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Ubisoft is reportedly growing a remake of 2013’s Murderer’s Creed IV: Black Flag. Nonetheless, it is apparently in its early phases and received’t be full for a number of years.
In line with Kotaku, a workforce at Ubisoft Singapore is closely concerned within the remake’s growth. The Singapore studio can be serving to out with evolving Murderer’s Creed’s ocean know-how as it’s presently engaged on Cranium and Bones.
In an inside e mail seen by Kotaku, the Singapore studio is reportedly forcing its builders to work on Cranium and Bones in particular person on the workplace as an alternative of remotely. Whereas the studio is seemingly offering breakfast and dinner, it seems just like the transfer is to strain its builders to work longer hours so as to ship the closed beta that’s due in late August.
The workforce engaged on Cranium and Bones additionally reportedly mentioned if it was attainable to pivot Cranium and Bones right into a recreation that’s extra like Black Flag. That’d probably imply including components of co-op exploration and hand-to-hand fight as an alternative of simply resource-gathering mechanics and PvP naval battles.
Is Cranium and Bones evolving?
Cranium and Bones was first revealed in 2017, however has been delayed many instances over the previous few years. It was purported to be launched in November 2022 however was pushed again to March 2023. Now, it has an unspecified launch window through the 2023-2024 fiscal yr. On the Ubisoft Ahead 2023 showcase, Ubisoft offered a stay sea shanty efficiency and introduced the Cranium and Bones closed beta interval for August 25-28.
Ubisoft confirmed that it might be doubling down on its blockbuster franchises lately, so it’s unsurprising that it might concentrate on Murderer’s Creed.
Murderer’s Creed IV: Black Flag was first launched in 2013. In IGN’s Murderer’s Creed IV: Black Flag evaluation, we stated, “The wonderful world of Murderer’s Creed IV: Black Flag has saved me gladly occupied for longer than some other recreation within the sequence, despite the fact that its story isn’t the strongest. At no level in my dozens of hours was I ever at a loss for one thing to do.”
George Yang is a contract author for IGN. He is been writing in regards to the business since 2019 and has labored with different publications reminiscent of Insider, Kotaku, NPR, and Selection.
When not writing about video video games, George is enjoying video video games. What a shock! You’ll be able to observe him on Twitter @Yinyangfooey
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