[ad_1]
With Patch 13.19 hitting the reside servers, it’s time to try the upcoming Patch 13.20 that might be coming to LoL.

Picture Credit | Riot Video games
LoL Patch 13.20 – What modifications are coming?
Patch 13.19 is formally out and will probably be the Worlds Patch. It had some pro-play targeted modifications as Riot hopes to have a balanced state at their largest event of the 12 months, so not many buffs and nerfs had been made.
That being mentioned, Patch 13.20 is already constructing as much as be an immense meta shifter. In response to recreation designer Spideraxe., we’re getting a serious Ok’Sante rework, in addition to necessary runes, dragons, and jungle modifications. Moreover, Riot can also be tweaking up the Doran beginning gadgets, in addition to the assist gadgets, giving them extra energy however taking off the likelihood to stack them.
Whereas extra modifications are coming in, you may try the tentative modifications within the part beneath.
Learn extra: NewJeans set to sing the 2023 LoL Worlds Music
How will the upcoming patch affect the meta?
Whereas we’ve gotten just a few numbers already, it’s nonetheless too early to make any changes on the meta. The largest modifications are coming for the junglers, as they’re getting one other set of nerfs to the jungle system, and on the identical time, nerfs to the dragons. This could scale back the bot lane-centric playstyle that has dictated LoL for the previous few years: we’ll see whether or not it has the supposed impact.
Patch 13.20 Tentative Adjustments
Champion Adjustments
Bel’Veth
- P AS after spell solid: 25-50% ⇒ 20-40%
- E DR: 70% ⇒ 50-70%
- Harm can now crit Harm: 8-16 (+6% AD) ⇒ 7-11 (+8% AD)
- On-hit injury: 6% ⇒ 8%
- R Remora well being: 40-60% ⇒ 20-70%
Ok’Sante
- Well being: 610 + 108 ⇒ 570 + 115
- Armor development: 4.7 ⇒ 5.2
- P mark not scales with 20% bonus resists throughout R
- Q base injury: 50 – 150 ⇒ 30 – 150
- RQ cooldown discount: 1 second ⇒ 25%
- R wall injury injury: 150 – 350 + 20% AD ⇒ 70 – 150 + 100% AP
- R bonus AD: 5 + 32.5% bonus resists ⇒ 15 – 45 + 25% bonus resists
- R omnivamp: 10% + 0.75% per 100 bonus HP ⇒ 10% – 20%
- R now grants 25% – 45% bonus assault velocity
- R well being: 55% max HP ⇒ 65%
- R knock again: 350 ⇒ 300
- RW injury discount: 30% + 1.2% per 100 bHP + 12% bonus resists ⇒ 50% – 75% based mostly on lvl
- RW now reduces cooldown: 24 – 16 seconds ⇒ 18 – 12 seconds
- R non-wall injury injury: 35 – 105 + 20% AD ⇒ 70 – 150 + 100% AP
- R wall injury injury: 150 – 350 + 20% AD ⇒ 70 – 150 + 100% AP
- R bonus AD: 5 + 32.5% bonus resists ⇒ 15 – 45 + 25% bonus resists
- R omnivamp: 10% + 0.75% per 100 bonus HP ⇒ 10% – 20%
- R now grants 25% – 45% bonus assault velocity
- R well being: 55% max HP ⇒ 65%
- R knockback: 350 ⇒ 300
Jinx
- Hp per degree: 100 ⇒ 105
- Passive: 25% bonus AS on kill can stack once more
- R CD: 75-55 seconds ⇒ 70-40 seconds
Milio
- E recharge timer: 18 – 14 seconds ⇒ 17 – 13 seconds
- R AP ratio: 30% ⇒ 40%
Quinn
- Base well being: 603 ⇒ 565
- AD development: 2.4 ⇒ 2.7
- Motion velocity: 335 ⇒ 330
Zed
- W cooldown: 20 – 14 seconds ⇒ 20 – 17
Ziggs
- Q collision radius: 150 ⇒ 180
System Adjustments
Demise Timer modifications
Rune Adjustments
Conqueror
- Adapative pressure per stack: 2 – 4.5 ⇒ 1.8 – 4.2 (2 – 4.5 AP ⇒ 1.8 – 4.2 AP) (1.2 – 2.7 AD ⇒ 1.08 – 2.52 AD)
Fleet Footwork
- Base heal: 10 – 125 ⇒ 10 – 140 (10 – 100 on reside)
- Nonetheless has the ratio nerfs
Deadly Tempo
- Melee assault velocity: 10% – 15% ⇒ 10% – 14%
- Ranged assault velocity unchanged
Merchandise Adjustments
Lord Dominik’s Regard nerf:
- Bonus injury: 0 – 25% ⇒ 0 – 22%
Beginning Merchandise Adjustments
- Just one Doran merchandise could be bought now
- Doran Blade HP: 80 ⇒ 100
- Doran Blade AD: 8 ⇒ 10
- Doran Ring HP: 70 ⇒ 90
- Doran Ring AP: 15 ⇒ 18
- Doran Protect HP: 80 ⇒ 110
- Doran Protect HP regen: 0 – 40 ⇒ 0 – 45
- Darkish Seal HP: 40 ⇒ 50
Help Merchandise Adjustments
- Spellthief’s HP: 10 ⇒ 25
- Spellthief’s AP: 8 ⇒10
- Sickle HP: 10 ⇒ 25
- Sickle AD: 5 ⇒ 6
- Shoulderguard HP: 30 ⇒ 50
- Shoulderguard AD: 3 ⇒ 4
- Relic HP: 30 ⇒ 50
- Relic AP: 5 ⇒ 7
Rune modifications
- Comet injury: 30 -100 + 35% bAD + 20% AP ⇒ 30 – 130 + 10% bAD + 5% AP
- Darkish Harvest injury: 20 -60 + 25% bAD + 15% AP ⇒ 20 – 80 + 10% bAD + 5% AP
- Electrocute injury: 30 -180 + 40% bAD + 25% AP ⇒ 30 – 220 + 10% bAD + 5% AP
- Aery injury: 10 – 40 to + 15% bAD + 10% AP ⇒ 10 – 50 + 10% bAD + 5% AP
- Aery defend: 30 – 75 + 35% bAD + 22.5% AP ⇒ 30 – 100 + 10% bAD + 5% AP
- Style of Blood heal: 16 – 30 +15% bAD + 8% AP ⇒ 16 – 40 + 10% bAD + 5% AP
- Waterwalking MS: 25 ⇒ 10
- Waterwalking adaptive pressure: 5 – 30 ⇒ 13 – 30
Jungle modifications
- Smite can be solid on minions and pets, injury continues to be 40 after different modifications to Smite
- Champion smite injury: 20 – 160 ⇒ 40 flat
- AoE injury: 50% ⇒ 100%
- Now not grants epic monster injury discount
- Mosstomper not grants tenacity and sluggish resistance
- Gustwalker brush MS: 45% ⇒ 30%
- Gustwalker monster kill MS: 60% ⇒ 45%
- Scorchclaw injury now needs to be triggered from an assault or capacity as an alternative of any supply of injury
Dragon modifications
- Infernal AP/AD: 5% ⇒ 3%
- Infernal soul base injury: 80 ⇒ 100
- Ocean regen: 2.5% lacking HP ⇒ 2% lacking HP
- Ocean soul base heal: 130 ⇒ 150
- Ocean soul base mana restore: 80 ⇒ 100
- Cloud sluggish resist and MS: 7% ⇒ 4% ⇒ 5%
- Cloud soul MS: 15% ⇒ 20%
- Mountain bonus resists: 8% ⇒ 5%
- Mountain soul base defend: 180 ⇒ 220
- Hextech haste and assault velocity: 7.5 ⇒ 5
- Hextech soul sluggish: 40%/30% ⇒ 45%/35%
Turret Plates
Upcoming skins
Coven Akali – 1350 RP
- They got here to Akali encircling from the tree cover at an not possible velocity, their taunts main her deeper nonetheless into the Elderwood till eventually she was misplaced. Then a voice whispered the selection proper into her ear: die in these woods alone or emerge of their cost.
Coven Akali Status Version – 1350 RP
- Arriving clad in a daring and sporty physique go well with, Akali’s gala apparel has us all spellbound. Subversive and on the slicing fringe of vogue, she’s fierce and redefines how we consider the depraved witch of the woods. And so she walked out of the woods… straight into the arms of the Coven
Coven Elise – 1350 RP
- They got here to Elise way back, crawling by the underbrush, their many eyes locked with hers as a deal was made. The unfathomable powers of an Previous God for her devotion and humanity. Reborn within the picture of an arachnoid deity, Elise lingers alongside the sides of the Elderwood, attractive to their doom all these silly sufficient to consider her a mere folktale.
Coven Nami – 1350 RP
- They known as to Nami from the deep, their voice carrying a promise of energy higher than any she had ever identified. All Nami wanted to do was feed it. She has now forsaken her oaths, her coven, spending countless nights lurking slightly below the murky waterways of the Elderwood in quest of her subsequent sacrifice to the Leviathan.
Coven Nilah – 1350 RP
- They got here to Nilah in a cacophony of cracking brambles and bone, providing unbridled abilities in trade for her loyalty. She obliged by filling a vessel with the deep crimson that dripped from the thorns. She now carries together with her this godly relic together with the information that she is destined for greater than this coven can ever give.
Coven Syndra – 1350 RP
- They got here to Syndra in a thundering flutter of carrion wings, beckoning her to free herself from the restrictions of mortals. Following the wings’ foul wind to a ritual web site, she together with one other witch woke up the Horned King from his putrid tomb. She now seeks retribution towards all who stand towards the Coven or the Previous Gods.
Previous God Mordekaiser
- As soon as often called the Horned King, Previous God Mordekaiser turned that which was as soon as useless to his trigger, utilizing their shambling varieties to topple kingdoms and declare their lands as his personal. Earlier than he was slain by the Eclipse Knights, he swore that when he returned to this world, they might all bend to his will and take to the frontlines of his undead military.
Learn extra: All groups certified for Worlds 2023
[ad_2]
Source link