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League of Legends Patch 13.14 introduced a brand new recreation mode and a metric ton of modifications to the sport – whereas additionally rewriting the meta.
It’s lastly right here, Patch 13.14 dropped this Wednesday! The newest League of Legends replace contained numerous modifications to each gadgets and champions, whereas additionally bringing a few pack of hungry beasts with the discharge of Naafiri and his pals. This patch marks the addition of LoL’s latest recreation mode, the 2v2v2v2 Area, which you’ll find extra information and perception about right here.
Whereas the brand new additions to the sport are actually thrilling, the modifications to champions are much more so! In contrast to 13.13, 13.14 aimed to alter the meta at each stage as a substitute of aiming at champions which have good performances within the prime ranges of play, such because the LEC, the LCK and LPL: 8 champions have been nerfed and the identical quantity was buffed, whereas 10 gadgets, 2 Jungle Buffs and a Summoner Spell had been adjusted as properly. However which characters had been those who benefited essentially the most from the most recent replace, and who’ve taken a little bit of successful?
League of Legends Patch 13.14: The Greatest Winners and Losers
The Winners
Aatrox
The Darkin Blade is again! Due to the nerfs Aatrox obtained after DRX (and Hwang “Kingen” Seong-hoon) received the 2022 League of Legends World Championship, he had a sub-50% win charge for some time now. Riot Video games lastly had sufficient of the tank meta and the absence of fighters within the toplane, and what higher technique to reintroduce them than the World Ender himself.
Aatrox obtained a buff to his Q, the Darkin Blade, which put extra energy into the AD scaling of the power, whereas took a little bit of energy away from the bottom harm. Nonetheless, it nonetheless implies that the harm is elevated by about 25% for Q2 and 50% for Q3. Furthermore, his Q’s harm doesn’t get decreased as a lot towards minions later within the recreation, so his clearing and probabilities towards tremendous minions is significantly better. On account of these modifications, Aatrox noticed a greater than 4% improve in win charge on the toplane, nearing a 55% WR based on Lolalytics. Aatrox is normally wholesome for the meta as he counters very obnoxious champions, let’s simply hope that Riot Video games doesn’t go overboard with him like earlier than final 12 months’s Worlds.
Xerath
Xerath was promised an enormous buff final patch, which might’ve elevated the variety of pictures his ult has whereas additionally serving to him out in different departments. The buffs had been pushed down, however they’re lastly right here, and The Ascended Mage can take his rightful place within the midlane!
13.14 decreased Xerath’s Base Mana from 459 to 400, however his Passive has been modified: Mana Surge can now be activated on towers, and killing an enemy unit now decreases it’s cooldown by 2 seconds. Although the full cooldown has been elevated by 4 seconds, this alteration remains to be nice for Xerath. The flashier change nevertheless was for his ult, which now has yet another shot at each stage, making it 6 volleys at Degree 16. Whereas the preliminary harm of the pictures has been decreased, hitting an enemy champion will increase the harm of the following casts. This harm stacks, so by the point you make it to your 6th shot, you have got an opportunity to one-tap squishier targets.
Xerath jumped to a 55,42% win charge thanks to those modifications, which is extremely excessive for such an motionless and “straightforward to counter” champion. When you can shock Xerath, you’re nonetheless capable of one-shot him, however Aurelion Sol provide help to in the event you can’t shut the large hole.
Shyvana
Shyvana is among the many least common champions within the recreation. Whereas she had some professional presence final 12 months within the toplane, she didn’t stick. Within the Solo Queue, she solely noticed play at occasions when her AP burst construct was robust, however her AD builds haven’t been the distinguished selection for her. Riot Video games had sufficient of this, and buffed two of her skills to make her viable with AD and Assault Pace gadgets once more.
Her Q now offers extra bonus Bodily Harm relying on her AD, dealing double her present Assault Harm at capacity stage 5. It additionally received a brand new impact, giving elevated assault velocity to Shyvana after utilizing the power for her subsequent to Assaults. The commerce off is that it’s cooldown has been elevated by 1 second, however that’s a small value to pay for salvation. Her E additionally received an AD ratio, because the bonus harm on targets marked by Flame Breath has been elevated from 3% to three% plus 1% per 100 bonus AD, so heavy AD builds will probably be a lot stronger.
This resulted in Shyvana going from a 49% win charge to a 54% win charge, and whereas her hottest construct remains to be the Nashor’s Tooth into Evening Harvester one, Trinity Power and Divine Sunderer has been climbing steadily in each reputation and win charge – perhaps we’ll see extra of the Half-Dragon throughout Worlds?
The Losers
Milio
Riot Video games tries and tries to kick Milio out of the meta for a number of patches now, and whereas his win charge is lowering, he’s nonetheless very robust. After nerfing his E and W, the steadiness staff has toned his Passive Burn Harm down whereas additionally lowering the bonus motion velocity his E, Heat Hugs give as properly.
The builders worry that Milio will turn out to be an issue within the prime ranks and in proplay – as he has been earlier than the 13.13 modifications. They’re attempting to take pre-emptive actions to maintain the most recent assist of the sport terrorizing the best ranges of play. They succeeded in bringing The Light Flame down once more, who has misplaced 2% of his win charge, now sitting at 49%. He’s nonetheless good, however inferior to earlier than.
Rell
Apart from Milio, all of the nerfed champions gained winrate as a substitute of dropping it – aside from Rell and Hecarim. Rell has been an incredible choose in each the jungle and within the assist position, so the steadiness staff hit her defensive qualities once more: They nerfed her Base Armor from 39 to 36, and her Passive now steals much less Armour and Magic Resist, and the utmost Armour and MR she will steal has been decreased as properly.
These nerfs are clearly focused at her assist efficiency, the place she interacts with enemy champions way more often than within the jungle. Whereas the Iron Maiden has been picked a number of occasions as a jungler in proplay, her foremost position is assist, and he or she has been a choose or ban champion for some time now. Although they nerfed her once more, she solely dropped 0,33% to this point, nonetheless sitting at 54,09% – so don’t suppose that we received’t see her on the Rift.
Hecarim
Hecarim has been operating rampant within the decrease ranges of play – so something underneath diamond. His construct consists of things that lets him deal unbelievable quantities of injury due to Trinity Power and Muramana, however he can even construct tanky in order that he’s troublesome to take down, even in the event you handle to CC the centaur. On prime of that, Hecarim has in-built tankiness and therapeutic in his equipment due to his W, Spirit of Dread – which was the power that Riot focused with the nerfs. They decreased the bonus Armour and Magic Resist by 10 at each stage, attempting to tone down Hecarim, particularly that Spear of Shojin, one in all his favorite gadgets has been buffed.
This has proved to be efficient in lowering the choose charge of Hecarim, however his pickrate is just down 0,20%, so the nerfs may not have been sufficient. Granted that Hecarim is just an issue for decrease ranges of play, if he stays as robust as he’s, Riot might need to regulate him once more.
In fact, there have been extra champions modified than these six, picks resembling Zyra and Diana are trying stronger as properly – we simply suppose that these characters are those that received the perfect (or the worst) of the 13.14 League of Legends Patch. The replace remains to be very recent, so don’t be afraid to experiment, check out the 2v2v2v2 mode, and take a look at ESTNN’s different League of Legends Articles!
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