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The brand new soulslike Lords of the Fallen obtained hammered fairly exhausting in its first few days on Steam, primarily over complaints about its dodgy efficiency. For some gamers it has been high-quality, however others encountered points with low body charges, stuttering, and crashes. Some folks on Steam mentioned they weren’t even in a position to entry the principle menu.
In response, writer CI Video games posted some troubleshooting ideas, and a handful of small patches have additionally rolled out. Within the newest, which takes the sport to model 1.1.203, developer Hexworks mentioned it has “begun to implement extra substantial efficiency enhancements … aimed toward releasing up VRAM to supply further headroom for GPUs which can be working on the restrict of their capabilities.” The method is taking time to implement, the studio added, “as a result of we’re dedicated to making sure that you don’t lose any high quality.”
The response to the patch on Reddit stands in stark distinction to the “blended” person ranking on Steam. Not everyone seems to be joyful, which ought to come as no shock, however the normal response to Hexworks’ ongoing efforts appears very constructive. “I do not know what they’re feeding the fellows at Hexworks however these are fairly massive patches coming nearly each day,” one redditor wrote. “I believe we will all agree their response to submit launch suggestions and points has been superb.”
“It’s been nice. I haven’t gotten to play as usually as I might like since launch however each time I do, there’s been an replace and the sport runs higher. Actually it’s high-quality at max settings for me now,” one other replied.
“I’ve by no means seen this velocity from any dev ever,” a 3rd mentioned. “Quite a lot of issues I [dislike] obtained fastened and I hope much more will come. Kudos to them.”
So who is aware of? Perhaps that Steam ranking will flip round faster than anybody anticipated.
Hexworks additionally introduced as we speak that studio head Saul Gascon shall be collaborating in a reside Q&A session on Twitch, which is able to happen on October 19 at 10 am PT/1 pm ET/7 pm CET.
The complete Lords of the Fallen 1.1.203 patch notes are under.
Stability
- Fastened a crash that would happen when an NPC was speaking, below very particular situations.
- Fastened a uncommon crash that would occur when enemies have been focusing on gamers when utilizing a few of their talents.
- Fastened a uncommon crash that would happen when interacting with sure in-game parts.
- Fastened a crash that would occur with some Niagara particles that left a path behind them.
- Fastened a crash that would happen when working out of ammo and making an attempt to carry out an motion that consumes ammo.
- Fastened a uncommon crash associated to participant spawning in multiplayer by the host when the consumer continues to be not absolutely prepared.
- Fastened a uncommon crash that would happen when resurrecting at an anchor.
- Fastened a crash when being invaded by a participant who occurs to lose connection on the proper body.
- Moved 2 parameters from native saves to settings save to supply extra configurable choices to GeForce Expertise.
Efficiency
- Adjusted Soulflay texture sizes and supplies to make them simpler for the GPU to deal with VRM-wise.
- Reworked some UI parts to release reminiscence.
- Diminished reminiscence allocation for atmosphere interplay to release roughly 16MBs of reminiscence.
- Anchor photos at the moment are loaded solely when interacting with vestiges.
- Fastened a number of textures used all through the sport to cut back VRAM consumption by roughly 10MBs.
Bosses
- Crimson Rector’s parasites will now not set off heavy reactions on the participant.
NPCs
- Sparky has acquired some further strains of dialogue.
Balancing
- Balancing changes have been made for NG+ bosses and areas, particularly within the nearly end-game phases of NG+. We felt we have been too enthusiastic and the earlier curve was too steep.
- Molhu has determined to cut back the worth of seeds in his retailer from 2,500 vigor to 1,200 vigor.
Gameplay
- Fastened participant conduct throughout interactions with NPCs and vendor screens, which may result in bizarre orientations.
- Modified Vestige interactions to permit digicam motion whereas interacting with the vestige.
Collisions
- Fastened a small collision bump that would trigger AIs to get caught close to Agatha’s vestige.
- Fastened a lacking Umbral navmesh in Pilgrim’s Perch East part that will make umbral inhabitants cease pursuing gamers.
- Fastened a small floor concern at Skyrest bridge.
VFX
- Umbral nail assault from a secret boss has been optimized for AMD playing cards.
- Adjusted banners FX angle that would generally be rotated an excessive amount of.
- Reworked each poison and Umbral mists to look higher, addressing points with pixelization noticed on some streams.
- Optimized Barrage of Echoes spell.
- Steps VFX now disappear when off-screen as a substitute of being frozen however nonetheless calculated.
- Improved the Lightreaper leap assault particles to make it much more spectacular.
- Fastened skinning points for the sword of an important individual.
- Crossbowmen now have extra noticeable and protracted arrow trails for elevated visibility and directionality.
UI
- Modified the utmost size for on-line session passwords to eight characters, as gamers sometimes use 4-6 character phrases.
- Added further sounds to the splash display.
- Now, in case you equip ammo or a spell that can’t be used, the (X) button can also be displayed within the widget.
- Fastened a bug the place the character title pop-up could not be closed with the gamepad when spamming (A) or (B) whereas opening it.
- Reverted the “any button reveals (A) to skip” in cinematics, because it wasn’t working nicely on some units.
3D Picture Mode
- Fastened a problem the place the digicam of a saved 3D scene in 3D Picture Mode could possibly be within the incorrect place, including failsafes to stop this from occurring.
- Fastened a bug the place the state of doorways (opened/closed) and some different interactables was not being saved within the 3D picture.
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