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Figment 2, our surreal and musical journey into the human thoughts, is one thing we needed to make as impactful as potential relating to the sound design and music. One strategy is to include it into the sport’s atmosphere. We do that by having mild bulbs blinking to the beat of the music, bridges product of piano keys that play if you stroll on them, bosses that sing their very own theme songs to you throughout fights, and music that adjustments relying the place you’re and displays your environment. This sequel follows the identical protagonist, Dusty, the Braveness of the thoughts as we observe his journey into deep corners of the unconscious.

To make the environment really feel extra in tune with the universe, we analysed the background music by discovering the place the loudest components of the audio monitor are. We then use that knowledge from that audio clip in varied methods, like animating objects or when to play sound results. Within the image above you possibly can see two timber with lights hanging from them referred to as Cocobulbs. These Cocobulbs blink every time a sure loudness of the background monitor is reached, exemplified by the inexperienced triangles within the picture under, that are referred to as peaks. This makes the world dance and transfer to the beat of the music.

One other a part of Figment’s design the place we discovered room for additional experimentation within the musical division was common fight encounters. Particular enemies have their very own layer of music that will get added to the already-playing (base) fight music. Additionally they assault on totally different beats and on totally different bars.
Figment 2 has a wholly new forged of enemies. One mild attacker that fees usually, one which has a bigger wind up with durations of invulnerability, a ranged and motionless turret, and a heavy slammer with high-damage assaults.

That is the place the fight choreographer got here to life, a instrument that would take all enemies from a selected location and inform them when to assault. This instrument takes under consideration what number of of every sort there are, what occurs when that quantity goes decrease or greater, and also can change their attacking “rhythm” when these values change.
Then the enemies will sync as much as the monitor that’s taking part in and assault. Lighter enemies can assault extra usually, whereas bigger ones can assault on extra important beats like the primary beat of every bar to present extra affect to their position within the struggle.

This instrument allowed us to extra effectively sync up enemies to fights and provides a way of circulation when the participant discovered themselves in fight. We will make a brand new enemy assault Dusty, or have the identical one chase you repeatedly if it matches the music higher.
These new instruments and overarching sport design implementations gave manner to some new ideas relating to boss fights. We needed these encounters to be grandiose, a David vs Goliath situation. Nightmares take heart stage, presenting themselves by means of a change of surroundings and music.
Nightmares bodily manifest within the thoughts, and because you’re the braveness defending it, you need to face them by means of fights and puzzles to know why they’ve appeared. On this case The Jester symbolises the worry of duties piling up and being unable to let free anymore. In fights in opposition to them, they’ve Oddballs, these little spheres that shield them from assaults, however may also be used to assault Dusty.

We had run into conditions the place enemies or ranges influenced how the music would form up. Nevertheless, right here, music and sport design coerced one another mutually. In your first struggle in opposition to The Jester, the Oddballs slowly transfer round them, and unfold out at key moments of their music so you possibly can assault. Like all the things in Figment 2, in addition they transfer and bounce in sync with the world’s rhythm. In one other encounter additional down the road, the Jester has a brand new music with a distinct rhythm with additional evolution of the story – and the outdated design of the Oddballs didn’t work anymore. This new music had a a lot faster tempo, was angrier, and we needed to provide you with a mechanic that mirrored that.
Within the encounter under, the design workforce got here up with the concept that The Jester may “shoot” the Oddballs that used to guard him. He’s angrier, looser in preventing model. So we needed to provide you with a distinct manner of expressing that. Thus, like six rounds of a revolver, The Jester shoots the Oddballs away.

Each piece of Figment 2’s universe is musically attuned with its environment. We hope that gamers will get pleasure from Figment 2: Creed Valley when it arrives on Recreation Go July twentieth, better of luck on saving The Thoughts from the nightmares wreaking havoc.


Figment 2: Creed Valley
Bedtime Digital Video games
$24.99
$19.99
PC Recreation Go
Xbox Recreation Go
Figment 2: Creed Valley is an action-adventure sport set within the human thoughts. Nightmares are spreading chaos and have overrun once-peaceful lands. Be part of Dusty, The Thoughts’s braveness, as you make your manner by means of puzzles, musical boss fights and distinctive environments. Face your fears head-on.
Nightmares have shattered the Ethical Compass, making The Thoughts unable to perform correctly. Dusty and his ever-optimistic sidekick, Piper, should journey to Creed Valley, the place The Thoughts’s beliefs are fashioned to revive peace. A journey full of musical showdowns and mind-bending puzzles awaits.
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