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In latest months, co-operative industrial nightmare Warhammer 40,000: Darktide has added Chaos Spawn and new missions, in addition to crossplay between the Steam and MS Retailer variations. Within the subsequent patch, which ought to be out mid-August, developer Fatshark is promising quality-of-life adjustments together with additions to the mission board and crafting, in addition to sharing the sport’s currencies between all your characters.
As a dev weblog explains, all currencies that had been beforehand character-bound—Ordo Dockets, Ordo Ingots, plasteel, and diamantine—will probably be merged right into a single pockets accessible by any of your Rejects. This can be a significantly welcome change, that means that when your veteran hits max degree and also you begin over as an ogryn, you will not be broke.
In the meantime, the mission board will probably be getting Maelstrom Missions that mix new modifiers with current ones. Fatshark provides the instance of a mission with “waves of Specialists, looking grounds, waves of mutants and gamers have 20% decreased means cooldown.” Maelstrom Missions will hand out extra XP and Ordo Dockets in return for his or her elevated issue.
A separate mission board for high-difficulty missions referred to as “Auric-level Operations” bringing extra-hard challenges that at all times have circumstances utilized and are restricted to level-30 characters can also be coming. Adjustments to the way in which missions are generated will apparently carry “a extra diversified quantity of circumstances” all spherical. Maelstrom Missions will probably be obtainable on the Auric-level Operations board as properly.
Different adjustments to missions embody a quickplay bonus just like the Vermintide video games have, handing out further XP, Ordo Dockets, diamantine, and plasteel in return for leaping into quickplay to spherical out an current squad, who is perhaps midway via a map. You may additionally have the ability to manually choose which server you connect with, somewhat than mechanically being assigned the one with the bottom latency.
Lastly, adjustments to crafting will let you choose precisely which perk you wish to apply when refining an merchandise, and two features of every weapon (whether or not perks or blessings) will probably be modifiable. The identical goes for curios. The opposite two features of your weapons will probably be locked, nevertheless. Fatshark defined this resolution by saying, “We’re conscious that the adjustments talked about above don’t give unrestricted freedom to all features of an merchandise. To take action would have a huge impact on merchandise acquisition in Darktide, and we wish to discover totally different paths additional down the road.”
Whereas a few of these are good enhancements, as Darktide’s participant numbers drop—presumably the rationale behind encouragements like quickplay bonuses—it does appear to be the actual drawback has gone unaddressed. Darktide’s fight stays glorious, it captures the setting’s ambiance properly, and the storytelling in its opening is enthralling. It is simply that after that good opening, all that is left is repeating maps to degree up in return for a sequence of cutscenes that really feel like they’re from a totally totally different recreation.
Hopefully Fatshark is engaged on a big chunk of recent content material behind the scenes, as a result of extra story missions and courses is what makes the Vermintide video games price returning to—not tweaks to the crafting mechanics.
“The entire above adjustments are being ready for our subsequent patch to Darktide,” Fatshark says, “which is able to launch round mid-August. As a part of this patch there will probably be a upkeep interval through which you’ll be unable to log in into the sport, we count on it to final 3 hours.”
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