As each a long-time aggressive Smash participant and somebody who discovered the primary Nick All-Star Brawl to be fairly disappointing, I got here away from my hands-off preview of Nickelodeon All-Star Brawl 2 impressed, excited, and stunned. From the brand new Slime mechanic to creating its characters really feel extra alive, all the best way right down to the coaching mode, Brawl 2 appears like an enormous step up in nearly each doable method.
The unique All-Star Brawl was enjoyable, certain, however the lack of even primary stuff like voice appearing made Nickelodeon’s iconic characters really feel flat. Equally, lots of the characters felt same-y and lacked completely different gameplans from one another except for primary stuff like motion velocity, knockback, and injury on their strikes. Mixed with flat animations and boring sound results, that gave gameplay a mirrored sense of lifelessness. Even nonetheless, it was a superb time with buddies, and it had some intelligent concepts. However most significantly, it looks as if it set the framework for All-Star Brawl 2 to essentially knock issues out of the park with a satisfying whack.
Like the primary one, Nick All-Star Brawl 2 is a crossover platform fighter with iconic Nickelodeon characters all through the years. Assume Smash Bros. however as an alternative of Mario, Samus, Hyperlink, and Pikachu, it’s Raphael from the Teenage Mutant Ninja Turtles dealing with off towards Azula from Avatar: The Final Airbender.
Make no mistake, although: that is no mere replace to the unique. Developer Ludosity Leisure absolutely rebuilt and remade every part on this recreation from the bottom up and it reveals. Whereas a number of what labored within the first NASB remains to be current, nearly nothing is similar. Characters like SpongeBob Squarepants or April O’Neil, who had been on the final recreation’s roster, have new movesets, fashions, and animations. Even simply from a visible standpoint, it’s a giant step up, as animations really feel far more energetic and fashions look extra cartoony. Throughout my preview session, a developer advised me that each single transfer and animation within the recreation references one thing discovered within the character’s present of origin, even for essentially the most primary assault.
Voice actors from the unique reveals all reprise their roles in Brawl 2 as effectively. It’s absolutely voiced each step of the best way; in-game voice clips deliver much more liveliness to the battlefield. However even exterior of a match, dialogue in its rogue-lite marketing campaign impressed by Hades is delivered to life by these iconic voices.
Slime capabilities like a meter in a number of completely different preventing video games.
Brawl 2’s largest get, nevertheless, is the Slime mechanic. Rolling inspiration from non-platform preventing video games into the style, Slime capabilities like a meter in a number of completely different preventing video games. You should use it so as to add further oomph or particular results to any particular transfer or to unleash a robust tremendous transfer when it’s full like in Avenue Fighter. It additionally unlocks a capability to spend a superb chunk of Slime to do stuff like escape of combos or cancel your assaults or motion like in Responsible Gear.
From what I can inform thus far, Slime provides an entire lot to Brawl 2’s combo system and fight loop. Even hulking, slower characters like Reptar can arrange and pull off some absurd combos with just a bit Slime at their disposal. Of the hour or so of gameplay that I noticed, Slime was the true star of the present. This mechanic is totally in contrast to something I’ve seen in most different platform fighters and has a number of depth to it. I noticed slime not solely come out to go well with particular combos or eventualities, nevertheless it looks as if it’ll bend to your playstyle too. Defensive gamers may construct it up earlier than utilizing it to spice up their restoration in a decent spot, gamers who wish to pile on the stress may use it to cancel out of a heavy assault to deal further injury to their opponent’s defend. The purpose is, it appears extremely versatile.
Quite a lot of thought went into Slime, too. Not solely is it extremely fleshed-out from a utility standpoint, nevertheless it’s additionally well-balanced. Ludosity didn’t break down the precise equations at play however mentioned that there was “fancy math” that helps scale down stronger assaults after a Slime cancel. That’s crucial to Slime’s success as a mechanic as a result of, with out that small tweak, you may feasibly hit a weak assault, cancel it, and comply with up with a killing blow with none problem even on opponents who haven’t taken a lot injury.
If my preview session and Ludosity’s character spotlights and trailers are any indication, the leap from Nickelodeon All-Star Brawl to All-Star Brawl 2 goes to be paying homage to the leap from Tremendous Smash Bros. on the Nintendo 64 to Tremendous Smash Bros. Melee. I’m buzzing with pleasure to get my palms on the sticks and get brawling.