Some important modifications are rolling out within the subsequent Teamfight Ways patch. At the moment making its means by the Monsters Assault! cross, the auto-battler is getting some wanted stability within the type of extra hero increase refreshes. That’s not all, although: in keeping with the Teamfight Ways 13.3 patch notes, we’ll be seeing modifications to a number of traits, items, objects, and augments as properly.
Close to the highest of the record for this patch is the rework to the Gadgeteen trait. Riot says this trait has carried out properly within the early sport, however struggles to maintain up a lot past that. Patch 13.3 reworks the Gadgeteens such that they scale up in energy by amassing objects. The extra objects they’re holding, the larger their injury and injury discount bonuses get.
The LaserCorps trait is altering too, from 3/6/9 to three/5/7/9. This implies you’ll energy up a bit extra easily, and the random probability for LaserCorps drones to proc has been eliminated – now they’ll at all times pop up, it doesn’t matter what.
OxForce items will keep at 1 well being relatively than self-destructing when their invulnerability part ends, and Underground items now have 4 breakpoints (3/4/5/6) as an alternative of two (3/5).
![YouTube Thumbnail](https://img.youtube.com/vi/kL2IbemoHYY/sddefault.jpg)
As we’ve mentioned elsewhere, the 4 refreshes for hero augments ought to assist scale back the variance gamers have encountered throughout this set.
With out additional ado, listed here are the total TFT Patch 13.3 notes, courtesy of Riot Video games:
System Adjustments
4 hero increase refreshes
TL;DR: We’re slicing down on variance to create extra enjoyable moments and autonomy round Hero Increase choice.
Monsters Assault! has a variety of variance, components requiring you to play in another way every sport. Huge brained Tacticians (that’s you btw) should mess around uncontrolled merchandise drops, store choices, common Increase choices, and the boards of seven different gamers. That’s rather a lot to bear in mind when strategically assembling your group, and once we added Hero Augments into the fold, most of our gamers thought that this degree of variability was an excessive amount of to mess around.
Why 4? We went with 4 as a result of all of it however ensures you an
Increase that you simply CAN play into your comp efficiently (and in addition WANT to play together with your comp). The targets of this alteration are to keep away from feelsbad moments of getting Hero Augments that don’t make sense in your comp, AND unfun moments for gamers with restricted time who actually need to play Augments they get pleasure from. In fact, we can be maintaining
an in depth eye on suggestions and knowledge from this alteration, and might change it once more if it’s the proper name.
What about forcing Augments? With 13.1 C being our most balanced
patch of Monsters Assault!, it gave us a second to ship this excessive affect and far wanted change. With 4 Hero Increase rerolls, gamers can drive desired Hero Augments extra simply—you’ll see a complete of 15 distinctive Hero Augments should you use every reroll. That is the place balancing Hero Augments is much more essential. We all know this, and
have taken nice care in balancing these Augments with 13.1, but in addition on this patch.
Lastly, we hope you may have enjoyable selecting your favourite Hero to guide
your squad to victory, because it not solely fulfills the Tactician fantasy of assembling your tremendous group, nevertheless it additionally will mean you can expertise the highs of your favourite Augments extra typically.
- You now have 4 Hero Increase Rerolls if a Hero Increase seems. These are separate out of your 1 Regular Increase Reroll.
- Hero Increase Rerolls will at all times generate a brand new collection of distinctive Hero Augments. In different phrases, there’ll be no repeats.
Merchandise Tooltips
Riot Mort, our Lead Sport Designer, went by all of the merchandise tooltips and reformatted them to make all of them pretty-like. Once I requested him why a sport design lead would do that, he instructed me to not make others do what you wouldn’t do. #values.
- Merchandise tooltips have been reformatted to be less complicated and simpler to learn, with all stats within the prime bar, and core results in the principle physique.
- Tooltips have even been organized to the umpteenth diploma, and I’m fairly certain you received’t even have the ability to inform the distinction, however they’re organized very properly simply in case you possibly can. Thanks Mort.
Giant Adjustments
Giant, like Poggle’s head.
Traits
Gadgeteen 3 is okay early sport, however similar to being a youngster,
long run planning shouldn’t be the robust swimsuit of Gadgeteen, and the trait suffers within the mid and late sport. Whether or not you blame that on teen angst, or the trait’s lack of ability to maintain up with different mid/late sport traits, one thing’s gotta give. On this case, it’s extra injury and injury discount scaling that turns into extra highly effective as you equip objects. With this alteration, our youthful Gadgeteens nonetheless don’t should plan a lot, they’ll simply scale up as the sport goes on—which is an effective factor, too, as a result of the frontal lobe (the planning heart of the mind) doesn’t absolutely develop until the mid to late 20s.
The random side of LaserCorps drone procs wasn’t one thing we needed gamers to have to consider (nor take into consideration ourselves, to be sincere). It made math bizarre, and it didn’t align with the fantasy of dystopian drone overlords that the LaserCorps are all about (they’re absolutely vested in surveillance capitalism). With these modifications, LaserCorps can have a smoother energy curve, but in addition far more PEW PEW lasers, which final I checked had been core to the trait.
Humorous sufficient, this Ox Power buff could also be a buff to Anima Squad. With Ox Pressured items self-destructing after their remaining foray, Anima Squad items wouldn’t generate Fame for inflicting their demise. Now that Ox Power items return to 1 Well being after their transient invulnerability, they’re in a position to give Anima Soldiers the celebrity they deserve—that’s after all if they’ll’t omnivamp their means out of sure demise…
By updating the breakpoints of Underground, the trait ought to really feel
simpler to go deep with. By including a 6 trait breakpoint, going even deeper might be much more rewarding—or simply end in an excellent sooner eighth.
- ADMIN Well being threshold variation change: 40% ⇒ 66%
- Gadgeteen REWORK: Gadgeteens now achieve bonus injury and injury discount for every merchandise outfitted to them.
- NEW Gadgeteen 3: Gadgeteens achieve 3% bonus injury and injury discount per merchandise
- NEW Gadgeteen 5: Gadgeteens achieve 12% bonus injury and injury discount per merchandise
- ADJUSTED LaserCorps modified from a 3/6/9 trait to a 3/5/7/9 trait
- ALWAYS WATCHING: LaserCorps % probability for Drone to deal magic injury eliminated. It now at all times procs.
- PEW PEW FASTER: LaserCorps inner cooldown on Drones: 0.5 sec → 0.4 sec
- LaserCorps Harm: 65/165/200 → 25/45/80/99
- LaserCorps variety of Drones: 1/1/2 → 1/1/1/2
- OxForce items now keep at one well being after their OxForce immunity ends
- Underground modified from a 3/5 trait to a 3/4/5/6
- Underground Locks cracked per win: 2/3 → 2/2/3/4
- Underground Locks cracked per loss: 3/5 → 3/4/5/7
Models: Tier 1
- Lux Most Mana: 0/70 → 0/60
Models: Tier 2
Earlier than you exclaim, “Look what they did to my boy Draven,” please
be aware that the injury nerf is about 3 to 4 %, and the Armor/Magic Resist nerf will end in about 3 to 4 % much less efficient Well being (a calculation of Well being x Armor or Magic Resist x any Harm Discount).
I don’t actually like Fiora. This isn’t a joke, or context, or something like
that. I simply don’t actually like Fiora, and I wanted to let you know as a result of not like Fiora, I do such as you. Will you marry me?
Jinx is a bizarre champion. We envision her as an merchandise holder for simply
about something, so we need to ensure that she is sweet with nearly all objects equally. By buffing her Mana we enable her to get extra out of her AP builds that ought to assist Tacticians stabilize as they maintain out for Miss Fortune or the same carry.
- Draven Whirling Dying Assault Harm ratio: 135% → 130%
- Draven Whirling Dying base Harm: 65/100/150 → 60/95/145
- Draven Armor & Magic Resist: 20 → 15
- Fiora Armor & Magic Resist: 45 → 50
- Jinx max Mana buff: 30/90 → 20/80
Models: Tier 3
Jax wanted a weapon, or a buff. It additionally didn’t make sense that his
Adaptive Strikes didn’t scale in any respect with Potential Energy—particularly as a spell that does magic injury. So, we’re making AP objects a viable weapon for the man which may simply must recover from himself and slam a Rageblade once in a while.
- Jax Base Adaptive Strike injury now scales with Potential Energy
Models: Tier 4
We’re cleansing up Viego’s Heartbreaker logic to be extra intuitive and dependable (and simply in time for Valentine’s Day!). With this clear up, we predict Viego can be cleansing up boards far more efficiently, so we’ve additionally shipped a preemptive nerf to maintain this Heartbreaker from being the Convergence’s finest janitor.
- Taliyah Weaver’s Wall explosion injury: 200/300/900 → 210/315/945
- Viego Heartbreaker injury is now centered across the major goal, relatively than Viego
- Viego BUGFIX Heartbreaker ought to now not fail to deal injury in sure conditions. It may well nonetheless miss if enemies depart the AoE of the spell.
- Viego Heartbreaker AoE injury to secondary targets: 130/195/425 → 125/185/400
Models: Tier 5
Even with a bug lowering Janna’s injury by 80%, she’s performing exceptionally properly. A lot of this is because of her robust utility (and sunny
disposition), which we’re raining in on in favor of her elevated injury.
- Janna BUGFIX Tornado! fastened a bug the place Tornado! was doing about 20% of the supposed injury as described on the tooltip
- Janna Tornado! Harm (On Tooltip): 100/150/3000 → 50/75/1000
- Janna Tornado! precise Harm Accomplished: 20/30/600 → 50/75/1000
- Janna Tornado! Stun length: 1.5/2/3 → 1.25/2/10 sec
- Janna Forecaster (trait) Windy Potential Energy/Assault Harm buff: 12/25/150% → 10/20/99%
- Janna Forecaster (trait) Sunny Well being defend: 400/600/4000 → 400/600/2000
Objects
Infinity Power beforehand didn’t have Mana nor Essential Strike Likelihood stats.
- Infinity Power now additionally grants +25 Mana and +25 Essential Strike Likelihood
Hero Augments
The present iteration of Jinx’s Get Excited! has been underperforming even after our final buff. We’re on the level the place including extra Assault Velocity to Jinx’s excited state won’t profit the Hero Increase in a wholesome means, so as an alternative we’re maintaining the identical theme, however transferring a few of the Increase’s energy into her unexcited state, to permit her to entry that her powered up state extra simply.
Janna’s Speedy Reporting is getting reworked to Class 5 which supplies the already advanced utility and injury champion some easy, but tangible extra injury within the type of True injury.
- Galio – Justice Punch Harm amplification: 75% → 150%
- Gangplank – Flaming Ricochet bounce Harm: 90% → 100%
- Lux – Lucent Barrier Protect quantity: 350 → 500
- Renekton – Reign of Anger base Assault Velocity: 60% → 75%
- Sylas – Kingslayer bonus max Well being: 30% → 25%
- Talon – Ox-ian Rage base Assault Harm & Potential Energy: 12 → 10
- Annie – Reflector Protect Harm: 185 → 200
- Annie – Reflector Protect Inner Cooldown: 0.2 → 0.1 sec
- Fiora Carry Armor & Magic Resist: 175 → 250
- Jinx – Get Excited! REWORKED: Now Grants a Jinx. Jinx positive aspects 40% Assault pace and Transfer pace. This quantity is tripled for 7 seconds after she scores a takedown.
- Lee Sin – Invigorate Assault Velocity buff length: 3 → 4 sec
- Malphite – Rock Stable Armor to Potential Energy conversion: 100% → 150%
- Rell – Maintain the Line bonus Potential Energy: 70 → 80
- Rell – Maintain the Line injury discount: 30% → 35%
- Miss Fortune – Make It Rain now grants 10-20 gold based mostly on stage quantity. It grants 10 on Stage 3, and 20 on any stage 4 or after.
- Sett – Regenerative Shields now grants a Protector’s Vow as an alternative of Locket of the Iron Solari
- Janna – Speedy Reporting reworked to Class 5
- Janna – Class 5: Achieve a Janna. Janna positive aspects 50 Potential Energy and her capability offers True Harm.
- Nunu – They See Me Rolling bonus Potential Energy: 10 ⇒ 20
Augments
We’re altering when many Augments grant their drip rewards (XP, gold) as a method to barely decrease energy ranges and standardize expectations round them. We’re additionally adjusting the objects granted by way of Crowns and Souls to be extra intuitive within the comp you need to run when deciding on these Augments. One particular name out right here, is that Fringe of
Evening was performing very properly with Prankster’s Crown regardless of it not synergizing with the trait’s finest items. We’re swapping it with a Morellonomicon which ought to make extra sense to slam in your Ekko or Zoe, however received’t have as a lot energy as Fringe of Evening.
Cluttered Thoughts and Clear Thoughts are concurrently extremely related
but wildly completely different in energy. Cluttered Thoughts is underperforming when in comparison with its experience-generating counterpart. On the floor, that will not make sense, because the Increase means that you can star up items by using your bench house, however in actuality the Increase additionally requires you to inefficiently handle your econ—which is pivotal when climbing at greater ranks. By including extra items, we save our dizziest Increase customers some econ by giving them some bench house fodder at no cost.
- Historical Archives now additionally provides 2 gold
- Historical Archives II now additionally provides 8 gold
- Birthday Presents now not grants gold on degree up
- Brawler Crown now grants a Redemption → Protector’s Vow
- Clear Thoughts now solely grants expertise on the finish of participant fight rounds
- Cluttered Thoughts now solely grants expertise on the finish of participant fight rounds
- Cluttered Thoughts now provides 4 random Tier 1 champions
- Coronary heart Crown now grants a Zz’Rot Portal → Guardbreaker
- Hustler now solely grants gold firstly of participant fight rounds
- March of Progress now solely grants expertise firstly of participant fight rounds
- Mecha Prime Crown now grants Titan’s Vow → Bloodthirster
- Pandora’s Objects added again into the Increase pool
- Prankster Crown now grants Fringe of Evening → Morellonomicon
- Recon Crown now grants Zeke’s Herald → Hand of Justice
- Spellslinger Crown now grants Jeweled Gauntlet → Hand of Justice
- Underground Soul now grants a Zz’Rot portal as an alternative of Hextech Gunblade
Small Adjustments
Small, like Poggle’s mind. It’s simply Little Legend anatomy people, don’t politicize it.
Traits
Making squad targets extra worthwhile for Anima Squad.
- Anima Squad Assault Harm and Potential Energy bonus 10/30/55 → 10/35/60
- Brawler Well being: 20/40/65/99% → 20/45/70/99%
- Mascot max Well being therapeutic: 1.5/2.75/5.5/10% → 1.5/3/6/10%
Models: Tier 1
Lifting the angel out of the Underground for the potential to be a reroll carry.
- Kayle Starfire Spellblade Assault Harm ratio: 150% → 155%
- Kayle Starfire Spellblade base injury: 20/30/45 → 25/35/50
Models: Tier 3
- Vel’Koz: Up to date the tooltip to incorporate that an enemy can’t be shocked once more for 4 seconds after being shocked. This has at all times been the case, we’re simply now including it to the tooltip for readability.
Objects
Higher thieves.
- Thieves’ Gloves merchandise distribution is now barely extra favorable at excessive ranges.
Modes
Hyper Roll
- Hero Increase, Miss Fortune – Make It Rain now grants 20-40 gold based mostly on stage quantity.
Cellular
Cellular iOS 12 Expertise
We’re discontinuing help of iOS 12 in our subsequent patch. Earlier cell OS variations turn out to be more and more tougher to help over time, so we’ll often want to extend the minimal OS model necessities to proceed enjoying TFT Cellular.
- iOS12 will now not be supported with the discharge of our subsequent replace, patch 13.4. Gamers on iOS12 might want to improve to a more moderen iOS model to play TFT Cellular.
Bug Fixes
- Janna BUGFIX Tornado! fastened a bug the place her spell was doing ~20% of the supposed injury as described on the tooltip. That is talked about earlier within the Giant part, however can also be right here for redundancy functions.
- Samira BUGFIX Aptitude fastened a bug the place Samiras spell would typically select unlawful targets or not swap targets appropriately
- Monsters Assault! Move TEXTFIX: presently the Monsters Assault! Move says it ends March 14, however truly it’s meant to finish March 21
- Sluggish movement: Ekko Assault Velocity sluggish now not impacts items protected against CC with Quicksilver
- Mounted a typo within the League of Draven Increase.
- Mounted a typo in ADMIN Begin of Fight variants
- Mounted a typo in Lux’s spell tooltip.
- Ezreal Assist Increase textual content now not says “Grants 0 gold” and was simply eliminated.
- Shoulda picked an actual weapon: Mounted a difficulty the place Jax receiving an AP bonus from the Fiddlesticks increase Absolute Corruption or a Spellweaver emblem brought about Jax to cease attacking for the remainder of fight.
- Omnivamp now applies constantly whatever the supply: Affected sources are Hacker, Siphoning Winds (Yasuo Carry), Companions in Crime (Viego Assist), and Celestial Blessing.
- OMG GOLDEN EGGS BUFFS: Mounted a bug the place two of the Golden Egg drops had been lacking an supposed Tactician’s Crown.
- Improved the readability of assorted tooltips together with: Star Guardian, ADMIN, Anima Squad, Prankster, Spellslinger, Sureshot
- Mounted a bug the place Nunu and Willump’s Hero Augments had been labeled incorrectly. Carry is now correctly purple, and Assist is inexperienced.