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Whereas responding to the Gotham Knights body fee controversy, a Rocksteady developer irked Xbox Sequence S followers by stating that multiplatform video games are “hamstrung” by its “potato” GPU. Lee Devonald, a senior character technical artist, took to Twitter to supply his ideas on the kind of bottlenecks and constraints builders face, and mentioned that one such bottleneck is the Xbox Sequence S GPU. His Twitter thread shortly devolved right into a disagreement when followers identified that quite a few video games run at 60 fps on the Sequence S.
Gotham Knights body fee locked at 30 fps on consoles
For individuals who haven’t been following, Gotham Knights is locked at 30 fps on consoles as a result of WB Video games desires to offer a seamless co-op expertise, amongst different issues. This resulted in followers criticizing WB Video games, with quite a few builders leaping into the studio’s protection. Devonald said that he needs “avid gamers understood what 60 fps means when it comes to all the issues they lose to make the sport run that quick, particularly taking into consideration that we now have a present gen console that’s not significantly better than a final gen one.” Devonald went on to say that the Xbox Sequence S is the “lowest performer” hamstringing a complete technology of multiplatform video games.
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