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The fifth FFXIV final has arrived, and The Omega Protocol (Final) is presently within the means of being methodically pulled aside by the most effective gamers the MMORPG group has to supply as they attempt to be the primary staff to beat it. Nonetheless, the encounter – launched with the discharge of FFXIV patch 6.31 – has brought on many teams to run right into a long-standing problem with the sport’s buff cap, reopening a dialogue across the limitation.
Put merely, you’ll be able to solely have 30 buffs and debuffs in your character at one time in FFXIV. Whereas that may appear to be a fairly sizable quantity for the typical participant, it does come up in some content material – significantly the more durable variants of encounters designed for twenty-four gamers or extra, reminiscent of Delubrum Reginae (Savage) from the Shadowbringers enlargement.
In some instances, gamers have managed to use this buff cap to their profit – loading up on buffs to succeed in the restrict in order that lethal debuffs reminiscent of Doom aren’t utilized to their character when supposed. Historically, these situations have been handled by way of patches that gave key debuffs precedence to make sure that they might nonetheless undergo as supposed.
With TOP (The Omega Protocol), nonetheless, groups are going through a distinct problem. Due to a mechanic known as ‘Hey, World’ that happens within the battle’s third section, gamers have gotten loaded as much as the buff cap, which means that normal buffs utilized by many courses such because the Monk’s Riddle of Hearth or the Black Mage’s Ley Traces are merely not making use of to the characters. Given the extremely difficult nature of FFXIV’s final encounters (designed to be the toughest content material within the sport), this may be the distinction between success and failure.
It’s reached some extent the place many groups are selecting to steer away from courses that depend on making use of too many buffs, with the likes of Dancer and Sage being pushed out of rivalry in favour of others. Gamers are even joking that that is the event staff’s concession to the Machinist class, which has been unnoticed of favour in current high-end content material previous to the most recent replace.
You possibly can watch one staff realising what is going on within the VOD under, on the 12:39:06 mark. “No surprise we’re having DPS points,” one participant on the staff exclaims with fun, “we’re dodging half our ****ing buffs!”
One other issue including to that is one thing gamers discuss with as “the 2-minute meta” – adjustments that have been made with the FFXIV Endwalker enlargement that noticed the rotations of many courses adjusted to line up buffs on a extra constant 2-minute cooldown cycle, in an try to clean out randomness. It’s a change that has been acquired with combined emotions; some gamers favor the consistency, whereas others say that it makes each job really feel an excessive amount of just like the others.
One aspect impact of that is that extra buffs are usually lively directly – certainly, that was by design on the a part of the builders. Nonetheless, for buff-heavy content material reminiscent of TOP, it’s solely exacerbating the aforementioned downside. It’ll be attention-grabbing to see whether or not this new wrinkle within the dialogue results in adjustments down the road – both to the best way the most recent final works, or extra essentially affecting the buff cap. For now, although, groups seem to have discovered workarounds and are persevering with to push for completion.
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