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There’s something calming a couple of clichéd sci-fi horror, isn’t there? Deserted area stations, eerie corridors, and the infinite prospects of hazard make up a style that has efficiently infiltrated nearly each format of leisure. Fort Solis is simply the most recent, bringing with it a subdued sci-fi story, voice performing royalty within the type of Roger Clark (Crimson Useless Redemption 2) and Troy Baker (The Final of Us), and a gameplay expertise that’s in elements enthralling and others excruciatingly tedious.
As we first walked the halls of the titular Fort Solis we couldn’t assist however be reminded of sci-fi film classics similar to Sunshine, Moon, and even Occasion Horizon. Responding to a mysterious misery sign, engineer Jack Leary (Clark) makes his technique to the Martian station to analyze. With its gradual pacing and a focus to element, we have been already on edge. Not due to something we have been seeing, however the potential for what we have been lacking.
It’s a component of the sport that its opening chapters seize so nicely, made all the higher by the backwards and forwards banter between Jack and his in-ear coworker Jessica, performed to perfection by Julia Brown. As their dialog progresses from garbage zombie TV exhibits to slight pangs of concern, there’s a good swelling of stress that solely serves to amplify your curiosity.

To satiate mentioned curiosity, exploration is on the coronary heart of the Fort Solis expertise. You’ll be studying emails, noseying by way of private belongings, watching video logs and customarily taking within the environmental particulars of the station within the hope of discovering what occurred to its crew. Whereas nowhere close to the density or high quality, it does have echoes of video games like Gone Residence, the place you’ll fill in a number of the context of its story by taking in all these non-compulsory particulars. The seemingly downside for some is that exploring the station is about all there’s to the sport.
Whereas definitely glammed up, Fort Solis is a strolling simulator expertise, that means that there aren’t any fight, puzzle, or stealth mechanics to the sport. You’ll stroll very slowly by way of the station — and no there isn’t even a “barely sooner stroll” button. Regardless of this, the expertise will take now not than 4 hours to finish.
This partly is to the sport’s profit, because it permits us to take pleasure in a streamlined narrative expertise, with out being slowed down by crafting, weapon upgrading, or needlessly advanced mechanics. Nevertheless, as Fort Solis steadily expands, the sport slows to a snail’s tempo with ventures to new areas taking a number of minutes at a time. The sport tries its greatest to fill these moments with one thing, however as a rule you are left with a tedious slog as Jack ambles his technique to his subsequent location like he’s acquired on a regular basis on the planet. It may be jarring too, as the sport will sometimes provide you with a spurt of motion the place you’ll velocity by way of a whole space through a cutscene. But regardless of the dramatic nature of that second, Jack goes proper again to his leisurely strolling tempo.

At occasions, you’ll additionally expertise QTEs or button prompts to seemingly give the participant one thing to do throughout moments of traversal or aforementioned spurts of motion. Nevertheless, due to their slick white design it’s really easy to overlook these prompts, and an absence of audio cue means you by no means actually know after they’re going to pop up. That then leaves the gameplay expertise a reasonably sparse one, which makes the sport’s lacklustre second half all of the extra monotonous.
There’s a honest quantity of backtracking in Fort Solis as you open beforehand locked doorways or stage up your safety clearance. But since traversal is one thing just for essentially the most affected person, we frequently questioned whether or not we actually wished to know what was behind these doorways. Within the latter elements of the sport you even have the choice to journey between buildings through the dusty floor or the claustrophobic tunnels. It’s a pleasant function on paper, letting you select your personal stage of horror, but it surely shortly devolves into “which method is faster?”.
Traversal turns into all of the extra uninteresting as soon as the narrative pulls again the veil. To us a minimum of, it was fairly apparent what was occurring about an hour or so in, and the sport step by step does what you type of count on — simply three hours later. All types of stress or anxiousness that we felt in these opening chapters have been passed by the ultimate hour, and the credit (and publish credit score scene) shortly induced a shrug of the shoulders.

It’s a disgrace as a result of the central performances from Baker, Clark and Brown are all excellent, truly. Troy Baker particularly delivers an excellent and nuanced efficiency, which must be counseled because you witness most of it by way of video logs. The chemistry between Clark’s Jack and Brown’s Jessica additionally fuelled these opening chapters, so it was disappointing anytime they misplaced comms for narrative causes.
The sport can be a looker. Operating on Unreal Engine 5, it’ll undoubtedly catch your eye at occasions with a fantastic steadiness between its animation, lighting, and visible element. There may be an possibility between a efficiency and high quality mode, however we largely caught with efficiency. Efficiency struggles to keep up its greater framerate, however it’s higher than the extreme dips that high quality mode makes, partnered up with a bizarre blotchy impact to its visuals on sure surfaces.
And lastly, we have been supremely dissatisfied by the dearth of DualSense implementation in Fort Solis. The sport is so sporadic with its use of the function, the place sure actions that don’t warrant it get a thick rumble, and different apparent moments are left with a disappointing vacancy. To us, DualSense being correctly applied right into a strolling sim expertise like this may have definitely amplified that stress, and even helped out with the delicate button prompts.
Conclusion
Fort Solis begins out promising, with an eerie and mysterious narrative that simply appears to get every thing proper. From environmental particulars to pacing, this opening act genuinely had us considering we had a Firewatch or Everyone’s Gone To Rapture on our fingers. Nevertheless, as the sport begins to develop, the pacing tanks, the story fumbles its method throughout the end line, and the gameplay expertise makes us need to throw our DualSense off the wall. There are a selection of the way through which we needs to be impressed by the sport — it’s made by a ten particular person group in any case — however ultimately Fort Solis is an expertise as dusty because the purple planet itself.
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