[ad_1]
Sons of the Forest got here out with the official “Patch 01” as we speak and it contains thrilling options just like the glider and binoculars whereas additionally bringing many balancing adjustments and common enhancements. Sons of the Forest already has a whole lot of nice issues, just like the sled for instance, however after Patch 01, the record will get even longer.
What’s New in Sons of the Forest Patch 01?
The Sons of the Forest Patch 01 brings the grasp glider, binoculars, and defensive wall into the sport. There may be additionally a brand new mid-game boss combat within the meals bunker.
Associated: Finest Weapons in Sons of the Forest: Weapon Tier Listing
Whereas the brand new blueprints are thrilling, we don’t know the place they’re simply but. Nevertheless, we do know find out how to get the glider. Be sure you verify again in within the subsequent couple of days to seek out out the place you’ll find all the brand new stuff in Sons of the Forest.
Two new options added with this patch are now you can lock doorways by inserting a stick over the inside of the door and now you can rearrange the small furnishings in your home by selecting it up and inserting it the place you need it.
All Steadiness and Bug Fixes in Sons of the Forest Patch 01
The remainder of the updates within the Sons of the Forest Patch 01 are common enhancements and balancing adjustments. Right here is the total record of what’s added to Sons of the Forest with Patch 01:
Normal Enhancements to Sons of the Forest
- Added Settings Reset within the Choices display screen
- Added lacking Virginia leather-based go well with pickup to world
- Some extra story components added
- New headshot dying animation variations added for cannibals
- Offended common cannibals can assault now by leaping out of bushes
- Small birds will now land and eat/acquire fullness
- Added possibility to cover participant title tags
- Added possibility to cover projectile reticle and trajectory
- Fish lure ought to now work and catch fish (each 5-10 minutes) so long as it’s positioned in water and the present season just isn’t winter
- Added lookout towers to some cannibal villages
- Story Paper pickups will now present UI to “Zoom” in
- Added new construction kind: One Sided Apex. Fills the house between a leaning beam and its supporting beam. Aligns routinely primarily based on the leaning beam orientation. Matches quarter log variations to the correct size routinely.
Balancing Adjustments to Sons of the Forest
- Added sleep cooldown
- Set relaxation drain from starvation and dehydration to 0
- Muddy Cannibals will now get much less indignant (from participant proximity and in late recreation)
- Added chance of Participant Sleep Interruption occasions from close by enemies that may attain participant
- Tweaked fireplace drain charge to make utilizing firewood extra necessary
- Tweaked berries to offer barely extra fullness
- Tweaked vitality drink to offer half as a lot hydration and fewer vitality buff
- Tweaked quantity of fullness and hydration all herbs and mushrooms give
- Onerous enemy well being setting lowered to 1.25x well being
- Elevated cannibal armor well being by 1.5x on exhausting
- Kelvin catch fish order will finish after a time
- Mounted opening a collapse late recreation having too many enemies
- Adjusted some participant melee occasions and ranges for higher A.I. responsiveness
- Halved shotgun injury
- Boosted seat relaxation quantity from 0.3 to 0.7
- Added common Puffies to eating corridor
- Elevated well being on creepies relying on quantity of multiplayer gamers energetic
All Bug and Error Fixes in Sons of the Forest
- Improved pink cannibal animation and blends
- Mounted sleeping animation for feminine cannibal
- Arrange participant effigy wrestle/idle for multiplayer
- Mounted ‘bouncy’ logs when deep in water
- Efficiency pace up for world locators
- Added Logic to permit hatches and doorways to be compelled open when participant is spawned inside
- Repair for some LOD’s typically not switching accurately
- Mounted error prompted when quitting whereas in dying wakeup
- Distinctive/Story gadgets are actually pressure geared up when they’re collected
- Door orientation is now decided by the place of the participant when inserting it, the face in entrance of participant is the inside face
- Adjusted Deer and Moose locomotion for higher pathing
- Prevented inserting bench so shut to things that participant might be caught when standing up after sitting on it
- Added extra small prop setup for melee impacts and collision
- Added LODs/optimization for the wall torch
- Destroying screw storage now spawns saved gadgets as dynamic pickups
- Seashore greebles regenerated with coral rock sizes lowered
- Bunker meals fastened some small lighting points
- Added radio to bunker meals
- Turned the desk playing cards for Mr. and Mrs. Puffton into story pickups
- Ought to now not be capable to get by locked doorways with a stick (Sorry pace runners!)
- Mounted Kelvin slicing down bushes with participant constructions hooked up
- Mounted keycard visitor not opening the 2 doorways in bunker leisure and never being wanted to get into bunker residential
- Mounted ghost blueprints not rendering underwater (for instance fish lure)
- Mounted some stream underwater rendering glitches
- Mounted some potential points on multiplayer disconnect
- Mounted a number of points with enter bindings
- Mounted participant caught after dying whereas climbing rope
- Mounted with the ability to place paper goal on tarp collision
- Mounted place defensive wall possibility out there on non grounded pillars, typically leading to invalid placement that will get rejected
- Mounted inserting a defensive wall log towards a pillar product of log quarter variation inflicting an invalid placement that will get rejected
- Mounted destroying the small animal deadfall lure getting its sources yielded again twice
- Mounted some points occurring when a fireplace is destroyed whereas interacting with it
- Mounted lifting tarp with stick typically not detecting stick being geared up correctly when auto geared up leading to a pointless delay earlier than performing the motion
- Mounted including log planks to ghost blueprint constructions by splitting logs routinely not consuming the log correctly
- Mounted case the place some components from some unbuilt outlines might be eliminated
- Quantity repair for cave visuals disabling when navigating into some corners of caves
- Fixes for numerous open rock / cliff edges in terrain
- Mounted case the place Virginia seize bag interplay may set off at similar time as pickup, resulting in dangerous participant state
- Mounted case of participant caught attacking with spear after revive
- Mounted enemy armor setting not working
- Mounted animal rely setting not working accurately
- Mounted participant in a position to set off actions whereas doing floor assaults, fixes some doable non permanent caught states.
- Mounted some circumstances of small birds not being petrified of participant
- Mounted some incorrect keyboard icons for keypad inputs
- Mounted music not taking part in in title display screen after leaving a multiplayer recreation
- Autumn floor leaves shouldn’t pop on visually as a lot now
- Participant will now not get right into a damaged state when attempting to equip an merchandise that they’re already holding and have maxed out in stock
- Mounted a transition to maneuver with Tactical Axe which was stopping assault/block/parry from activating throughout it
- Mounted case the place eradicating a beam supporting a pillar wouldn’t re-link the pillar correctly with its new help, leading to incorrect pillar place calculated after the cascading repositioning course of
- Mounted wooden stack loading from saves as an apex (non retro-active)
- Added participant saving system for cutscenes
- Mounted the cave shark consuming severed limbs wanting damaged
- Mounted some cave entrance bat scare spawn places
- Mounted some eagle perch touchdown / takeoff points. Add a perch spot to tall lifeless stump
- Mounted difficulty the place strolling over leisure bunker may trigger bushes and different world objects to vanish.
- Cannibals ought to now not snap lengthy distances to climb into home windows
- Repair for shoppers now not loading into the proper season when rejoining a saved recreation
- Gamers held gadgets at time of knockout are actually remembered upon being revived
- Tutorials will now not be pressure closed when opening the pause menu and are as an alternative simply visually toggled. This could repair some tutorials such because the decide up building factor tutorial from finishing earlier than the participant has truly carried out it
- Participant will now not slide down slopes when both utility e-book is held or when the participant is of their stock
- Can now not connect each the laser sight and flashlight weapon mods to the crossbow on the similar time
- Mounted some circumstances of multiplayer shopper in a position to duplicate logs
- Mounted repairing wooden stacks not placing its components again in right place
- Mounted floating log when chopping down a tree with tree shelter hooked up to it
- Mounted Screw Constructions being damaged aside haven’t any audio
- Tagged auto jumps off on transportable mild
- Mounted Kelvin dropping radios destroying the radio
- Mounted weapons given to Virginia not being returned with correct quantity of ammo and weapon upgrades
- Modified fade distance on icons barely to make them extra seen
- Mounted for participant in a position to be pushed by terrain if one other gamers stand on their head
- Mounted opening hatches eradicating weapon upgrades from at the moment held weapon
- Made positive participant accurately aligns to dying marker when dying at excessive top
- Eliminated floating life vest
- Mounted displacement digging visuals breaking on some high quality settings
- Improved audio CPU overhead
- Improved some cannibal audio/vocals
- Diminished audio stuttering points
- Diminished depth of excessive wind audio to scale back efficiency affect
- Diminished max cases of footstep audio to scale back CPU price and enhance efficiency
- Modified the audio ringing impact on explosions and grenades to reduce as you’re farther from the explosion to keep away from it slicing out with distance
- Spittle audio added to first spittle nest in leisure bunker
- Added fadeouts to physics sounds
- Tuned participant rock footstep when working, waterfall and surf ranges
- Added gun combat audio earlier than door opening to “Get down son” cutscene
- Up to date triggered and reset audio occasions on flyswatter, bone maker and small animal traps
- Prevented restore instrument from spamming SFX inflicting efficiency and audio points
- Mounted audio loop not ending when climbing down ropes
That’s every thing now stay in Sons of the Forest because of Patch 01. If you wish to learn to speedrun Sons of the Forest, we’ve received you coated.
– This text was up to date on March ninth, 2023
[ad_2]
Source link