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Obsidian Leisure launched Pillars of Eternity 2: Deadfire in Might 2018, and it hasn’t given any information of one other sequel to the Pillars collection ever since. Now, studio design director Josh Sawyer mentioned he would like to develop Pillars of Eternity 3 — underneath the situation the sport receives the identical funds as Baldur’s Gate 3.
In a video interview with Contact Arcade concerning the anniversary of Pentiment, Sawyer mentioned that, whereas he beloved the primary two Pillars video games, he would like to make Pillars 3 if there weren’t any time or funds constraints. He did not say the identical for Pentiment 2, nonetheless.

“I don’t assume I’d make Pentiment 2. I actually do really feel very glad with that recreation. It’s not like I don’t wanna return to it ever, however I simply did it, so I’d most likely wait a little bit bit,” Sawyer mentioned.
“I believe if it really was a vast funds, I believe I’d attempt Pillars 3 as a result of I do know what the funds was for Deadfire, which was not a complete lot and I’ve heard from a number of individuals what the funds was for Baldur’s Gate 3, and I’m not gonna speak about numbers, but when I bought that funds, positive, I’ll make Pillars 3.”
Sawyer added that if he have been to make Pillars 3, he would make use of a turn-based fight construction.
Pillars of Eternity lives on
Pillars of Eternity 2: Deadfire was funded by way of a crowdfunding marketing campaign Obsidian launched on Fig in 2017 with the aim of elevating $1.1 million, with $2.25 million open for fairness. The aim was met in underneath 23 hours, with the funds additional raised to $4.4 million by the top of the marketing campaign. Baldur’s Gate 3 by Larian Studios, alternatively, had a funds of $100 million. That is the identical quantity as any main Hollywood film.
Each video games draw inspiration from the isometric RPGs of the 90s, significantly those developed by Black Isle Studios, which was the precursor to Obsidian.
We wrote of the unique Pillars of Eternity, “Pillars of Eternity embodies practically every thing that’s nice about old-school RPG experiences. and the standard of its writing and the eye given to each little element of its world is such that it typically seems like Neil Gaiman is enjoying dungeon grasp right here. Most significantly, Pillars of Eternity paves the way in which for what ought to turn into a landmark RPG collection in its personal proper. It honors the classics, brings nice concepts of its personal, and within the course of it emerges as a traditional itself. Video games like this are all the time concerning the journey, and it is positive as hell a journey value taking.”
Each the unique Pillars of Eternity have been adored by followers, however the sequel specifically struggled on the gross sales charts. The universe lives on in Avowed, although, which is slated to launch someday in 2024. It is not fairly an isometric RPG, however it’ll do for now.
As for Baldur’s Gate 3, it continues to take pleasure in huge success on each PC and console, proving that turn-based PC RPGs can discover a mass viewers. For more information, take a look at our Baldur’s Gate 3 guides.
Cristina Alexander is a contract author for IGN. To paraphrase Calvin Harris, she wears her love for Sonic the Hedgehog on her sleeve like a giant deal. Comply with her on Twitter @SonicPrincess15.
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