If the rumors are true, a brand new patch is meant to return out very quickly. That is alleged to be the massive one, so all gloves are off and immediately we’d love to debate a few of our most anticipated potential modifications.
Final time we did a patch wishlist, we talked about how the map doesn’t really want change for the sake of change. Again then it felt good and balanced sufficient, however proper now a number of the points are clear.
Dire has a large benefit on the greater ranges of play. Between higher map management, higher Roshan setup and a seemingly higher protected Historical creeps space, taking part in Dire is objectively simpler, resulting in very excessive discrepancies between factions winrate.
There are lots of methods to unravel this challenge and we’ve heard rumors of a possible second Roshan pit or one other, mirrored goal on the map. Alternatively, some type of new buildings could possibly be launched to the sport.
On the very least they can be utilized as a teleport level. We really feel like the issue with Shrines again within the day wasn’t that they gave a TP spot, however reasonably they offered too sturdy of a burst heal. Some restricted utility constructing could possibly be an attention-grabbing addition.
The laning stage in Dota proper now consists of fixed brawling between helps for the flexibility to drag creeps to the impartial camps. Because it has such a powerful and pronounced affect on the lane equilibrium, taking part in and counterplaying round it’s what 70%+ of help laning consists of. And it’s simply not enjoyable.
Preventing and buying and selling in opposition to enemies is nice. Pulling off well-coordinated strikes along with your lane companion is superior. Spending 150g+ on Sentries to continuously block or deward the block within the impartial camp isn’t. At some factors it became a needed tedium and it doesn’t really feel good in any respect.
Maybe the mechanics of blocking camps could possibly be modified in some way, or the interplay between the spawn field and sentry wards could possibly be extra attention-grabbing or significant: perhaps impartial camp would nonetheless be blocked, however in doing so it could harm or scale back the remaining period of the Ward.
Proper now the entire dance across the impartial space is limiting the pool of viable helps on the greater ranges of play and it additionally makes taking part in help completely different from what it was once. In lots of circumstances it’s a 1v1 in opposition to enemy help at a time when helps are alleged to shine the brightest.
BKB is a cornerstone of Dota. At the very least it was for the final a number of years, as soon as gamers received actually good on the sport. Second merchandise BKB is getting stale although and we’d like to see some modifications to defensive choices.
If Muerta launch is any indication, we would see a return of the “transformation = disjoint” mechanic. For heroes like
Terrorblade,
Lycan,
Alchemist and
Lone Druid it could possibly be a option to play with out BKB for a bit longer in sure matchups. Or play with out BKB in any respect.
There are additionally a number of Standing Resistance objects, however they don’t actually mix into something significant. We don’t need to see the return of triple Satanic, however attending to the next stage of standing mitigation must be potential.
Possibly it may additionally work with the utilized impact in some circumstances. For instance, with slows it couldn’t solely scale back the period of the debuff, but in addition its power. With a 50% standing resistance, turning a 40% gradual right into a 20% gradual gained’t actually break the sport, nevertheless it may present a option to play sure matchups with out hard-committing to a BKB early on.
Proper now we have now amplification for just about each single stat within the capacity descriptions. Solid vary, harm and debuff period might be altered with objects, results and skills. There are not any methods to extend their AoE outdoors of particular abilities, and it could possibly be the brand new, huge mechanic of the patch.
Honestly, we’re not positive whether it is a good suggestion. Think about a much bigger than common Black Gap or Twister from Invoker being wider. The adjustment interval alone would take ages. The factor is: after taking part in the identical patch for the final yr and a half, it could be enjoyable to be clueless and confused for an extended time period, when Dota is at its wackiest.
Eventually sample recognition and realized instincts will as soon as once more get into a detailed relationship with muscle reminiscence and we’ll get again to complaining in regards to the sport feeling stale, so hoping for one thing doubtlessly game-changing is simply pure.
Or do you disagree with us and suppose we could be going too far? Share your ideas and your personal wishlist within the remark part under.