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Cyberpunk 2077’s 2.0 replace modified a lot concerning the sport, it’d in all probability be faster to checklist issues it did not contact than the methods it tweaked or wholesale refinished. However essentially the most impactful, I believe, is the ability tree revamp, which adjustments the way you construct V and what you are able to. I solely performed about two hours of Cyberpunk in 2020, so once I actually sunk my enamel into 2.0 I used to be shocked to look again at how the timber had been designed earlier than. There have been nonetheless cool expertise there, however with out the extra apparent construct paths and synergies in 2.0. I requested CD Projekt Pink how that change happened.
“After we mentioned what enhancements we wished relating to perks in replace 2.0, the crew investigated development methods of assorted video games, together with Dying Gentle, Borderlands, and even Dota 2,” gameplay design lead Karol Matyasik mentioned in an interview with PC Gamer. These are common video games, and I can see why Dying Gentle and Borderlands 2, particularly, could be helpful reference factors for Cyberpunk 2.0. However what Matyasik mentioned subsequent actually is sensible while you take a look at how CD Projekt modified issues up.
“In relation to the construction of two.0 perks, I believe the old fashioned design of Diablo 2 ability timber, with their clear paths and progressively extra highly effective (and enjoyable!) skills, is what we frequently referred to in our discussions.”
The two.0 timber are full of significant decisions, and tons of recent skills that encourage experimentation and specialization—climbing a pair timber to the highest can actually make you are feeling like an elite hacker or enhanced-to-the-gills militech cyberpsycho. I significantly like how some strikes that may actually change your playstyle are seemingly minor offshoots of main nodes—I beelined for the monowire finisher within the Intelligence tree, for instance, as a result of I wished to slice ‘n’ cube. Many of the perks on that tree are devoted to hacking, however tying within the monowire actually match how I wished to think about my V.
“For particular person perks, we all the time strived for the flexibility to role-play a sure character via skills by in search of actions and defining who a ‘sturdy solo’ or ‘cyberninja’ is, for instance,” Matyasik mentioned. “For a lot of fight skills, Doom video games had been amongst my private supply of inspiration, due to their high-speed, relentless, visceral, push-forward fight.”
Even the Cyberpunk: Edgerunners anime served as a direct supply of inspiration for the revamped ability timber. That is fairly apparent if you happen to pay any consideration to the perk icons—one of many first perks on the Physique tree is shotgun-toting Rebecca from Edgerunners. However I am charmed by the references going deeper than simply visible easter eggs—the highest of the Technical Skill tree, for instance, is now “Edgerunner,” a ability that permits you to overload your self with cyberware and enter a fury state, similar to the anime’s protagonist. A superb ability tree provides you cool skills to play with and decisions to make every step of the best way—a terrific one does that whereas additionally making you are feeling such as you’re bringing some form of fantasy to life, and I believe Cyberpunk’s 2.0 replace lastly obtained it there.
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