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The subsequent spherical of League of Legends patch notes is right here, because the 13.11 replace for the MOBA recreation is rolled out by Riot. Two ADCs are beneath the nerf hammer, as MSI favorites Jinx and Aphelios see some fairly huge modifications. If it’s essential to get caught up with completely all the pieces that modifications on this League of Legends patch, from new skins and chromas to merchandise modifications and jungler buff sharing, we’ve obtained your again.
Whereas ADCs nonetheless reign supreme even after MSI 2023 and the 13.10 patch notes, each Jinx and Aphelios have seen some huge nerfs. Aphelios’ passive bonus assault harm has been dropped, with Jinx’s assault velocity development seeing a fairly large nerf, and Rell’s obtained a midscope replace too.
Riot has additionally made some modifications to jungler buff sharing, which we’ve dropped beneath verbatim.
New Buff Wisps: When a Jungler kills Pink Brambleback or the Blue Sentinel whereas their Smite is totally upgraded, they are going to nonetheless obtain the camp’s buff, however as well as, a Buff Wisp shall be dropped on the camp’s spawn level. An ally can choose it up by strolling throughout the Wisp’s radius inside one minute of the camp dying earlier than it disappears. Be aware: You don’t want to Smite the camp at any time to ensure that the Buff Wisp to drop, however Smite have to be totally upgraded.
However I’m Not the Jungler: If a participant that’s not the Jungler kills the Pink Brambleback or the Blue Sentinel however the Jungler’s Smite is totally upgraded, then a Buff Wisp will nonetheless drop, however it can solely be seen to the allied Jungler. It can nonetheless solely stay for one minute.
Champion modifications
Rell
Base Stats
• Assault Velocity: 0.55 ⇒ 0.625
• Assault Velocity Development: 0.02 ⇒ 0.015
• Armor Development: 4.2 ⇒ 3
• Magic Resist Development: 2.05 ⇒ 1
• Motion Velocity: 335 ⇒ 330
Passive – Break the Mildew
• Passive Period: 4 seconds ⇒ 5 seconds
• Armor and Magic Resist Shred: 10% ⇒ 2.5%
• Stacks On Stacks: Armor and Magic Resist shred now stacks as much as 5 instances per goal. All of Rell’s talents may also apply a stack of her Passive
• Minimal Armor and Magic Resist Steal: 5-12 (primarily based on stage) ⇒ 1.25-2.5 (primarily based on stage)
• Dying Proof Magnets: Rell retains resists for the total period of the Passive buff, even when the goal dies
• Rode Off: Passive not offers bonus magic harm on hit
• Into The: Hitting a brand new goal not refreshes the Passive period on all targets
• Sundown: Passive not applies to minions
Q – Shattering Strike
• Beautiful Strike: Q now stuns all targets hit for 0.75 seconds
• Who Wants Heals Anyway: Q not heals Rell or her allies
• Vary: 685 items in entrance of Rell, 150 behind Rell ⇒ 520 in entrance of Rell, 220 behind Rell
• Cooldown: 9/8/7/6/5 seconds ⇒ 11/10.5/10/9.5/9 seconds
• Magic Harm: 70/115/160/205/250 (+50% AP) ⇒ 60/95/130/165/200 (+50% AP)
• Forged Time: 0.35 seconds ⇒ 0.5 seconds
• Jungle Rell?: Offers 250% harm to jungle camps
• A Swing and a (Hopefully) Hit: When Rell casts Q, she strikes 100 items ahead as she takes a step to swing
• All The Damages: On previous Rell, Q did lowered harm to enemies after the primary, and solely utilized passive to the primary enemy hit. Now it does full harm and applies passive to all
enemies hit
W – Ferromancy: Crash Down
• Dismounted Bonus Assault Velocity: 15/20/25/30/35%
• Dismounted Bonus Assault Vary: Achieve 75 Assault Vary
• Dismounted Bonus Armor and Magic Resist: 10% ⇒ 12%
• Dismounted Motion Velocity: Decreased to 280 flat ⇒ Decreased by 15% (Be aware: this shall be a nerf early recreation and a buff late recreation.)
• Can’t Cease Me Now: Rell not has a motion velocity cap whereas dismounted
• Magic Harm: 70/105/140/175/210 (+60percentAP) ⇒ 70/100/130/160/190 (+60percentAP)
• Protect Worth: 35/60/85/110/135 (+12% most well being) ⇒ 30/55/80/105/130 (+10% most well being)
• Most Slide Distance: 375 ⇒ 320
• AoE Radius Type: 200 ⇒ 180
• Leap Vary: 500 ⇒ 400
• Knock Up Period: 1 second ⇒ 0.75 seconds
• Slidespeed: 85% of soar velocity ⇒ 100% of soar velocity
• Truly Jungle Rell Although…: Now offers 250% harm to jungle camps
W – Ferromancy: Mount Up
• Mounted Bonus Motion Velocity: Rell not features bonus passive motion
velocity whereas mounted.
• Preliminary Motion Velocity Bonus: 25/30/45/40/45% for 3.5 seconds ⇒ 30% that quickly decays over 1 second
E – Entice and Repel
• Passive – Mounted Alacrity: Rell features 5/8/11/14/17/20/24/28/32/36/40/45/50 transfer
velocity whereas mounted at ranges 1-13, lowered by 50% in fight.
• Lively – Full Tilt: Rell and an ally cost, gaining ramping Motion Velocity as much as 15/17.5/20/22.5/25% over 3 seconds, that is doubled to 30/35/40/45/50% towards enemies or one another. Moreover, Rell’s subsequent Assault or Shattering Strike explodes in an space for 25/35/45/55/65 (+40% AP) (+2/2.5/3/3.5/4% Most Well being Harm).
Akali
Q – 5 Level Strike
• Magic Harm: 30/55/80/105/130 (+ 65% AD) (+ 60% AP) ⇒ 40/65/90/115/140 (+ 65% AD) (+ 60% AP)
Amumu
W – Despair
• Base Harm per Tick (0.5 seconds): 10 ⇒ 7
Aphelios
Passive – The Hitman and the Seer
• Bonus Assault Harm: 5/10/15/20/25/30 ⇒ 4.5/9/13.5/18/22.5/27
Aurelion Sol
E – Singularity
• Mana Value: 60/70/80/90/100 ⇒ 80/85/90/95/100
• Magic Harm per Tick (0.25 seconds): 2.5/3.75/5/6.25/7.5 (6.25% AP) ⇒
2.5/3.75/5/6.25/7.5 (5% AP)
Azir
Q – Conquering Sands
• Cooldown: 14/12/10/8/6 seconds ⇒ 12/10.5/9/7.5/6 seconds
W – Come up!
• Summon Vary: 500 ⇒ 525
• Magic Harm: 0-92 (primarily based on stage) (+50/67/84/101/118) (+55% AP) ⇒ 0-92 (primarily based on
stage) (+50/67/84/101/118)(+60% AP)
Ivern
Q – Rootcaller
• Leap for Pleasure!: Ivern can now recast Q to leap on to the goal, whereas Ivern and allies can
subject an assault command to maneuver to their auto assault vary’s distance away from the goal.
• Forged Vary: 1100 ⇒ 1150
• Non-Epic Change: Q’s cooldown is now lowered by 50% when used on non-Epic monsters.
W – Brushmaker
• Redefining Dying Bush: Brushmaker’s Passive bonus magic harm on-hit when exiting the
brush for 3 seconds now applies to ally champions.
• Ally On-Hit Harm: 5/7.5/10/12.5/15 (+10% Ivern’s AP)
• Brush Spawn Imaginative and prescient Period: 3 seconds ⇒ 8 seconds
• Brush Period: 30 seconds ⇒ As much as a most of 45 seconds or till your staff loses imaginative and prescient
inside them
• Lookie!: Auto assaults empowered with Brushmaker now have a particular visible impact to replicate
the on-hit harm (word: this variation is visible solely).
E – Triggerseed
• Change: If, when the defend detonates, there aren’t any enemies which might be hit by the detonation
and the defend has not been damaged, the period of the defend is renewed.
R – Daisy
• Daisy Assault Vary: 125 ⇒ 175
• Daisy HP Regeneration: 0 ⇒ 2.5 well being per second
• Daisy Motion Velocity: 420 ⇒ 440
• Daisy Assault Velocity: 0.7 ⇒ 0.75
• Daisy’s Bonus Assault Velocity: 30/50/70 ⇒ 30/45/60
• Daisy, Slam! Harm: 100% of Daisy’s AD (+20% AP) ⇒ 40/60/80 (+100% of Daisy’s AD) (+20%
AP)
Jinx
Base Stats
• Assault Velocity Development: 1.36 ⇒ 1
Kalista
Base Stats
• Base Well being: 574 ⇒ 600
• Well being Regeneration: 3.75 ⇒ 4
• Well being Regeneration Development: 0.55 ⇒ 0.75
• Assault Harm: 66 ⇒ 61
• Assault Harm Development: 3.75 ⇒ 3.25
Passive – Martial Poise
• You Can Run, However You Can’t Cover: Kalista’s primary assaults not miss if a goal leaves imaginative and prescient.
• Harm Dealt On-Hit: 90% of complete AD ⇒ 100% of complete AD
Q – Pierce
• Bodily Harm: 20/85/150/215/280 (+100% AD) ⇒ 20/85/150/215/280 (+105% AD)
E – Rend
• Cooldown: 14/12.5/11/9.5/8 seconds ⇒ 8 seconds in any respect ranks
• Bodily Harm Per Additional Stack: 10/16/22/28/34 (+23.2/27.55/31.9/36.25/40.6% AD) (+20%
AP) ⇒ 8/12/16/20/24 (+25/30/35/40/45% AD) (+20% AP)
Rek’Sai
Passive – Fury of the Xer’Sai
• Tremor Sense Refresh Charge: 1.5 seconds ⇒ 1 second
• Heal with Most Fury: 20-190 (primarily based on stage) ⇒ [15 (+20 for every 3 levels)] + [2% (+2% Maximum HP for every 3 levels)]
Q – Queen’s Wrath (Unburrowed)
• Cooldown: 4 seconds in any respect ranges ⇒ 4/3.5/3/2.5/2 primarily based on rank
• Buff Period: 5 seconds ⇒ 3 seconds
• Hit and Buff: Primary assaults now refresh the buff period of Queen’s Wrath
• Not So Quick: Q’s buff not ends prematurely if Rek’Sai is Burrowed for greater than 1.5 seconds.
Q – Queen’s Wrath (Burrowed)
• Reveal Period: 2.5 seconds ⇒ 5 seconds
W – Unburrow
• QoL Replace: Focused vary elevated to match untargeted vary. (Be aware: This can imply that the optimization the place it was higher to line Rek’Sai as much as the sting of your knock-up and press W on the good time as a substitute of simply clicking on the opponent has been eliminated.)
Renekton
E – Slice and Cube
• Cooldown: 18/17/16/15/14 seconds ⇒ 16/15/14/13/12 seconds
R – Dominus
• Cooldown: 120 seconds in any respect ranks ⇒ 120/100/80 seconds
• Magic Harm Per Tick (0.5 seconds): 25/50/75 ⇒ 30/60/90
Twisted Destiny
W – Decide A Card
• Change: 8/7.5/7/6.5/6 seconds ⇒ 6 seconds in any respect ranks
Objects
Ardent Censer
• Bonus Assault Velocity: 15-30% (primarily based on course’s stage) ⇒ 20%
Duskblade of Drakkthar
• Nightstalker Bonus Means Harm: 0-15% (primarily based on course’s lacking well being) ⇒ 0-20% (primarily based on course’s lacking well being)
• Most Bonus Harm Well being Threshold: 20% remaining well being ⇒ 30% remaining well being
Echoes of Helia
• Passive Therapeutic Per Shard: 20-100 (ranges 1-18) ⇒ 20-80 (ranges 6-18)
• Passive Harm Per Shard: 30-200 (ranges 1-18) ⇒ 30-180 (ranges 6-18)
Galeforce
• Lively Harm: 150-350 (primarily based on stage) (+250% vital strike probability) ⇒ 150-350 (primarily based on
stage) (+200% vital strike probability)
• Most Execution Harm: 160% ⇒ 150%
Kraken Slayer
• Harm Sort: Magic ⇒ Bodily
• Change: 20 (+60% AD) (+45% AP) ⇒ 35-85 (ranges 8-18) (+65% AD) (+60% AP)
Moonstone Renewer
• Chain Heal: 20-35% (primarily based on ally’s stage) ⇒ 20-40% (primarily based on ally’s stage)
• Single Heal: 15-25% (primarily based on ally’s stage) ⇒ 15-30% (primarily based on ally’s stage)
Navori Quickblades
• Merchandise Recipe: Caulfield’s Warhammer + Pickaxe + Cloak of Agility + 825 gold ⇒ Caulfield’s
Warhammer + B.F. Sword + Cloak of Agility + 400 gold
• Assault Harm: 60 ⇒ 65
• Means Haste: 20 ⇒ 15
• Transcendence Cooldown Discount: 12% ⇒ 15%
• Mythic Passive: 5 Means Haste ⇒ 5 Assault Harm
Runaan’s Hurricane
• On-Hit Harm: 30 ⇒ 15
Statikk Shiv
• Energize Harm: 60-170 (ranges 7-18) (+50% AP) ⇒ 80-190 (ranges 7-18) (+50% AP)
• Harm to Minions Modifier: 220% ⇒ 250%
Stormrazor
• Assault Harm: 55 ⇒ 50
• Change: 25 (+65% Whole AD) (+50% AP) ⇒ 15 (+60% Whole AD) (+50% AP)
Youmuu’s Ghostblade
• Means Haste: 20 ⇒ 15
• Bonus Lethality at Most Stacks: 8-20 (primarily based on stage) ⇒ 3-12 (primarily based on stage)
• Distance Per Stack: 45 ⇒ 55 (Be aware: this equates to roughly 20% slower stack era.)
Youmuu’s Wake
• Means Haste: 25 ⇒ 20
ARAM Changes
Buffs
• Bel’Veth: 100% Harm Dealt ⇒ 105% Harm Dealt
• Quinn: 0% Assault Velocity Scaling ⇒ 2.5% Assault Velocity Scaling
• Tristana: 100% Harm Taken ⇒ 95% Harm Taken
• Olaf: 95% Harm Dealt ⇒ 100% Harm Dealt
• Mordekaiser: 105% Harm Taken ⇒ 100% Harm Taken
• Samira: 105% Harm Taken ⇒ 100% Harm Taken
• Vayne: 100% Harm Dealt ⇒ 105% Harm Dealt
• Irelia: 0 Means Haste ⇒ 20 Means Haste
Nerfs
• Aurelion Sol: 0 Means Haste ⇒ -20 Means Haste
• Vladmir: 100% Harm Dealt ⇒ 95% Harm Dealt
• Pyke: 85% Harm Taken ⇒ 90% Harm Taken
• Kayn: 105% Harm Dealt ⇒ 100% Harm Dealt
• Bard: 80% Harm Taken ⇒ 85% Harm Taken
• Galio: 105% Harm Taken ⇒ 110% Harm Taken
• LeBlanc: 110% Harm Dealt ⇒ 105% Harm Dealt
Upcoming Skins and Chromas
Skins
- DRX Aatrox
- DRX Akali
- DRX Ashe
- DRX Caitlyn
- DRX Kindred
- DRX Maokai
- Status DRX Aatrox
Chromas
- DRX Aatrox
- DRX Akali
- DRX Ashe
- DRX Caitlyn
- DRX Kindred
- DRX Maokai
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