DICE and Digital Arts have parachuted into the warzone to carry you a listing of Battlefield 2042 replace 5.2 patch notes, which is dropping later this week and include a wealth of adjustments together with a rework for the Hourglass map, quite a few bug fixes, in addition to new choices for Squad administration.
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- Map Rework: Hourglass
- Vault Weapons: All-Out Warfare attachments for SMGs, LMGs, and Sidearms
- Squad Administration: Squad Orders, Lock/Take away performance
- Ammo Crate enhancements
- Dispersion tweaks to SMGs and LMGs
AREAS OF IMPROVEMENT
Hourglass Rework
Let’s check out what’s new with the reworked model of Hourglass.
We now have diminished the general dimension of Hourglass to maintain fight centered, whereas having extra alternative to defend your self via added cowl alongside the first routes the place you’ll discover the motion. You’ll additionally discover remnants of fight that has taken place over time and all through the map alongside elevated navy presence and new fortified positions.
Village
The as soon as quiet Village space at A1 is now a fortified navy base, and the brand new beginning location for Breakthrough matches.
Al Wadha Arches
The Al Wadha Arches at Flag B1 have obtained a whole overhaul on this now wartorn zone. The bridge has collapsed, making a crater on this fight intense space. A brand new underground part has been added to maintain you safe as you put together for the assault.
You may as well take fight to the brand new underground part under the Al Wadha Arches to search out momentary reduction from the continued battle outdoors.
You’ll additionally discover the up to date Rush format will now take the fight to those new and up to date underground areas.
Bridge
As you make your approach from the Arches in direction of the downtown space, you’ll discover the as soon as pristine skyscrapers are engulfed in flames. The underpass has additionally been claimed by heavy fight and is suffering from destroyed autos. Count on heavy resistance from the enemy as you face them in close-quarters-combat.
Safety Checkpoint
Struggle your approach downtown throughout the primary street with new fortified navy positions. We now have up to date this space to make it ripe for automobile gameplay. The areas main additional into the downtown space have additionally obtained new areas of canopy which is able to make it easier to in the course of the assault.
Burj Al-Kahlej, Burj Alsamaha, SIB Constructing (Downtown space)
Whereas the downtown space may look acquainted, you’ll discover intense fight with loads of new alternatives for the enemy to take benefit from new positions of canopy.
Vault Weapon Attachments
With SMGs and LMGs as the ultimate Vault Weapons to obtain All-Out Warfare Attachments, the rollout is now full throughout all weapon classes.
The P90, AKS-74U, PP-2000, M60E4, XM8 LMG, M240B, Sort 88 LMG and the RPK-74M have additionally had their injury curves, dispersion, recoil conduct and accuracy tweaked to really feel extra in step with All-Out Warfare counterparts as viable and aggressive choices.
As well as, Vault Sidearms have additionally obtained All-Out Warfare Attachments, the place doable.
Since it is a giant rebalance injection into the sport, we shall be monitoring the suggestions and information post-update and we’re able to make additional adjustments. We hope you’ll take pleasure in discovering new methods to play as you work together with second to second engagements!
Squad Orders & Lock/Take away for Squad Administration
By means of Squad Orders leaders can now situation assault or defend orders in direction of goals. Collaborate together with your squad and earn extra XP (Squad Order Bonus) for efficiently finishing the orders.
Is your Squad Chief lower than the duty? You’ll now have the ability to take management duties from them in case your order requests aren’t being acted upon.
Lock Squad performance can also be enabled as a part of this replace, permitting Squad Leaders to lock and unlock squads as they see match, in addition to eradicating gamers.
CHANGELOG
Audio
- Mounted a problem the place the sliding sound would play endlessly if a participant was killed whereas sliding.
- Mounted an audio situation that resulted in no impression sounds when hit by sure weapons whereas within an air automobile.
- Subsonic ammo will now not have bullet crack sounds.
- Sundance now will play a Voice Over when requesting or skipping a revive.
- Decreased the quantity of the late reflection sounds of Crawford’s Mounted Vulcan.
- Mounted a problem that brought on Irish’s DC-2 Deployable Cowl to not play any audio when being destroyed.
- Melee attacking pleasant gamers within the head now not performs a bullet colliding sound. We nonetheless don’t suggest stabbing your pals within the head although.
- Improved the audio impression for the EMP Grenade.
Soldier & AI
- The Penguins had positioned grease on a number of the ladders which resulted in Specialists shedding management of themselves when utilizing them. We advised the penguins that these objects have been ladders and never slides. They reluctantly agreed to wash up their mess.
- Mounted a problem that brought on directional arrows to allied troopers and autos to at all times be current even when they have been in view of the participant.
Battlefield Portal
- Mounted a problem that resulted in lengthy names for Customized Experiences not correctly being framed in the course of the loading display screen.
- The Teleport Block for MCOMs will now appropriately operate on Flashpoint.
- Up to date Recreation Mode iconography to appropriately replicate icons inside My Experiences Tab.
- Mounted a problem that brought on the BC2 Armored Transport autos to have the improper icon.
Maps
Publicity
- Resolved a problem that allowed for Sundance to fly outdoors of the play space.
Reclaimed
- Customized Conquest is now obtainable inside Battlefield Portal!
Modes
Rush
- Attackers will now not have the ability to see if Defenders are defusing MCOMs via the displayed iconography, and Defenders shall be unable to see when Attackers are arming.
- Dev Remark: There was an excessive amount of reliance on this mechanic to point when to run in and counter the enemy. We want to encourage goal consciousness relatively than icon reliance.
- Made enhancements to the retreat timer and fall again messaging for Defenders.
Specialists & Devices
- Bushes now not block gamers from interacting with dropped weapons and deployed devices.
- Mounted a problem that brought on the Hazard Zone call-in pill to auto-cancel the primary call-in.
- Mounted a problem that brought on post-explosion smoke VFX to not seem for gamers who weren’t dealing with the explosion on the level it went off.
Ammo Crate
- Ammo Crates now have a shared provide cooldown between different deployed ammo crates.
- Ammo & Medic Crates will now have a recharge time of 16 seconds, down from 30.
- Ammo Crates will now provide each 15, as a substitute of 20 seconds.
- Ammo Crates now give an additional journal to each main and secondary weapons.
- Dev Remark: We now have made these adjustments for a pair causes, one being that we wish to scale back cases the place gamers are immediately gaining lots of provides from a number of crates in a brief time period. The second being that we’ve heard your suggestions about crate cooldowns being too lengthy, with the aforementioned change this permits us to decrease this with out breaking recreation steadiness.
Anti-Tank Grenade
- Mounted a problem the place Anti-Tank grenades might bounce off a automobile with out detonation whereas the automobile was shifting away from the thrower.
C5
- Mounted a problem the place C5 might bounce off different C5 that was already hooked up to a goal.
- Made enhancements in direction of some instances the place throwing C5 at fast-paced autos would typically not stick.
- You may now not work together with or decide up C5s and Claymores via giant foliage buildings akin to tree trunks.
Irish
- Mounted a problem the place an energetic APS-36 Shootdown Sentinel might intercept the identical projectile twice.
Rao
- Mounted a problem that brought on Rao’s CyberSuite Warfare machine to repeatedly swap between targets when aiming at autos.
Smoke Grenade
- The Smoke Grenade is now unlocked by default, at degree 1, we have now additionally modified the default grenade of the Recon and Assist Courses to be the Smoke Grenade as a substitute of the Frag Grenade.
- Dev Remark: With this modification we’re hoping to teach new gamers with the significance of Smoke Grenades in the case of the aforementioned lessons. Smoke Grenades are your pals in the case of assist actions and concealment!
SPH Explosive Launcher
- Mounted a problem that allowed gamers to have the ability to go susceptible when caught with the SPH Explosive Launchers projectile to negate the injury solely.
Throwing Knife
- Mounted a problem the place the Throwing Knives icon would typically seem behind a goal in the event that they have been shifting.
- Mounted a problem the place Throwing Knives wouldn’t transfer with computerized doorways after they open or shut.
Weapons
- The Hearth Mode indicator is now solely seen for Marksman Rifles when underbarrels are geared up and energetic.
- Mounted a problem that made recoil management when firing at a Dozer protect not replicate correctly typically
- Mounted a problem that brought on the participant to maneuver slower than supposed when aiming with the XCE Bar and BSV-M.
- Mounted quite a few Laser Sight VFX alignment points on weapons.
- The NVK-FSN Holo now has the supposed reticule.
- Mounted the weapon firing animation on the NVK-P125.
- Mounted a problem that brought on over publicity of the gamers environment when firing full auto with the ACOG 4x Scope.
- Mounted a problem that brought on the digital camera to snap when swapping from or to numerous weapons whereas susceptible.
Dispersion Tweaks
Much like recent dispersion changes made to Assault Rifles, SMGs and LMGs have now additionally obtained tweaks to their dispersion charges, alongside basic dispersion enhancements throughout weaponry:
- SMGs now have a better beginning dispersion, however their most dispersion and the speed at which it’s reached is now corresponding to Assault Rifles
- The speed at which dispersion will increase and the minimal dispersion whereas shifting has been elevated for LMGs
- Mounted a problem that was stopping dispersion penalties from being utilized appropriately whereas shifting underneath particular circumstances. These at the moment are being utilized as designed and will present a extra constant and honest expertise for all gamers.
- Mounted inconsistencies with calculated weapon dispersion when the participant is shifting.
- Vault SMGs have had their unfold and taking pictures conduct tuned to make them extra constant and viable in opposition to All-Out Warfare alternate options.
- Bipods’ at the moment are more practical in opposition to dispersion and recoil on LMGs to compensate for these adjustments
Autos
- Mounted a problem with the roll charge of the F-35E Panther after utilizing VTOL mode. The SU-57 FELON has additionally obtained some roll charge resolutions.
- Radar Missiles ought to now not lock onto Stealth Helicopters, or hit via flares – this will nonetheless occur in shut ranges resulting from neighborhood of auto and flare activation.
- Passengers will now get hints akin to when to reload.
- Mounted a problem that brought on the LCAA Hovercraft, Mi-240 Tremendous Hind and MV-38 Condor to not have practical directional exiting.
- Added directional exit to floor autos permitting you to exit these autos from the course you’re looking at.
- Added extra exit factors to the again of the fight floor autos to will let you exit behind the automobile if you wish to.
- Mounted a problem that brought on tank turrets to twitch when turning the tank with decoupled purpose enabled whereas giving goal lock enter.
- Mounted a problem that brought on a second shot (purely visible, no injury) of the 20mm Flak to seem in third-person even when one shot had been fired.
- Mounted a problem that brought on victims of the EMKV90-TOR’s railcannon to not have any visible suggestions of the projectiles path
- Mounted an lengthy standing situation that resulted in a black display screen being current when switching between Zoom In and Zoom Out on autos, in addition to opening menus inside autos. Hopefully that is the final we see of this one!
- Mounted a problem that will typically trigger the automobile weapon’s blue bracketed crosshair to not be aligned with barrel course when the automobile was shifting.
- Mounted lacking impression sound on some automobile weapons together with the Flak 20mm and 30mm cannon of Wildcat
[Source – Battlefield 2042 Patch Notes Via EA]