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It’s nothing like its predecessor; it’s brief and doesn’t finish nicely. (Content material warning: Incorporates dialogue of suicide.)
All of it started with a single quote from Joe DeVader on our web site Slack channel:
“”Fata Morgana devs launch spinoff the place they reuse characters and property to inform a narrative about an indie dev and his followers getting isekai’d into his fantasy recreation” was not on my bingo card”
This idea sounded completely ridiculous, however given my emotions about The Home in Fata Morgana I needed to take the chance and acquired Seventh Lair. Just a few hours later, I used to be left in tears, reaching for the antidepressants I used to be utilizing to get by way of Persona 3 Moveable, and questioning simply methods to get my ideas down on paper for this recreation.

As Joe so blithely put it, Seventh Lair flagrantly reuses the character fashions and backgrounds from Fata Morgana for a model new story. That is talked about on the sport’s eShop web page and the FM characters are actually credited by identify within the credit, so that they’re sincere with it. The “You” character is portraying a Paris-based recreation developer with the hacker alias Darkish†Knight, who has created some small indie releases on his personal web site “Royaume Heaven*”. After a little bit of creator’s block, he pronounces a brand new launch for April Fools’ Day, however as the sport goes reside he falls unconscious and wakes up in a clearly-Dragon Quest-inspired JRPG because the hero character. Common members of his web site’s boards begin showing as different celebration members and even – in a single occasion – NPCs, and the celebration should work their strategy to the top of the sport utilizing solely Darkish†Knight’s recollections of the planning notes for the sport. After some sequence breaking that might make a Tremendous Metroid speedrunner blush, the endgame reveals the rationale for the characters being dropped at the fantasy world to start with, which includes discussions of suicide (amongst different issues) that left me extremely shaken.
Not like its predecessor, Seventh Lair is a short journey; I used to be capable of get by way of it in a handful of hours. There aren’t any decisions within the story, and other than a short post-credits “brief story”, what you get in the primary plot is it. Sadly, the modifying of the story itself is a bit tough, as there have been extra typos / missed phrases on this transient journey than had been within the entirety of Fata Morgana. I may need been tempted in charge the writer particularly because it was their maiden effort on Swap, however MangaGamer did publish the unique English launch of Fata Morgana that the console releases (printed by Restricted Run Video games or its predecessor) had been primarily based on. Hopefully the textual content will likely be cleaned up afterward.
Given the open asset reuse, they did a very good job adapting the characters and environments to a “fantasy RPG” world. There’s even a motive why the primary character has extremely lengthy hair in-universe, which was a little bit of consideration to element that I appreciated. The soundtrack retains a propensity for haunting melodies, with the songs “One Lower Deeper”, “Land of Nowhere”, and particularly “The Voice of Fairy” being standouts. (The final of these is definitely used as part of the plot, as nicely.)
I don’t remorse taking just a few hours to learn Seventh Lair, although I did want a number of minutes to gather myself on the finish of the story. With some cleaned up textual content, it might be an all-time nice visible novella – however for now, it’s a stable one with some issues price discussing.
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