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Nintendo Is Making an attempt To Patent Some Actually Broad Tears Of The Kingdom Mechanics

ashwin36 by ashwin36
August 12, 2023
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Zelda is seen standing on a sky island.

Screenshot: Nintendo / Kotaku

Nintendo is registering a number of new patents from The Legend of Zelda: Tears of the Kingdom which might be extraordinarily broad, to the purpose the place they appear unreasonable for different builders to be beholden to.

The Week In Video games: Return To Hyrule

Automaton, a gaming web site that focuses on Japanese video games like Zelda, has a roundup of the 32 patents Nintendo put forth. A few of them are particular to Hyperlink’s newest journey, together with issues like Riju’s lightning potential, which lets the participant goal enemies with a bow and produce down a lighting strike wherever the arrow lands. The weirder ones are associated to baseline sport design and coding that applies to loads of different video video games available on the market. One of many hopeful patents pertains to the physics of a personality using on high of a shifting car and reacting dynamically to it in a sensible method.

A character is shown standing on top of a moving vehicle.

The excellence, in line with Automaton’s translation of Japanese web site Hatena Weblog consumer nayoa2k’s publish on the matter, is all the way down to how Tears of the Kingdom codes these interactions. Hyperlink and the objects he rides on transfer collectively on the similar velocity, fairly than Hyperlink being technically stationary on high of a shifting object as is widespread within the physics of different video games. The 2 are functionally the identical, however provided that loads of video video games displayed characters who can stroll round on high of shifting autos, it’s extremely unlikely this sort of strategy hasn’t been utilized earlier than.

On high of attempting to patent the tech, Nintendo seeks to patent the loading display that exhibits up when the participant is fast-touring throughout Hyrule. This particularly refers back to the display that exhibits the map transition from the participant’s place to begin to their vacation spot. Certain, that’s fairly particular and never one thing each sport makes use of, nevertheless it’s nonetheless such a basic idea that it feels virtually petty to patent it when it’s hardly an iconic draw of Tears of the Kingdom.

It’s not unusual for sport builders to attempt to patent mechanics and options. One of the crucial well-known examples is when Bandai Namco had a patent on loading display mini-games, which lastly resulted in 2015.

Who is aware of if these patents really go anyplace? However when sport design ideas are gatekept like this, it solely results in a lack of innovation for different devs. Although these particular patents are small within the grand scheme of issues, they could be a slippery slope for issues like WB patenting Shadow of Mordor’s Nemesis System, which needs to be in additional video games.

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Tags: BroadKingdomMechanicsNintendoPatentTears
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