- The sound impact of sliding will now cease taking part in when gamers cease sliding
- Added sound impact for closed home windows being destroyed
- Cinematic audio quantity is now additionally affected by grasp quantity
- Eliminated “break” VFX from throwing knives that don’t break when Retriever ability is supplied
- Added a repair for smalltalk between civilians and workers not triggering
- Added extra small speak conversations between civilians
- Shade voice over will now not play, when gamers return to the principle menu after canceling matchmaking
- Improved the sound impact for opening crates
- Disabled the Shade VO about file clues when the precise paperwork have already been picked up
- Wolf now whisper as a substitute of screams for medic baggage throughout stealth gameplay
- Mounted a difficulty the place dye packs would loop the audio when breaking whereas being disarmed
- Mounted a difficulty the place civilian cellphone ringtones would loop endlessly
- Mounted a difficulty that might trigger eye scanner to play incorrect VO when scanning the right NPC
- Audio balancing for enemy VOs
- Added extra door sounds
- Added sound results for NPC animations
- Mounted a difficulty the place the human protect takedown sound impact wouldn’t cease in case you reload your gun whereas choking somebody out
VISUALS
- Mounted a visible challenge with deployables positioned on shifting objects that wouldn’t sync up for gamers becoming a member of an ongoing heist
- Mounted deployables floating within the air when positioned on a floor that then moved, deployables will now fall to the bottom.
- Mounted a difficulty with deployables floating when positioned on sure doorways
- Mounted a number of minor graphical points on the entrance a part of the financial institution on “No Remainder of the Depraved”
- Mounted weapon animation challenge when trying upwards and utilizing instruments
- Added a repair in order that switching between sprinting and putting instruments wouldn’t trigger points when sprinting.
- Mounted animation challenge when SWATs are releasing hostages showing as taking harm
- Mounted a difficulty on decrease graphical settings inflicting the door of the escape helicopter to seem damaged. (PC)
- Mounted a bug the place the participant may get contained in the transport van in one of many pot holes in “Highway Rage”
- Mounted a bug the place standing on the van would trigger the participant positions to glitch
- Realigned The Butcher’s contractor picture with the underside of the display
- Subtitle fixes for story movies
- Mounted a animation challenge when utilizing microcamera
- In-game heist information display now scales correctly throughout facet ratios
- Adjusted enemy sabotage animation
- Optimized foliage LODs
HEIST
- Melee harm now not impacts atmosphere particulars that ought to solely take harm from explosions/gunfire in Gold & Sharke
- Mounted lacking collision, in a small space on the financial institution roof, on “No Relaxation for the Depraved”
- Eliminated an space that was tagged as “public” on the roof in “Beneath the Surphaze”
- Mounted a bug that led guards to generally stroll by way of a closed door on “No Relaxation for the Depraved”
- Added a repair for the Safety Door that was openable with out a Blue keycard on “99 packing containers”
- Added a lacking out of bounds display filter in “Beneath the Surphaze”
- Deployables now not disappear when thrown by way of vents on “Contact the Sky”
- Added a repair for canceling sliding into panic room’s door on “Contact the Sky”
- Mounted the feel of the panic room’s door on “Contact the Sky”
- “Favors” and “Issue” are now not seen in tutorials when holding Tab
- Gamers will now not stutter when leaping and sprinting contained in the truck on “99 Packing containers”
- Added collision to dam gamers from getting caught behind a curtain on “Beneath the Surphaze”
- Added collision to forestall baggage from being thrown outdoors of the playable space on “Highway Rage”
- Mounted a vent navigation challenge in “Rock the Cradle”
- Mounted a difficulty the place baggage would get caught within the forklift on “Highway Rage”
- Mounted a difficulty the place loot baggage would disappear when throwing them into the zipline on “Contact the Sky”
- Mounted a difficulty the place AI crew may get caught in “99 Packing containers”
- Mounted points the place you may throw baggage out of attain on “Soiled Ice”
- Mounted a difficulty the place some jewellery trays are clipping within the VIP room on “Soiled Ice”
- Added so the drill choice seems throughout Stealth on “Contact the Sky”
- Disabled all interplay for positioned planks as soon as all 4 have been positioned on “Highway Rage”
- Added a repair for the place the Escape Goal generally didn’t seem on “Soiled Ice”
- The “Enter the Workshop”-objective will get disabled if gamers safe most loot
- Mounted a difficulty the place Mason will get poisoned regardless of not being delivered the poisoned drink on “Contact the sky”
- Mounted a difficulty the place the armored truck would get caught earlier than the ultimate ramp on “Highway Rage”
- Mounted an Overkill issue challenge the place the bouncer wouldn’t allow you to proceed after exhibiting him the VIP invitation on “Rock the Cradle”
- Adjusted the ambush setup timer on “Highway Rage”
- Added collision to forestall cage baggage falling by way of the bottom on “Rock the Cradle”
- Added a repair so gamers can not throw the zipline bag within the escape van on Gold & Sharke
KNOWN ISSUES
- Problem caught at 1/1 can now be unlocked by finishing the problem once more or finishing the very best issue problem within the sequence
- The weapon charms and dying want reward from the PAYDAY 2 to PAYDAY 3 cross promotion marketing campaign haven’t been correctly granted. We hope to have this challenge totally resolved by the subsequent patch
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