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Mendacity is without doubt one of the basic facets of Lies of P. Being sincere or deceitful impacts how the story evolves as you progress into the sport. There are a number of situations the place you’ll be given a selection to inform the Fact or Lie. This information will present you the place and when you’ll be making a tricky choice.
What are the Results of Telling a Fact or a Lie?
The Fact or Lie selections influence plenty of facets of the sport. It has probably the most bearing on the end result of the story. Nevertheless, different rewards exist for partaking on this interplay with acceptable responses. Listed below are the implications of your selections in Lies of P:
- A number of Endings: One of the vital profound impacts of your fact and lie choices is their affect on the sport’s endings. “Lies of P” provides three distinct conclusions, every with its narrative path. Whereas one ending is available by default, the opposite two are unlocked by means of your predominant selections of honesty or deception, coupled with crucial choices within the sport’s climax.
Notably, reaching a “lies solely” or “truths solely” playthrough is pointless for attaining the ‘Rise of P’ or ‘Free from a Puppet String’ endings. The target is to lean predominantly in the direction of both lies or truths. Nevertheless, a constant strategy is suggested to make sure your required final result. Your responses in these decisive moments set off notifications reflecting P’s evolving notion, impacting his springs, gears, ergo, and heat.
- The Golden Lie Secret Weapon: Among the many rewards in “Lies of P” is the enigmatic “Golden Lie” secret weapon. This distinctive merchandise will be acquired from the mysterious “Portrait of a Boy.” An thrilling transformation happens when you show this exceptional artifact inside Lodge Krat.
A department laden with leaves begins to sprout and develop. Nevertheless, acquiring this distinctive weapon follows particular standards. To unlock it, you have to choose to lie persistently all through your playthrough. Moreover, enjoying all of the information you’ve gathered alongside the best way is important. This distinctive weapon turns into accessible throughout a post-campaign stage, distinct from the New Recreation Plus mode.
- File Rewards: Your selections concerning fact and lies additionally influence the information you uncover within the sport. Sure characters in “Lies of P” have interaction you in dialogues the place your responses form the course of the narrative. You’ll be rewarded with explicit information primarily based in your chosen path of honesty or deceit. These information present helpful insights into the sport’s lore, character backgrounds, and the intricate world you navigate.
Checklist of All Fact or Lie Decisions
There are at the least 15 Fact or Lie encounters, which will probably be scattered all through Krat. Every of them can have numerous impacts or rewards relying in your response. Listed below are all of the situations the place you may Lie:
Lady within the Window
- Description: You encounter a silhouetted lady in an residence window on Elysion Boulevard who asks if her child is lovable. You will need to agree to search out her child, then carry her the Damaged Child Puppet.
- Location: Elysion Boulevard.
- Decisions:
- Fact: “That’s only a puppet.”
- Lie: “That’s a cute child.”
- Final result:
- Fact: You obtain a Vivid Ergo Fragment and Really feel.
- Lie: Pinocchio’s humanity grows.
Alidoro (St. Frangelico Chapel Library)
- Description: Encounter Alidoro within the St. Frangelico Chapel Library and determine if you understand of a secure space.
- Location: St. Frangelico Chapel Library.
- Decisions:
- Lie: “Venigni Works.”
- Final result:
- Fact: Alidoro turns into a vendor in Lodge Krat with numerous weapons and amulets on the market.
- Lie: Alidoro turns into a vendor at Venigni Works Workshop Union.
Julian the Gentleman (Rosa Isabelle Avenue Culvert)
- Description: Meet Julian, the Gentleman, close to the Avenue Culvert Stargazer on Rosa Isabelle Avenue, and assist him retrieve his deceased spouse’s belongings.
- Location: Rosa Isabelle Avenue Culvert.
- Decisions:
- Fact: “I’ve by no means seen that occur earlier than.”
- Lie: “I noticed her message saying she loves you.”
- Final result:
- Fact: You obtain a Radiant Ergo Fragment.
- Lie: You get hold of Julian’s Wedding ceremony Ring and a Unhappy Gesture.
Woman Antonia (Lodge Krat)
- Description: Communicate with Woman Antonia in Lodge Krat after defeating the King of Puppets boss within the Opera Home.
- Location: Lodge Krat.
- Decisions:
- Fact: “There’s nothing left.”
- Final result:
- Fact: There are not any objects acquired for both choice.
- Lie: Factors with Woman Antonia for good manners (no objects).
Polendina (Lodge Krat)
- Description: After speaking to Antonia in Lodge Krat, discover Polendina within the backyard resulting in Metropolis Corridor and converse about puppet-human love.
- Location: Lodge Krat.
- Decisions:
- Lie: “There’s no such puppet.”
- Final result:
- Fact: Polendina seems in Lodge Krat and provides weapons and amulets on the market.
- Lie: Polendina seems on the Venigni Works Workshop Union.
Simon Manus (Grand Exhibition)
- Description: Encounter Simon Manus after defeating Champion Victor within the Grand Exhibition. He discusses the Petrification Illness and the “treatment.”
- Location: Grand Exhibition.
- Decisions:
- Fact: “Hope for a treatment.”
- Final result:
- Fact: You obtain the Saintess of Mercy Statue Gallery Key.
- Lie: You continue to obtain the Saintess of Mercy Statue Gallery Key.
Eugenie and Alidoro, Half 1 (Lodge Krat and Barren Swamp)
- Description: Obtain the 4-Fingered Gloves from Eugenie in Lodge Krat and provides them to Alidoro within the Barren Swamp.
- Location: Lodge Krat and Barren Swamp.
- Decisions:
- Fact: “He was offended. He stated the gloves have been garbage.”
- Final result:
- Fact: You obtain an Electrical Blitz Abrasive.
- Lie: You obtain a Fireplace Abrasive.
Belle (Lodge Krat and Ruined Krat Station)
- Description: Assist Belle in Lodge Krat and later discover her companion, Atkinson, within the Ruined Krat Station.
- Location: Lodge Krat and Ruined Krat Station.
- Decisions:
- Fact: “He grew to become a monster.”
- Lie: “He was killed in motion preventing a puppet.”
- Final result:
- Fact: You obtain an Electrical Blitz Canister and the Why expression.
- Lie: You obtain an Electrical Blitz Canister and the Why expression.
Eugenie and Alidoro, Half 2 (Lodge Krat and Relic of Trismegistus)
- Description: After defeating the Black Rabbit Brotherhood 2.0 within the Relic of Trismegistus, confront Alidoro and Eugenie in Lodge Krat and study their true identities.
- Location: Lodge Krat and Relic of Trismegistus.
- Decisions:
- Fact (Choice 1): “The pretend one murdered the actual Alidoro.”
- Fact (Choice 2): “He was Eugenie’s older brother.”
- Lie: “I feel he’s only a proficient Stalker.”
- Final result:
- Fact (Choice 1): Alidoro reveals his true id, and you’ll additional examine his story.
- Fact (Choice 2): Eugenie discovers her brother’s destiny, and you’ll discover his background.
- Lie: Alidoro stays below the impression that he’s nonetheless deceiving you.
Venigni (Lodge Krat and Relic of Trismegistus)
- Description: After clearing the Black Rabbit Brotherhood 2.0 encounter, communicate to Venigni in Lodge Krat to listen to a transmission mentioning Geppetto.
- Location: Lodge Krat and Relic of Trismegistus.
- Decisions:
- Fact: “Geppetto brought about the puppet frenzy.”
- Lie: “I couldn’t hear.”
- Final result:
- Fact: You don’t obtain any rewards for this selection.
- Lie: You don’t obtain any rewards for this selection.
Arlecchino (Relic of Trismegistus and Arche Abbey Outer Wall)
- Description: You’ll encounter a payphone within the Relic of Trismegistus the place you have to reply a riddle about whether or not you’re a killer. Later, you’ll discover Arlecchino in chains within the Arche Abbey Outer Wall.
- Location: Relic of Trismegistus and Arche Abbey Outer Wall.
- Decisions:
- Final result:
- Fact: You’ll obtain the King of Riddles’ Shock Field, resulting in the Chosen One’s Trinity Key.
- Lie: You’ll obtain the King of Riddles’ Shock Field, resulting in the Chosen One’s Trinity Key.
Sophia (Ascension Bridge)
- Description: After defeating Laxasia the Full, you’ll uncover Sophia’s true kind on the Ascension Bridge.
- Location: Ascension Bridge.
- Decisions:
- Fact: “Let her stay.”
- Lie: “Give her peace.”
- Final result:
- Fact: Sophia continues to exist in her present state.
- Lie: Sophia receives peace, and her struggling ends.
Geppetto (Arche Abbey Higher Half)
- Description: Encounter Geppetto in his cell within the Arche Abbey Higher Half and talk about belief.
- Location: Arche Abbey Higher Half (Inside Bridge).
- Decisions:
- Final result:
- Fact: Geppetto expresses disappointment however stays steadfast in his plan.
- Lie: Geppetto positive aspects confidence however maintains his resolve.
Simon Manus (Cradle of the Gods)
- Description: Communicate with Simon Manus after defeating him within the Cradle of the Gods. Focus on the destiny of Sophia primarily based in your earlier selection.
- Location: Cradle of the Gods.
- Decisions:
- Fact (when you selected to “Give her peace” for Sophia): “I gave her peace.”
- Fact (when you selected to “Let her stay” for Sophia): “I liberated her from Arche Abbey.”
- Lie (when you selected to “Give her peace” for Sophia): “I liberated her from Arche Abbey.”
- Lie (when you selected to “Let her stay” for Sophia): “I gave her peace.”
- Final result:
- Fact (when you selected to “Give her peace” for Sophia): Simon respects your choice.
- Fact (when you selected to “Let her stay” for Sophia): Simon questions your selection.
- Lie (when you selected to “Give her peace” for Sophia): Simon questions your selection.
- Lie (when you selected to “Let her stay” for Sophia): Simon respects your choice.
Simon and Sophia (Ultimate Encounter)
- Description: After defeating Simon, have interaction in a last dialog concerning the destiny of Sophia primarily based in your earlier selections.
- Location: Ultimate encounter with Simon.
Decisions:
- Fact (when you gave her peace): “I gave her peace.”
- Fact (when you let her stay): “I gave her peace.”
- Lie (when you gave her peace): “I liberated her from Arche Abbey.”
- Lie (when you let her stay): “I liberated her from Arche Abbey.”
Final result:
- Fact (when you gave her peace): Simon acknowledges your selection.
- Fact (when you let her stay): Simon acknowledges your selection.
- Lie (when you gave her peace): Simon challenges your assertion.
- Lie (when you permit her to stay): Simon challenges your assertion.
As said earlier, you do not want to strictly keep on with mendacity or being sincere to get the specified ending. You will need to lean extra towards one or the opposite and persistently select them in most conditions.
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