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Earlier as we speak, artist Thomas Feichtmeir dropped an fascinating piece of stories on his Twitter feed: again in 2016 he was a part of a pitch that needed to reimagine Darkish Souls 3 (or not less than its world) as a 2D Metroidvania sport.
With an NDA he signed over the undertaking now expired, he was for the primary time in six years allowed to speak about—and share a single picture—of what the undertaking may have appeared like.
This appears to be like cool! Earlier than you go screaming at Bandai Namco for not approving it, although, know that this sort of stuff—particularly, folks and studios pitching initiatives involving a writer’s IP—occurs on a regular basis. We simply not often get to listen to about it, or see the outcomes.
I spoke to Feichtmeir—a pixel artist who has labored on a bunch of video games, from Blasphemous to Songs of Conquest—earlier as we speak, who as a part of the NDA he signed is in a position to now present his work and discuss somewhat about it, however not discuss a lot about it.
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“The artwork was created round 2016 as everybody needed to have a cool 2D, Souls–like Metroidvania, because the style was new and the starvation for a sport like this robust”, he says. “In fact somebody needed to attempt a pitch to Bandai Namco.”
Together with his expertise as a pixel artist, Souls group member and YouTuber, Feichtmeir can see why he was chosen to assist out on the pitch. Sadly it by no means went anyplace—like I stated, pitches are available in and get rejected on a regular basis—however you might argue that a part of its spirit would ultimately discover its approach to one other sport.
“Lots of people [on Twitter] identified that this appears to be like lots like Blasphemous, with which they’re proper and it additionally makes quite a lot of sense, as just a few years later I really would work on Blasphemous as an artist”, he says. I wrote about Blasphemous again in 2017, only a yr after this pitch, and stated it was principally a “2D Darkish Souls”, so there you go.
“I hope you take pleasure in trying on the artwork as a lot as I had enjoyable creating it again then”, Feichtmeir tells me. “It’s cool to lastly have the ability to share it in spite of everything this time.”
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