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Upon defeating Kale and clearing the principle story, Hello-Fi Rush presents you with a brand new activity. Hidden in many of the sport’s tracks is a numbered Spectra Door resulting in a particular problem that places your information of the fight system to the check. Consider like the key missions from Satan Could Cry or the Alfheim challenges in Bayonetta. You’ve gotten probably already come throughout not less than one in all these doorways in your preliminary playthrough, however the sport prevents you from coming into them till after the credit roll. For those who want to squeeze extra mileage out of the sport and sort out this postgame quest, this information will go over tips on how to discover each Spectra Door in Hello-Fi Rush and beat the challenges inside.
Hello-Fi Rush: Find out how to discover and full all Spectra Door challenges
Observe 1 Spectra Door
You possibly can entry this Spectra Door quickly after you end Refrain 4 — the combat on the rooftop, to be extra particular. Make your technique to the primary constructing the place Smidge is positioned, head to the best, and look down. It’s best to see a ledge you may hop all the way down to, at which level you may enter the Spectra Door and sort out your first problem, assuming you play so as.
This problem duties you with defeating 5 of the flying bomb-throwing enemies whereas remaining airborne as a lot as doable. Merely use your Magnet Seize to zip your self towards the enemies and carry out your normal aerial gentle assault combo. Don’t fear in the event you unintentionally fall to the bottom a few instances; you solely fail the problem as soon as the timer hits zero, and the timer solely depletes if you land on the bottom.
Though the timer depletes extremely quickly, this could not pose a lot of an issue so long as you shortly bounce again up and Magnet Seize once more in the event you fall.

Discover the Spectra Doorways in Hello-Fi Rush and full the challenges inside. Screenshot by way of PC Invasion
Observe 2 Spectra Door
After the combat that introduces you to the blue-shielded enemies that require Peppermint to cope with, bounce up the transport containers and sprint to the ledge up above. The door must be clearly seen.
For this problem, you could defeat 4 enemies, with the catch being that you may solely deal harm to them inside 12 beats after you land a profitable parry. It’s probably that you’ve already gotten used to parrying by this level, particularly for the reason that closing boss virtually calls for it. However regardless: don’t panic. Patiently anticipate the enemy to flash, after which time the parry button a beat later. Remember the fact that the larger sword enemy has an assault wherein he strikes for 2 beats in a row after the flash.
Upon touchdown the parry, a counter on the higher proper will present you what number of beats you’ve got left to deal harm earlier than you must parry once more. When utilizing these 12 beats to assault, attempt to not get too fancy along with your combos, as you solely have a couple of minute and 25 seconds to complete the problem.
From my expertise, even simply utilizing the usual gentle assault combo must be sufficient to deal first rate harm to enemies earlier than your beats run out. And by touchdown your Beat Hits, you may construct your Reverb Gauge sufficient to carry out your particular Jam Combos along with your companion for extra harm. You probably have not purchased not less than one in all these from the store, undoubtedly achieve this and be aware that you simply carry out them by hitting the companion button for the Beat Hit immediate as an alternative of the sunshine or heavy assault buttons.
For those who nonetheless have beats left within the counter whereas an enemy strikes in to assault you, parrying it is going to reset the counter, so maintain a watch out as you assault. Moreover, be aware that the identical 12-beat rule applies to Peppermint’s blaster when coping with the shielded enemy, so be certain that to parry it earlier than sending her out.
Observe 3 Spectra Door
Within the room after the one the place the robotic congratulates you for surviving Zanzo’s checks, head proper to seek out some ledges on a cliff you may climb up. The Spectra Door is ready for you on the opposite aspect.
The outline for this problem tells you that you could purchase one of many parry counter strikes you may carry out along with your companion (i.e. Kick Shot, Love Faucet, or Excessive Alert) to finish it. Try this in the event you haven’t already. In apply, although, Korsica’s Excessive Alert is the least helpful of the three because of its low harm output, so follow the opposite ones.
This problem forces you to completely use these parry counters to wreck enemies, in any other case you’ll have to begin over. To carry out a parry counters, press the companion button precisely one beat after you parry an enemy assault. The timing for that is fairly particular, as you just about must be lifeless on with the beat for it to work. Though this may be tough, it is going to probably solely take slightly little bit of apply so that you can land it constantly.
Observe 4 Spectra Door
Upon coming into the large room with the staircase shortly after going by the AR Labs entrance, transfer to the higher ground to discover a generator for Korsica to activate. This may set off a platforming sequence you must full earlier than reaching the Spectra Door.
This problem is sort of precisely the identical because the earlier one, besides that you simply activate a type of three strikes by hitting the companion button a beat after an ideal dodge moderately than a parry. That is truly a bit trickier to do than it’s with the parry, as you must pay nearer consideration to your positioning when performing an ideal dodge. Be sure to reposition your self after a dodge so that you simply keep near the enemy when making ready to dodge once more. In any other case, you could find yourself dodging too distant from the assault for it to rely as an ideal dodge. If it appears such as you dodged removed from the enemy, chorus from utilizing the companion button so that you simply don’t unintentionally fail the problem.
Observe 5 Spectra Door
You possibly can entry this Spectra Door as quickly as you enter tha central hub space the place you converse with TEC-78. On the entrance, go proper and drop all the way down to the ledge under. Then, you’ll have to hop throughout a number of disc-shaped platforms that slowly orbit the central pillar. Leaping towards the left aspect will take you to the Spectra Door.
For this problem, you must land two Overkill Bonuses, completed by ending off an enemy with a Jam Combo. It is advisable replenish one phase of your Reverb Gauge to carry out a Jam Combo, so you have to to land Beat Hits to construct it up with out killing greater than one of many three enemies within the problem. For those who purchased the Fast Beat Hit from the store, you may spam it to fill your gauge extra shortly than you may with a typical Beat Hit on the finish of a combo. Alternatively, you may acquire a reserve battery someplace in Observe 5 after which convey it to this combat to make use of if you want it.
Whichever technique you select, house your assaults rigorously so that you don’t finish unintentionally killing a couple of enemy with a transfer apart from the Jam Combo.

To achieve this problem in Hello-Fi Rush, discover the Spectra Door after traversing some shifting platforms. Screenshot by PC Invasion
Observe 7 Spectra Door
Go to the room with the large pillars and earlier than heading by the exit door close to the store, head to the best and stroll upstairs. You will note the Spectra Door behind the 2 robots.
This problem asks that you simply beat the entire enemies inside a minute and 30 seconds with out shifting the left stick (or the WASD keys if utilizing a keyboard). This will sound tough, besides that you may nonetheless use your Magnet Seize to maneuver near the enemy in addition to your dodges and parries to keep away from assaults. So long as you retain monitor of enemy tells and bear in mind to not contact the stick or WASD keys, this must be pretty simple.
Observe 8 Spectra Door
Within the underground space shortly after the room the place Mimosa says “Ugh, you might be simply as annoying as Kale’s been saying,” use Korsica on the generator to activate the platforming sequence. Full it, then head backward when you attain the breakable wall. Hop throughout the pipes and go previous the pendulum onto the ledge the place the Spectra Door awaits.
This subsequent problem merely has you defeating three enemies in slightly over two minutes with out taking a single hit. Even only a fundamental grasp on Hello-Fi Rush‘s fight fundamentals will aid you enormously right here. However to remain protected, you may maintain your distance whereas whittling the enemies down with companion assaults. Chances are you’ll particularly need to do that with the bike enemy, as its assaults may be fairly intimidating to cope with up shut. After filling up the enemy’s stun gauge along with your companions, be happy to get shut and unload on them with no matter strikes and combos you favor. Watch out to not let any enemies sneak in hits on you whereas trying to destroy the bike enemy’s defend mills.
Observe 10 Spectra Door
As quickly as you head into the atrium, go proper and hop up the platforms to get to the higher ledge. As soon as there, undergo the holes within the partitions and bounce on the small gentle close to the third wall to get previous it. Transfer a bit additional to achieve the Spectra Door.
For this problem, you’ll actually need to ensure you have spot-on rhythm. You’re required to attain a 85% Simply-Timing score or increased by the point you full it. As soon as once more, it helps to keep away from mixing up your combos an excessive amount of, as it is going to make constantly timing your inputs on beat harder than it must be. Control the counter within the higher proper and ensure that the left quantity stays above 85. If it’s slightly bit under, don’t panic. Give attention to staying on beat so the quantity can go up.
After all, it’s necessary to notice that this problem has you combating the phoenix and the inexperienced four-legged robotic, that are a number of the trickier enemies within the sport. When the phoenix is on fireplace and within the air, go forward and use your Magnet Seize on it. The phoenix will try and counter it by triggering a dodge immediate, however instantly afterward, its flames will probably be extinguished, leaving it open to assault. Exploiting this along with utilizing Korsica to blow out the flames when it will get nearer to the bottom will go a great distance.
For the four-legged enemy, don’t be afraid to make use of your particular assault straight away when you have one saved as much as eliminate its armor in a single fell swoop. As soon as it fires its blue projectiles, don’t stray too distant from them. You’ll need to shortly shut in and chuck one of many projectiles again on the robotic with Macaron as soon as they land.
You discovered and accomplished the Spectra Door challenges in Hello-Fi Rush – What subsequent?
After you discover and clear all eight of those Spectra Door challenges in Hello-Fi Rush, you’ll achieve entry to an space known as the Spectra Hub Room. This space accommodates eight extra challenges which can be harder than those you probably did beforehand. We’ll put out a information for this part as soon as we get previous it.

Screenshot by PC Invasion
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