Bethesda Softworks publishing head Pete Hines has reassured gamers that Arkane is not giving up on Redfall, regardless of its lukewarm reception on launch earlier this 12 months. In actual fact, he is assured it will likely be an excellent sport folks need to play on Recreation Cross ten years from now.
Talking to GamesIndustry.biz, Hines answered a query about how writer Bethesda is altering on account of the response to Redfall by explaining that the writer has loads of expertise with video games not going the way in which it had hoped.
“We’re the identical firm that has had launches that did not go the way in which we wished, and we do not stop or abandon stuff simply because it did not begin proper,” he mentioned. “The Elder Scrolls On-line’s PC launch was not flawless however we caught with it. Now it is like this insanely fashionable multiplatform. It is the identical with Fallout 76. Redfall isn’t any completely different for us.
“Okay, we did not get the beginning we wished, but it surely’s nonetheless a enjoyable sport… and we will preserve engaged on it. We’ll do 60fps. We’ll get it to be an excellent sport as a result of we all know, as a first-party studio, Recreation Cross lives without end. There will probably be folks ten years from now who’re going to hitch Recreation Cross, and Redfall will probably be there.
Okay, we did not get the beginning we wished, but it surely’s nonetheless a enjoyable sport… and we will preserve engaged on it
Earlier this 12 months, Bethesda promised that the 30fps capped Redfall would obtain an replace at a later time with a 60fps efficiency mode added. In June, Redfall bought its first main patch that included gameplay, AI, UI, multiplayer, fight, and different incremental enhancements, however was nonetheless lacking the 60fps improve. No phrase but on when the subsequent patch will probably be, or what it would entail.
We gave Redfall a 4/10 at launch, criticizing its bland missions, “boneheaded enemies,” and quite a few technical points. The sport was broadly panned by critics and gamers at launch and reportedly had a deeply troubled improvement. Redfall’s launch struggles in the end resulted in executives like Phil Spencer and Matt Booty issuing statements about Xbox’s personal position in its weak launch.
Rebekah Valentine is a senior reporter for IGN. Acquired a narrative tip? Ship it to rvalentine@ign.com.