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Halls of Torment brings plenty of welcome improvements to the ‘Survivor-like’ style, notably extra skill-intensive assault aiming and numerous enemy sorts. It additionally provides complicated boss battles: 4 per stage in actual fact, every with their very own patterns, movesets, and behaviors. The primary of those fearsome foes you’ll face is the Imp Chieftain, only a few minutes into the Haunted Caverns. For first-time gamers, realizing defeat the Imp Chieftain in Halls of Torment is essential, as doing so unlocks the sport’s second stage, Ember Grounds, supplying you with extra depths to plumb and challenges to finish. Learn on for our full information to placing this jumped-up demon in his place.
Easy methods to dethrone the Imp Chieftain in Halls of Torment
The Imp Chieftain will seem within the sport’s first stage, Haunted Caverns, on the 24-minute mark. This offers you six minutes of prep time, which is greater than sufficient to move over to the Golden Scroll within the degree (indicated by a directional arrow on the display screen) and accumulate it, supplying you with a helpful capacity you’ll be able to carry to bear towards him. Upon getting the scroll, we’d recommend staying in roughly the identical place and slaying as many monsters as you’ll be able to, with the intention to achieve a couple of ranges earlier than the Chieftain arrives.
- Screenshots by PC Invasion
As soon as he does, be prepared for a struggle. Early on within the sport, the Imp Chieftain is an enormous step up in problem, packing not solely an enormous well being bar, but additionally a diversified number of assaults too. These are as follows:
- Flaming Arc – The Imp Chieftain summons an arc of purple flame in entrance of him. The spots the place flame will seem are proven upfront by purple circles on the bottom.
- Flaming Star – The Imp Chieftain summons purple flames in a star form, shifting out from him on the heart. The spots the place flame will seem are proven upfront by purple circles on the bottom.
- Flaming Swirl – The Imp Chieftain summons purple flames in a swirl round him. The spots the place flame will seem are proven upfront by purple circles on the bottom.
- Summon Imps – The Imp Chieftain summons a small group of imps to help him within the struggle. These will sometimes seem behind you.
Along with these strikes, the Imp Chieftain may also pursue you relentlessly, dealing contact injury if he catches as much as you. Fortunately, he’s pretty gradual, that means that is unlikely even when you’re taking part in because the cumbersome Swordsman. When it comes to technique, your plan of assault will differ relying on whether or not you’ve lasted this lengthy because the Swordsman, or when you’ve converted to the Archer as a substitute.
- Screenshots by PC Invasion
If you happen to’re taking part in because the Swordsman, your quick assault vary will demand that you simply keep near deal constant injury to the Imp Chieftain. It’s not too tough to keep away from his purple flame assaults at shut vary, offered you keep alert and are prepared to maneuver as quickly because the warning circles seem, however you’ll must pay attention to different enemies within the stage round you as properly, as they will simply sneak hits in whilst you’re targeted on the large man. Try to take the Power and Fast Arms traits to your early ranges to maximise your injury output, and reduce down the time you’ll must endure the Chieftain’s onslaught.
For the Archer, this battle is a a lot less complicated affair. His superior vary and motion velocity permit him to remain a snug distance away and sustain injury on the Chieftain, simply evading the purple flame assaults and blasting any enemies that get too shut. You’ll nonetheless need to seize Power and Fast Arms to your early traits, however another choice is to lean more durable into the Archers pure propensity for important hits with Crafty Method and Ruthlessness. Both manner, you shouldn’t have a lot hassle defeating this boss with the Archer.
Rewards
- Screenshots by PC Invasion
As soon as the Imp Chieftain falls, he’ll drop a treasure chest containing the primary merchandise you’ll get within the sport. Extra importantly, you’ll additionally unlock the second stage, Ember Grounds, the place your Torment can proceed. When you’ve completed your run, be it in victory or defeat, a brand new object referred to as the Register of Halls will seem again at Camp. Work together with it, and you may select Ember Grounds as the situation of your subsequent run. You doubtless gained’t be capable to get very far within the stage with out making extra progress in Haunted Caverns first, but it surely’s a pleasant problem you’ll be able to tackle when you’re feeling as much as it.
And with that, the primary boss of the sport is down. You know the way to defeat the Imp Chieftain in Halls of Torment, and you may proceed to unlock the Ember Grounds and proceed your journey. You may even rescue the Wellkeeper and unlock the flexibility to maintain your objects completely, when you so want. As first bosses go, the Chieftain is an enormous problem spike, however he’s nothing in comparison with the horrors that await you as you enterprise deeper into the Halls.
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