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Starfield is full of many sights to see, secrets and techniques to uncover, factions to affix, junk to select up, and, most significantly: quests. Top-of-the-line facet quests found to this point includes a ship filled with some unfortunate folks stranded in a planet’s orbit. Happily (or sadly), you’ve arrived and are able to put your negotiation (or sabotage) abilities to work.
“First Contact” might be discovered by touring to Porrima II within the Porrima star system. There you’ll meet the crew of the ECS Fixed, who it appears are a bit out of time and place. For those who’re a Star Trek fan, this quest’s story is similar to “The Impartial Zone” in season one among The Subsequent Technology. So, right here’s the place to search out “First Contact,” together with just a few tricks to get probably the most out of this maybe-somewhat disturbing sidequest.
Starfield: How one can begin ‘First Contact’
By touring to Porrima II, you’ll get the choice to start out engaged on “First Contact.” However earlier than you bounce into the plight of the crew of the ECS Fixed, I’d advise ending the second a part of the hunt “Unearthed,” which sends you to Earth for a little bit of a historical past lesson.
“Unearthed” isn’t a prerequisite for “First Contact” and it gained’t alter the hunt in any respect, however crossing this quest off your listing first will fill you in on a vital little bit of Starfield’s human historical past. I gained’t spoil the main points, however I discovered it to border “First Contact” in a really narratively satisfying, unnerving, approach.
When you’re in Porrima II’s orbit, you’ll obtain a message from an NPC named Jiro Sugiyama on the planet asking for a little bit of assist. Fly down and have a chat with him.

Sugiyama will clarify that to this point nobody’s been capable of instantly talk with the orbiting ship and that he desires you to determine what precisely is happening.
Again up in orbit, you possibly can dock with the ship after failing to determine communication. Bear in mind, you possibly can dock with a ship when you’re beneath 500 meters of it, so no have to get too shut for consolation.
Right here’s the place the enjoyable begins: After stepping foot on the Fixed, you’ll study that it’s a colony ship despatched from Earth earlier than humanity found faster-than-light journey. The Fixed’s journey took about 200 years, and has seen a number of generations stay and die on board, all with the hope of deciding on Porrima II. However that hope runs right into a little bit of an issue, because the advantageous company of us who’ve established the Paradiso resort planetside acquired there first.
’First Contact’: Meet with Paradiso’s board members
Earlier than leaping again right down to the planet for a board assembly (thrilling, I do know), take a while to satisfy the assorted individuals who stay on the ECS Fixed. You’ll discover all types of oldsters, together with a classroom full of children. Ddon’t neglect that: There are kids aboard this vessel.

After you get an opportunity to talk with and study concerning the crew who’ve spent their complete lives dwelling on this ship, go on right down to Paradiso and head to the elevator within the resort. Take it to the chief ground and head straight for the board room.
The receptionist can have the nerve to inform you that you would be able to’t go in there. Unacceptable: Doesn’t she know you’re the protagonist of a Bethesda sport? Unbelievable. You gained’t should work exhausting to persuade her to allow you to in. Simply inform her what you’re right here to debate then, as you must with any company board assembly, simply stroll in and demand consideration.

As soon as contained in the boardroom, you’ll have a possibility to listen to the fits and ties plan their schemes, one among which incorporates constructing synthetic scorching springs. Capitalism by no means modifications.
Allow them to wrap their disgusting dialog and discuss with the CEO, Oliver. You’ll be given three great choices right here:
- Organize for the ECS Fixed crew members to stay on Porrima II as indentured servants.
- Outfit the ECS Fixed with a grav drive so the crew can discover elsewhere to stay.
- Kill the whole crew of the ECS Fixed.
Now, if the facility these fits and ties wield over helpless folks conjures up a relatable bloodlust and also you wish to kill them, you possibly can neglect about it: Like vampires, they’ll simply get again up each time you pump bullets into them.
The icky alternative: Sending the ECS Fixed crew into indentured servitude
For those who take alternative one, god make it easier to. However you’ll have to get some supplies first: 40 fiber, 80 iron, 10 lithium, 20 sealant. Not less than do the precise factor and mine it from the planet you’re at the moment on, quite than going elsewhere to mine your blood supplies. It’s also possible to persuade the crew of the ECS Fixed to contribute what little they’ve, but it surely gained’t be sufficient. When you’ve gathered these supplies, inform the ship’s captain.
Afterwards, I counsel taking a chilly bathe IRL so you could find out should you’re nonetheless able to feeling something.
The higher possibility: Becoming the ECS Fixed out with a grav drive

The second alternative might be the most effective out of all three. Because the ECS Fixed was constructed earlier than grav drives have been invented, you’ll should journey to HopeTech on the planet Polvo within the Valo system. As soon as planetside, go inside HopeTech and communicate with Bennu St. James on the second ground. He’ll cost you 40,000 credit for the grav drive, but when your Persuasion is environment friendly sufficient, you possibly can discuss him right down to 25,000. It’s also possible to store for ship components for your self at HopeTech, and take a look at the midway respectable weapons store there too.
Head on again to the ECS Fixed and chat with the engineer, Amin Kazemi. He’ll ask you to do the next to prep the Fixed for its new grav drive:
- Reroute energy from the port turbopump to the auxiliary cryogenic radiator from engineering management pc alpha
- Set the plasma run-off inhibitor to 5 % on engineering management pc beta
- Decouple the magnetic flange pipe enclosures from the auxiliary module meeting on engineering management pc gamma
As soon as these choices have been set in engineering, go have a chat with the ship’s captain one final time to let her know the ECS Fixed is about for faster-than-light journey. The ship will depart shortly after you permit the system. And who is aware of? Perhaps you’ll run into these of us once more in your travels.
Solely monsters want apply: Killing harmless folks as a result of they’re inconvenient to wealthy folks
If for some motive you’re set on destroying the ECS Fixed and killing everybody on board, first, get assist, however second, you’ll have to seize a key from Amin Kazemi in engineering on the Fixed. Violently assaulting him is certain to set off alarms, so as a substitute you possibly can select to pickpocket him (notice: it’s good to unlock the Pickpocketing ability within the perk tree to have the ability to do such a factor).
After you have the important thing, apply it to the locked pc in Engineering and set the ship to Emergency Overload. Then go to the captain’s workplace to make use of her pc (notice: this requires the Safety ability within the perk tree) and make sure the overload request. When you do that, everybody will wish to kill you (I don’t blame them in any respect). Escape the Fixed and watch the ship explode. Good job. You’ll get 6,500 credit from the CEO and limitless entry to the Paradiso resort.
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“First Contact” is considerably of a merciless story regardless of which alternative you’re taking. Although sending the ECS Fixed out to hopefully discover a new dwelling is probably going the higher alternative, the truth that firms management complete planets from a single settlement and might so powerfully have an effect on the lives of weak folks actually makes the case for seeing Starfield as a dystopian work of fiction that painfully resonates with all-to-true realities right here in the true world.
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