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Whereas the start of a technology is an thrilling time, nearly extra so are the primary few years following the launch of latest consoles, when builders and groups have had time to study to higher optimize the brand new {hardware}.
Such is the case with Star Wars Jedi: Suvivor, thanks partly to work that Respawn did, and later scrapped, whereas engaged on Star Wars Jedi: Fallen Order’s native PS5 replace.
Sport director Stig Asmussen spoke about how this in a latest interview with PLAY journal, revealing that the group was at one level contemplating including ray-tracing into Fallen Order’s PS5 model.
Although the group finally determined to not add it in Fallen Order, the work they did in direction of that helped inform their work on Survivor, which does embody ray-tracing.
“We really thought of ray-tracing for the new-gen Fallen Order as a result of we had been already constructing it into Survivor, however we finally scrapped it, as a result of the setting artwork authoring between generations was fairly totally different.
However the course of did assist us outline how we needed to method ray tracing on our modified model of the Unreal 4 engine”
In one other a part of the interview, Asmussen additionally defined why the group determined to not develop a PS4 model of Survivor.
Supply – [PLAY via GamesRadar]
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