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Armored Core 6’s second act closes with a battle towards Sea Spider, a Coral-infused mechanical spider that unleashes a blitz of armor-melting laser blasts. The Sea Spider’s overwhelming unfold of weapons and complicated angles of assault imply that it will possibly simply atomize even a heavyweight AC in only one or two assaults. The trick to beating this Hollywood producer’s final fantasy is all within the legs—each his and yours.
Here is my technique for taking down the Sea Spider, and the AC construct to make it occur.
Finest AC construct for the Sea Spider
- Proper arm weapon: Gatling gun
- Left arm weapon: Pile bunker
- Again weapons: Songbirds, 10-cell missile launcher
- Head: DF-HD-08 Tian-Qiang
- Core: CC-3000 Wrecker
- Arms: Nachtreiher/46E
- Legs: VP-424
- Booster: BST-G1/P10
- FCS: FCS-G2/P05
- Generator: VP-20C
This construct is all about utilizing heavy weapons to maintain the Sea Spider in near-perpetual stun for the primary part, and utilizing quad legs to get the AC up above it for when it goes airborne within the second. It is doable to run two Songbirds as a substitute of 1, however I discover the missile launcher makes it simpler to maintain the strain on in the course of the second part, the place alternatives for staggering are made harder due to it is erratic flight sample.
Tips on how to beat the Sea Spider, the chapter 2 Ocean Crossing boss
Boss assaults to observe for
- Two legged stomp: The Sea Spider will rear up, naked two laser daggers on two of its toes, and clamp down with explosive pressure. This assault may be simply dodged by fast boosting straight beneath the Sea Spider, and is a superb alternative to observe up with a charged pile bunker shot to the middle
- Charged laser shot: The Sea Spider will sprint backwards, charging up a high-powered laser cannon. This assault may be blocked by fast boosting at an angle in direction of the Sea Spider, inflicting the laser cannon to trace your AC downwards and blocking the shot with its leg
- Laser wave: At first of the second part, the Sea Spider will remodel right into a hovering, petalled rose, charging a huge coral vitality blast that shoots out a dangerous wave. Use your quad legs to match altitude with the Sea Spider when it begins to cost the cannon and you will keep away from each the blast and the shockwave
- Beyblade lasers: I do not even know what to name this one. The Sea Spider will begin spinning round on one aspect, rotating lasers on its appendages. This assault is an virtually immediate kill in the event you get hit by the blades successively, so attempt to establish the bottom level of the craft and match tempo with that. Overboosting into the corners of the world is viable, if you may get there safely
Fast technique suggestions
- Get aggressive (in part 1): The Sea Spider will not be capable of diffuse ACS build-up simply, particularly in the course of the first part. Maintain shut and use cost assaults with the pile bunker to maintain it in a near-constant stun lock loop
- Get defensive (in part 2): As soon as the Sea Spider lifts off within the second part, match its altitude and maintain the strain up from a distance. Hanging out within the air will make most of it is AOE assaults redundant, and the monitoring on the laser assaults is predictable sufficient to reliably dodge. When it turns into staggered, shut in and attempt to get off a charged assault with the pile bunker
- Air superiority: The Sea Spider’s prime cowl is fairly restricted, so if you end up proper on prime of it within the second part, it is secure to dive down and get a charged melee assault off.
Just about all you want to know is within the first two fast suggestions there. The Sea Spider can appear terrifying with its intense bursts of harm, however these may be averted outright with a superb quad leg setup. when you get a really feel for the rhythm of its assaults and when to maintain off the bottom, victory comes straightforward.
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