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Hideo Kojima initially thought-about Steel Gear Strong V: Floor Zeroes as an experiment for an episodic format. It was a prologue to 2015’s Steel Gear Strong V: The Phantom Ache.
Kojima went into extra element about Floor Zeroes growth for its 9 12 months launch anniversary. “In actual fact, it was my large intention to launch GZ. The event of a full sport takes 4 to 5 years. Instances change throughout manufacturing,” Kojima mentioned on Twitter (under). “So I considered providing an episodic format, like a streamed drama, the place one episode is produced and distributed. GZ was meant to be an experiment.”
In actual fact, it was my large intention to launch GZ. The event of a full sport takes for 4-5 yrs. Instances change throughout manufacturing. So I considered providing an episodic format, like a streamed drama, the place one episode is produced and distributed. GZ was meant to be an experiment. https://t.co/EeyJAs2HCR
— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) March 20, 2023
He additionally defined the Steel Gear Strong V prologue was an introduction to Snake’s vengeance in The Phantom Ache’s story and its theme of retribution. Kojima famous that because the PlayStation 4 was launched on the finish of 2013, the sport was launched with the console, the sport’s Fox Engine, and an open-world idea with a purpose to introduce the franchise’s new route with the upcoming Steel Gear Strong V: The Phantom Ache and collect suggestions from Floor Zeroes earlier than The Phantom Ache’s launch.
The Steel Gear Strong franchise has been on maintain since 2018’s Steel Gear Survive, which Kojima wasn’t concerned in since he left the corporate again in 2015. Nevertheless, there have been rumors of the franchise coming again in some form of vogue, as Konami is reportedly remaking Steel Gear Strong 3: Snake Eater.
In IGN’s Steel Gear Strong V: Floor Zeroes evaluate, we mentioned, “Steel Gear Strong 5: Floor Zeroes is a brief however difficult sport, and people prepared to solid apart typical expectations will discover much more right here than first look would possibly recommend.”
George Yang is a contract author for IGN. He is been writing in regards to the trade since 2019 and has labored with different publications corresponding to Insider, Kotaku, NPR, and Selection.
When not writing about video video games, George is taking part in video video games. What a shock! You may observe him on Twitter @Yinyangfooey
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