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The AMR9 is a harmful SMG with many attachment choices. With the correct mixture, this weapon slaps and is a incredible addition to the MW3 roster. Right here is one of the best AMR9 Construct in MW3: Attachments, loadout, and perks.
Associated: Greatest BAS-B Loadout in MW3: Attachments, loadout and perks
Greatest AMR9 Attachments

The AMR9 is a robust weapon, but it surely does have a savage kick we have to handle. As an SMG, the AMR9 burns by means of ammo at an alarming fee, however we are able to repair these points with our Attachments.
- Barrel: Tectonic Micro Integral Suppressor
- Underbarrel: DR-6 Handstop
- Optic: MK. 3 Reflector
- Journal: 50 Spherical Magazine
- Rear Grip: Sakin ZX Grip
Tectonic Micro Integral Suppressor
The barrel on the AMR9 is weird because it overrides the muzzle slot with the Tectonic Micro Integral Suppressor. This attachment retains us off the radar and will increase ADS and Dash to Hearth velocity.
We take a major penalty to Bullet Velocity and Injury Vary, forcing us right into a close-range play model. Our perk decisions later mirror this variation.
DR-6 Handstop
The DR-6 Handstop is an Armory Unlock, however it’s well worth the factors. The Handstop grants buffs to ADS, Purpose Strolling, and Motion Pace. We wish to be cell with the AMR9, and this underbarrel attachment actually helps.
Our Hipfire accuracy takes a success with the DR-6, however we have now a good Optic, and our ADS Pace is quick with this construct. When you desire to Hipfire, you possibly can swap this attachment for the laser of your selection.
MK. 3 Reflector
The MK. 3 Reflector is a superb Optic, providing a wide-view image and a easy dot reticule that’s simple to see. This Optic is among the many finest new additions in MW3 and is ideal for short-range engagements.
I discover the default sights on the AMR9 just a little tough to make use of with how a lot the weapon kicks, so I like to recommend the Optic even for close-range fights.
50 Spherical Magazine
The AMR9 chews by means of ammo, and I really feel rather more comfy participating groups with the 50-round Magazine. We undergo the standard penalties, like a success to ADS velocity, however we are able to nonetheless increase the gun shortly.
There’s a 100-round choice, but it surely feels pointless, even when you miss numerous your pictures.
Sakin ZX Grip
I’ve gone with the Sakin ZX Grip for the additional Firing Purpose Stability and Recoil Management to spherical off our attachments. There’s a case to be made for the Phantom Grip because it boosts ADS velocity, however in my testing, the distinction is negligible.
Greatest secondary, tactical, deadly, and discipline gear for the AMR9

- Secondary: COR-45
- Tactical: Stun Grenade X2
- Subject Improve: Comm Scrambler
These decisions are private preferences, though we run double Stuns as a result of I swear by the Engineer Vest. The COR-45 is a strong secondary weapon, though our AMR9’s 50 50-round magazine means we hardly ever have to change.
The Comm Scramber is a wonderful discipline improve however could also be much less invaluable when you’re continually flanking. I are likely to rock the Scrambler because it’s unbelievable on small maps, however you might also get some mileage out of the Munitions Field.
Greatest gloves, boots, gear, and vests for the AMR9 construct
- Gloves: Fast-Grip Gloves
- Boots: Covert Sneakers
- Gear: Bone Conduction Headset
- Gear: Ghost T/V Camo
- Vest: Engineer Vest
I usually advocate this perk setup, but it surely excels with a cell SMG play model. The Fast-Grip Gloves are helpful if we ever have to swap weapons, though we hardly ever have to.
The Covert Sneakers permit us to sneak up on opponents, whereas the Bone Conduction Headset provides invaluable audio intel. When you’re behind enemy strains, the Ghost T/V Camo is arguably one of the best gear in MW3, contemplating the prevalence of UAVs.
Lastly, the Engineer Vest highlights enemy gear, and it is a incredible function for a cell construct.
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