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If you happen to drifted away from Darktide as a result of it frontloaded all probably the most enjoyable stuff into its opening hours, Patch 13 is perhaps the one which makes you come again. Fatshark has posted a deep dive into the expertise bushes prematurely of the category overhaul approaching October 4, and so they embrace some fairly neat powers. Every of the courses is getting a tree that branches throughout three broad archetypes, with loads of alternatives to bounce between and differentiate inside them as you stage up.
Ogryns particularly get some dramatic new choices. As demonstrated within the video above, one of many ogryn’s blitz skills lets them “Throw an Ogryn-sized (the one correct form!) frag grenade with a 16m blast radius, dealing elevated Injury on the centre.” Ogryns may also select the Bombs Away! capability for single-target injury, or the Large Pleasant Rock should you do not suppose your ogryn must be trusted with explosives.
Psykers are additionally getting some visually distinct new skills. Whereas nonetheless in a position to play because the brain-burster should you like, they will additionally specialize into bio-lightning that spreads between enemies or homing projectiles that appear to be sharpened chunks of warpstone, and allow you to play a telekine like Persistence Kys from the 40K novels. These are the three blitz skills, however there’s an attention-grabbing fight capability referred to as Telekine Protect that throws up boundaries to dam enemy fireplace, which you and your allies can shoot via freely.
My past love the veteran apparently will get probably the most versatile expertise tree, “the place zig-zagging throughout the totally different lanes isn’t just an choice however inspired.” Veterans can hop between assist skills if you wish to play a navy commander and commando choices for extra of a stealth/melee taste. Apparently, they’re the one class that does not have keystone skills to cap off the bushes, presumably to encourage extra of that zigging and zagging. No standing nonetheless within the Imperial Guard.
Lastly, zealots are now not pure melee specialists, however may also department out into buffs and assist skills, waving holy relics whereas granting allies short-term invulnerability and stun immunity in addition to refilling toughness. Melee stays a strong selection, nevertheless. “On the opposite facet of the tree we simply went full stabbing”, Fatshark explains. “We made a stealth and backstabby expertise tree that leans into these tropes, totally outfitted with throwing knives you may quickthrow whereas wielding any weapon”.
In any case that tinkering with the crafting programs, it is nice to have a patch that’ll tackle the category skills. Possibly we’ll hear about getting some extra story missions after this? Fingers crossed.
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