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The BIG Pageant is the most important gaming occasion in Latin America, bringing the area’s vibrant gaming scene to the world stage with panels, reveals, and an award ceremony.
One of many large winners of the night time was Argentinian indie studio An Otter Sport Studio, which beat off stiff competitors from the likes of Aquiris Sport Studio and Icon Video games to take house the Greatest Cellular Sport award with its title, Sequenza – a musical puzzle sport.
We spoke to An Otter Sport Studio founder and director Martín Fernández concerning the sport, the Argentinian video games trade, and the award.
Please inform us about An Otter Sport Studio and your position within the firm
An Otter Sport Studio is a brand new and small studio based mostly within the metropolis of Rosario, Argentina (enjoyable reality for soccer followers, it is the town the place Lionel Messi was born).
We give attention to making our video games extra introspective, making the participant really feel completely different feelings than what they’re used to experiencing. We now have studios resembling Ustwo Video games and That sport firm as references.
I’m the founder and director of the studio, I be sure that every little thing works and that the course we’re getting in is obvious. As a result of dimension of our studio, I additionally often put on the hats of lead programmer and sport designer.
What did it imply in your studio to win finest cellular sport on the BIG Pageant awards?
For such a brand new studio, any trade validation of our work is a big increase, as we began out with a small portfolio to fall again on when searching for funding for our initiatives. As well as, the truth that our first sport received in its class provides us the reassurance that we’re heading in the right direction and that the work we’re doing is of top quality.
Alternatively, successful a global competitors dispels the notion that many Latin American studios have that we can’t compete with larger studios with extra expertise and extra sources.
Profitable a global competitors dispels the notion that many Latin American studios have that we can’t compete with larger studios with extra expertise and extra sources.
What’s it about Sequenza that makes it stand out?
To be trustworthy, after I noticed the opposite video games in our class, I did not assume we had an opportunity, as a result of it was apparent that the opposite video games have been nice video video games with larger productions. Perhaps that’s what makes Sequenza stand out, that it’s so easy in all features and but manages to evoke intense feelings.
The place do you assume Argentina sits within the Latin American gaming panorama?
I believe Argentina is clearly rising. I believe that due to our historical past and our tradition now we have loads to inform, and videogames are an excellent channel to take action.
Sadly, the financial state of affairs and unhealthy political administrations don’t enable us to develop as quick as we ought to be rising. That’s the solely factor that retains us slightly behind the most important ones (Brazil and Mexico).
Fortunately now we have a really sturdy neighborhood and we assist one another. This may be seen in our nationwide occasion EVA (Argentinean Videogame Expo) the place yearly there are an increasing number of of us, and the standard of our video games is getting higher and higher.
I additionally assume now we have excellent references like Trivia Crack by Etermax within the cellular market, Nimble Large co-developing Star Trek Infinite, and Senscape co-developing Silent Hill: Ascension within the AAA market or Daniel Benmergui with Storyteller within the indie market amongst many others. Our trade has loads to provide.
Pondering again over the previous couple of years, what’s the greatest hurdle you have confronted?
The truth is that our greatest impediment, as I discussed earlier than, is our nationwide economic system, which as a result of financial inflation doesn’t enable us to save cash and that makes us dwell day-to-day with numerous threat and takes away our projection capability, particularly after we are simply beginning and we wouldn’t have so many instruments to counteract it. However it’s a drawback that every one Argentines should cope with.
Significantly in our studio, what we discover most tough is to search out the steadiness between making video games for shoppers with a purpose to survive and discovering time to develop our personal video games.
Which, if any, new expertise within the video games trade excites you most?
Actually, we’re not the kind to run after expertise, we search to focus extra on producing an emotional influence from simplicity, as we did with Sequenza. From a private viewpoint, I’m intrigued by what could occur with AI as soon as the copyright of the works it feeds on is regularised.
What can we count on subsequent from An Otter Sport Studio?
Our first goal is to increase Sequenza, and to have the ability to attain the widest attainable viewers. After that, now we have a number of initiatives within the pipeline on the studio, with which we hope to develop our personal aesthetic and id. These initiatives discover completely different mechanics, which intention to take the participant on a extra introspective journey.
In March, a Knowledge.ai report examined Latin America’s gaming market.
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