[ad_1]
#1 – Reintroduce Pixel Artwork Visuals
We personally completely love how Mega Man 11 appeared: it is clear, it is vibrant, and it is daring. However we might be mendacity if we stated we did not miss the “basic” aesthetic of older Mega Man video games that Mega Man 9 and 10 went with. There’s simply one thing immediately charming about it, proper?
Video games like Castlevania III, Tremendous Mario World, and The Legend of Zelda: A Hyperlink to the Previous maintain up simply wonderful to at the present time; arguably even higher than their 3D counterparts, and the Mega Man franchise is not any completely different, so we might like to see a return to an 8- or 16-bit artwork type. In 2022, nevertheless, simply how receptive are audiences going to be towards a brand new Mega Man that embraces pixel artwork? Particularly after Capcom took the collection in a considerably completely different path with the eleventh iteration.
Our answer? Implement an ‘HD-2D’-style aesthetic. Keep the core id of the unique NES titles, however increase it with real-time lighting, depth, and improved textures. We reckon that might look completely killer.
#2 – Deliver Again Chiptune
This one form of goes hand-in-hand with our first level and we’re probably not certain you’ll be able to have one with out the opposite. However, whereas we have been followers of among the tunes featured in Mega Man 11, they merely pale compared to the long-lasting scores discovered within the earlier NES titles; heck, even Mega Man 9 and 10 had music that utterly trumps what was discovered within the newest title.
There’s nothing incorrect with shifting away from chiptune music and attempting one thing slightly extra bold, however with Mega Man, there’s one thing actually magical a couple of easy, easy 8-bit theme that immediately will get caught in your head.
Mega Man 2’s ‘Dr Wily’s Citadel’ theme, Mega Man 3’s ‘Magnet Man’ theme, Mega Man 9’s ‘Galaxy Man’ theme (above)… They’re borderline perfection. Deliver chiptune again, we are saying.
#3 – Change Up the Gear System
Mega Man 11’s gear system was undoubtedly its largest change in comparison with earlier titles. It bestowed the power to both decelerate time or energy up your weapon on the drop of a hat. Whereas it was a enjoyable little gimmick that labored nicely throughout the confines of the sport, its inclusion all through the entirety of the expertise arguably made some areas barely too simple, giving gamers a crutch to fall again on every time issues obtained a bit furry.
Our answer? Pull again on its implementation barely. There are a number of methods Capcom may do that: our most popular possibility can be to maintain them out there always, however maybe restrict their use to 2 or 3 times per stage, forcing gamers to be a bit extra selective when deciding to make use of them.
Different choices embrace having them seem within the phases as pickups, or introducing them as an possibility if gamers occur to die a sure variety of instances, like in fashionable Mario titles.
There may be, after all, additionally the choice to ditch the gear system solely, however we’re undecided we’re followers of that concept. Whereas there is not any doubt that the phases in Mega Man 11 have been basically constructed round their use, ditching them utterly can be the incorrect strategy right here. We like the gear system; it simply wants a little bit of refinement.
#4 – Enhance the Story
Mega Man 11 actually tried to introduce some semblance of plot and technically succeeded in doing so. That stated, we nonetheless would not go as far as to name it “good” and it actually wasn’t a patch on something you’d see within the spin-off collection Mega Man X.
Now, we’re not saying the core Mega Man franchise must introduce threats of world domination or a number of protagonists with questionable morals, however whenever you’re this far right into a franchise, it is advisable give followers extra of a cause to stay round.
We might be fairly glad if Mega Man 12 merely launched extra environmental cues pointing to a wider storyline, and even implement some cutscenes to introduce the Robotic Masters. Simply one thing to provide this universe a bit extra life please, Capcom.
#5 – Talking of Mega Man X…
At this second in time, Capcom would not appear significantly serious about reviving the Mega Man X model, so why not implement a few of its core gameplay options into the mainline collection? Primarily, we’re pondering of the wall-jumping function, which might add an extra sense of verticality to phases.
Different options embrace the sprint (although that is mainly already out there within the type of a slide) and — dare we are saying it — a sword. Yeah, we’re not anticipating Zero to come back leaping into motion in Mega Man 12 or something, however it will be cool if Mega Man obtained a timed potential to mainly go superpowered and wield some form of lightsaber for a number of moments!
#6 – Deliver Again Rush’s Adaptor Capacity
Rush, Mega Man’s devoted robotic canine companion, is an absolute delight and has appeared in just about each recreation since his introduction again in Mega Man 3. His core talents, Coil and Jet, are nice little additions that blend up the gameplay, however we might like it if the following instalment introduced again Mega Man 6’s ‘Adaptor’ potential.
This successfully fused Rush with Mega Man, giving Mega Man an superior purple aesthetic and turning him into both Energy Mega Man or Jet Mega Man. Energy Mega Man was capable of cost up punch assaults and annihilate enemy shields, whereas Jet Mega Man mainly allowed him to fly. What extra may you need? [Power Jet Mega Man? – Ed]
We might merely like to see these talents make a return in Mega Man 12.
Just like the sound of any of these concepts? Acquired some higher ones of your individual? Tell us within the ballot under and be happy to rejoice 35 years of Mega Man within the feedback. You may as well rejoice that we made it by the complete article with out as soon as calling him the ‘Blue Bom—*editor bursts into the room, grabs the keyboard, and smashes it right into a thousand items*
[ad_2]
Source link