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Factorio developer Wube Software program has launched new info relating to the upcoming Factorio growth.
The growth, which can formally be referred to as Factorio: House Age, will see you constructing advanced manufacturing facility equipment in house, exploiting planets for assets and managing a “fleet of interplanetary house platforms”.
We first bought wind of this growth again in 2021, when it was formally unveiled by Wube Software program.
Following that, the studio clarified that the growth was nonetheless in improvement in early 2022, and that its launch would coincide with the 1.2 replace.
In a brand new weblog publish elaborating on House Age, nevertheless, Wube makes reference to “model 2.0”, so it feels like that is the replace we’ll be getting alongside the growth.
Final time Wube mentioned the growth, the studio outlined a 7-step plan and stated it was at the moment at step 4, or “connecting techniques right into a prototype”.
As of at the moment’s weblog publish, nevertheless, Wube says it is on the finish of step 5 and is starting to maneuver into step 6. This implies the developer is transitioning out of the “first go of tweaking” and into the beta take a look at stage.

Wube has additionally launched extra details about precisely what we are able to anticipate from Factorio: House Age.
You may be sending a number of rockets to house, constructing bases on totally different planets, every of which is predefined with its personal theme and set of challenges. The order through which you tackle planets is “an impactful strategic alternative”, in line with Wube.
Alongside the growth, Factorio 2.0 can even embrace a ton of steadiness modifications and enhancements that may influence all gamers, not simply those that purchase House Age.
These modifications embrace higher prepare system management, improved blueprints, “higher flying robotic habits”, and extra. We’ll study extra about these modifications in future Factorio weblog posts.
Wube additionally acknowledges the similarities between House Age and the House Exploration mod, on which tech director Michal Kovařík labored.
Based on Kovařík, variations embrace size (150 hours minimal for House Exploration and 60 hours minimal for House Age), in addition to complexity ranges, target market, and extra distinctive gameplay.
Proper now, we do not have a launch date for Factorio: House Age, however Wube says it is aiming to launch the growth, which will likely be paid content material, “about one yr from now”.
Between at times, the developer will launch common details about the growth each week, so there should not be too many extra durations of radio silence.
Till then, you’ll be able to choose up Factorio proper now on PC and Nintendo Change.
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