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Now that Patch 13.14 is dwell, let’s see what Riot has deliberate for the upcoming LoL Patch 13.15, which goes to be launched on August 2, based on the official patch schedule.

Picture Credit | Riot Video games
LoL Patch 13.15 Notes Overview
Patch 13.14 marked the beginning of the second ranked cut up of the season. Gamers may have a second likelihood to grind to their desired Elo, and alongside the ranks reset, Riot determined to convey main tweaks to fairly a couple of champions, together with Zyra, Xerath, and Lissandra.
Whereas these are all welcome modifications, the final impression is that the sport has entered as soon as once more a stale state and basic modifications could be wanted to shake issues up once more. For now, nonetheless, we have now little data on what could be coming within the subsequent patch.
Two patches in the past, Riot had intentions to shake up the highest lane meta, buffing among the least standard picks. Most of these modifications didn’t find yourself making it by means of, so this could be the precise second to implement them.
On July 24, nonetheless, lead recreation designer Riot Phroxzon revealed they’ve plans to nerf the AP model of Kai’Sa, in addition to change the interactions for Statikk Shiv and Night time Harvester on champions like LeBlanc. He additionally added that they’re monitoring the Statikk Shiv and that they assume it’s acceptable for many customers to this point. Moreover, they wish to nerf Glacial Increase and among the stronger champions like Aatrox, Ivern and Shyvana.
Riot Raptorr, then again, shed some mild on their stance between mid and jungle Naafiri. They’ve been testing issues to make a wholesome jungler however concluded they wish to concentrate on balancing her across the mid lane first. With that in thoughts, the PBE jungle-oriented modifications have been pulled again.
With the beginning of the Summer time occasion, then again, loads of gamers will concentrate on the brand new recreation mode, LoL Area. The 2v2v2v2 has been properly obtained by the neighborhood and it is going to be the spotlight of the subsequent month. Riot additionally launched an Area micropatch. Though it’s not on dwell servers but, the devs are planning to get it out quickly. You could find the nerfs on the very backside of this web page, after the Patch 13.15 modifications.
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How will the upcoming patch influence the meta?
Whereas we do have some numbers from the modifications, it’s nonetheless too early to guage how the meta will shake up. That mentioned, the smite change on pets might be useful to all these champions that use them, comparable to Ivern, Annie, and Yorick, which coincidentally all occur to be on the patch listing.
Other than that, we’ll should see how they plan on nerfing the remainder of the stronger champions since Maokai and Sejuani have had an insane presence in aggressive video games, and Aatrox is S-tier in solo queue proper now.
Patch 13.15 Tentative Modifications
Annie
- Tibbers resists modified from 30 – 90 (based mostly on rank) + 5% AP ⇒ 30 – 90 (based mostly on stage) + 0% AP
- Tibbers well being modified from 1300 – 3100 (based mostly on rank) + 75% AP ⇒ 1150 – 3500 (based mostly on stage) +50% AP
Caitlyn (buff)
- Passive crit likelihood ratio: 1.2 ⇒ 1.3
- R crit ratio: 2.5% harm per 10% crit ⇒ 3.5% per 10% crit
Camille
- AD development: 3.5 ⇒ 3.8
- R on hit base harm: 5/10/15 ⇒ 20/30/40
Gwen (buff)
- HP regeneration: 8.5 ⇒ 9
- W resists: 17/19/21/23/25 + 7% AP ⇒ 22/24/26/28/30 + 7% AP
Nami (buff)
- Q harm: 75/130/185/240/295 ⇒ 90/145/200/250/310
- Passive MS: 90 ⇒100
- Passive AP Ratio: 20% ⇒ 25%
Heimerdinger
- RQ turret well being: 600 – 1450 + 25-200% AP ⇒ 725 – 1525 + 50% AP
- RQ turret resists: 10 – 80 armor /25 – 65 MR ⇒ 30 – 90 for each armor and MR
Ivern
- Base MR: 32 ⇒ 30
- MR development: 2.05 ⇒ 1.30
- W ally base harm: 5 – 15 ⇒ 10 – 30
- E base protect: 80 – 220 ⇒ 85 – 245
- E protect AP ratio: 75% ⇒ 50%
- Daisy period: 60 seconds ⇒ 45
- Daisy base well being: 1300 – 3900 (based mostly on rank) ⇒ 1000 – 4400 (+50 per stage till 12, then +400 per stage)
- Daisy base resists: 20 – 100 (based mostly on rank) + 5% AP ⇒ 30 – 90 (based mostly on stage) + 0% AP
- Daisy AD AP ratio: 30% ⇒ 15% AP
- Daisy shockwave harm rescripted in order that whole shockwave harm is unaffected by the AD nerf
Kai’Sa
- Q AP ratio: 30% ⇒ 20%
- W cooldown refund: 77% ⇒ 75%
- Base well being lowered from 670 to 640
Maokai (nerf)
- Q bonus monster harm: 100 – 180 ⇒ 80 – 160
Naafiri
Packmates now deal 25 – 75 bonus monster harmW now impacts untargetable enemies
Rell (faraway from patch)
Sejuani (nerf)
- W whole harm: 50 – 230 ⇒ 30 – 210
Taliyah (buff)
- Q Injury: 45-125 ⇒ 50-130
- E Cooldown: 18-14 ⇒ 16-14
- Injury to monsters: 150% ⇒ 175%
Yasuo
- P protect now makes use of development scaling as a substitute of uneven scaling, numbers unchanged – Protect worth will all the time go from 125 to 600 however stronger early on (+30 at stage 3, +75 at stage 6, +125 at stage 9, +79 at stage 16)
Yone (buff)
- W protect: 45 – 65 ⇒ 55 – 75
Yorick
- Maiden well being modified from 350 – 3300 (rank) + 75% HP ⇒ 400 – 1650 (stage) + 60% HP
- Maiden now 10 – 50 (10 – 18 scaling) armor/MR
System Modifications
Smite
- Now offers 20 – 160 harm to pets as a substitute of normal harm (600/900/1200)
- 20% motion velocity sluggish for two seconds unlocks after reaching tier 2 smite
Glacial Increase
- Zone sluggish: 30% (+3% per 100 AP)(+4% per 100 bAD)(+9% per 10% heal and protect energy) ⇒ 20 (+6% per 100 AP)(+7% per 100 bAD)(+9% per 10% heal and protect energy)
Night time Harvester
- Now solely triggers on auto assaults, direct spells, and pets (now not oblique results)
LoL Area micropatch modifications
Cassiopeia
- E bonus harm ratio: 60% ⇒ 45%
- E heal ratio: 10/11.5/13/14.5/16% ⇒ 10/10.5/11/11.5/12
Kai’Sa
- Passive on-hit base harm halved
- Passive lacking HP%: 15% ⇒ 10%
- Her Summoners’ Rift nerfs for the subsequent patch may also rely for the Area recreation mode as properly
Kindred
- W on hit harm: 25 – 45 (+0.2 AD)(+0.2 AP)(+1.5% present HP, + 1% per mark) ⇒ 10 – 30 (+0.1 AD)(+0.2 AP)(+1% present HP, + 0.5% per mark)
- E lacking well being proc: 8% ⇒ 5%
Kog’Maw
- W bonus magic harm: 3/3.75/4.5/5.25/6% ⇒ 2/2.75/3.5/4.25/5%
Taric
- Q therapeutic HP ratio: 0.00750 ⇒ 0.005
- Q therapeutic per stack base: 20 ⇒ 15
- Q Therapeutic AP ratio: 0.1 ⇒ 0.07
- E capacity haste: – 30 Capability haste ⇒ – 50 capacity haste
- R invulnerability period: 2.5 seconds ⇒ 1.75 seconds
Twitch
- R bAD: 40/55/70 ⇒10/20/30
Vayne
- Q Whole AD ratio: 75 – 115% ⇒ 60-100%
- W % well being: 6 – 10% ⇒ 4-6 %
Moonstone Renewer
- Bugfix: Now not has minor recursive chain therapeutic
- Chain heal quantity: 40% ⇒ 30%
- Chain protect quantity: 45% ⇒ 35%
Redemption
- Heal quantity: 350 – 700 ⇒ 250 – 500
Perseverance (Increase)
- Bugfix: now accurately amps base HP regeneration as a substitute of all hp regeneration
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