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Cyberpunk 2077’s 2.0 patch has introduced with it sweeping modifications to recreation stability and development, however the change I’ve appreciated probably the most since returning to the streets of Evening Metropolis is how grenades and well being consumables now regenerate.
Not should you toil, disassembling mountains of trash plucked from the still-warm fingers of freshly killed gangoons, assembling totally different tiers of consumable and explosive and inevitably forgetting to assign them to their appropriate slots earlier than your subsequent huge battle.
As an alternative, consumables and grenades perform a lot the identical means weapons do, as now you can assign them to a slot the place they will recharge over time. The two.0 replace has had an enormous give attention to paring down Cyberpunk 2077’s abundance of junk loot, and well being objects and grenades are one of many largest benefactors. You may nonetheless purchase consumable meals objects that offer you non permanent buffs, however therapeutic objects and grenades are on a easy cooldown. Discover one you want, equip it, and press a key to heal up or toss a ‘nade right into a pack of enemies. It will regenerate shortly after.
There are nonetheless therapeutic objects with totally different results—say, a jolt of up-front therapeutic after which extra regeneration over time. And naturally you will have your decide of frag grenades and flashbangs, EMP grenades and incendiary grenades, and so on. The brand new cooldown-based well being and grenade objects additionally ties into the two.0 replace’s big talent system overhaul.
There’s now an related perk tree contained in the Technical Potential Attribute that impacts consumable prices, recharge pace, and myriad bonuses, so it is by no means been simpler to make a strung out, stimmed up mad bomber if that is your factor.
For extra on Cyberpunk 2077’s huge relaunch, take a look at our breakdown of what is new within the 2.0 replace vs. what’s new in Phantom Liberty.
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