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An nameless reader quotes a report from Ars Technica: If you happen to watched the 2007 documentary King of Kong or adopted the controversy surrounding score-chaser Billy Mitchell, you understand all about Donkey Kong’s well-known kill display. For over 4 a long time, nobody was in a position to go the sport’s 117th display (aka stage 22-1) because of a glitch within the sport’s bonus timer that kills Mario properly earlier than he can attain the highest of the stage’s girders. That was true till final weekend, when Mario speedrunner Kosmic shared the information that he had handed the kill display utilizing a mix of frame-perfect emulator inputs, a well known ladder motion glitch, and a little bit of luck. And although Kosmic’s trick is functionally inconceivable to drag off with human reflexes on actual {hardware}, the strategy reveals how the sport’s seemingly insurmountable kill display really might be overcome with out modifying the code on an official Donkey Kong arcade board.
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