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Torn Banner Studios has charged on horseback wielding a sharpened checklist of Chivalry 2 replace 1.30 patch notes so that you can digest, which rolls out the pink carpet for the Reclamation replace. This function a wealth of recent content material, together with a brand new map and weapon, plus varied bug fixes and enhancements.
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Chivalry 2: Reclamation Replace Highlights:
- New Group Goal Map | The Reclamation of Montcrux: The crown jewel of the most recent Chivalry 2 replace finds the Agathians preventing again towards the Tenosian Empire’s invasion. The brand new 64-player map guarantees a difficult uphill battle for the attacking Agathian faction, who should break via the fortress’s partitions with petards whereas avoiding a rain of ballista hearth from the defending Tenosians because the bombarbs proceed to fireplace towards the Agathian siege towers and camp. Ought to they break via, Agathians should then carry the maintain’s gates and disable the bombards launching above, reclaiming the fortress for Agatha.
- New Restricted-time Recreation Mode | Final Peasant Standing: The peasantry of Aberfell are having a feud! As a fragile peasant owing fealty to the Agathian Knights or Mason Order, scramble for what restricted weapons you’ll find to defeat the enemy workforce via a number of rounds. Victory goes to the workforce that wins 5 rounds in whole.
- New Weapon | Siege Crossbow: In contrast to its extra light-weight predecessor, the Siege Crossbow (obtainable for the Crossbowman subclass) fires bolts that may deal notable injury to non-objective siege weapons and constructables. It additionally has the ability to pierce via them. Be cautious when hiding behind barricades! Whereas it might deal appreciable injury, use warning when reloading, aiming, and taking pictures, as this can be a cumbersome weapon and you might be restricted within the quantity of pictures you may hearth. Make them depend!
- New Free-for-All Map | Desert: Take to the Tenosian desert as soon as extra — however this time, in an excellent contest the place each knight fights for themselves!
- New Marketing campaign Cross | Reclamation: Embark on our new progression-based Marketing campaign Cross: Reclamation to unlock new armors, weapon skins, heraldry and extra! Rewards vary from the spectacular Agatha Templar armor units to quite a lot of Warhammer skins and lots of extra.
- Bridgetown
- Stage 1
- Mounted a problem the place the hud marker would reappear when becoming a member of mid match
- Mounted a problem the place gamers would burn in non-fire spots
- Stage 2
- Mounted a problem the place a constructing roof would disappear first a part of stage
- Stage 3
- Mounted a problem the place Agatha might enter and keep in Tenosia spawn zones
- Mounted a problem with a collision on Agathian spawners in stage 3
- [PS4] – Improved texture high quality for skybox and peasants
- Additional optimization passes made for crashes and efficiency
- Cinematic sequence now reacts to participant gore settings
- Eliminated an invisible ladder
- Stage 1
- Bulwark
- Mounted a problem the place the bombard pitch couldn’t be adjusted on controller
- Mounted a problem the place a pigeon was infinitely spawning beneath the mapCourtyard
- Mounted a problem the place Agatha peasants couldn’t emote or heal
- Mounted a problem the place environmental shields had misaligned textures
- Desert
- Polished atmosphere
- Adjusted gentle values to enhance workforce readability
- Created Free For All variant
- Falmire
- Mounted a texture problem on the wall of Mason spawn in Stage 2
- Galencourt
- Mounted a problem the place non-monk Agathians would spawn within the Church in the course of the remaining stage
- Stronghold
- Stage 1
- Mounted a problem the place the indoor watchtower was lacking collisions
- Stage 2
- Mounted a problem with unhealthy collisions on snowbank throughout run in spawn
- Stage 3
- Mounted a problem the place gamers would spawn beneath the map
- Addressed an exploit the place Masons might destroy banners in unintended methods
- Mounted a damaged decal texture in drawbridge crank room
- Stage 4
- Addressed an exploit that allowed gamers to seize an goal in the event that they obtained beneath the map
- Stage 1
Customization
Notice: Customization might be disabled for the two.9 Dwell Take a look at
- New Marketing campaign – “Reclamation”
- Keep tuned for particulars at full patch launch
- Common
- Pigface Open Helmet now shows beard customization
- Mounted a problem the place the Heavy Open Bascinet would seem robotically unlocked
- Mounted a problem the place the Vanguard Tower Guard Cap required Knight ranges to unlock
- Mounted a problem the place Heavy Cavalry Sword customization would unlock via Sword ranges
- Mounted a problem the place the “Sir” and “Girl” titles wouldn’t unlock after finishing the tutorial
- Mounted a problem the place armours wouldn’t seem appropriately in first particular person versus third particular person
- Mounted a problem the place the Tenosian LVL 1000 merchandise was being listed as heraldry
- Mounted a problem the place the golden rune hammer was lacking for FFA customization
- Mounted a problem the place the the Tenosian Lamellar Armour arms would stretch
Fight
- Energetic Parry
- Participant is now not disarmed when in an lively parry state
- Goal Help
- Eliminated magnetism affecting projectile preliminary rotation
After additional overview of suggestions shared relating to this function, it was famous that the intention help for archery was stronger than meant. Along with aiding look intention, a projectile’s beginning rotation was discovered to even be influenced. This a part of the function has been eliminated on this replace.
- Engineers
- Mounted a problem the place the subclass wouldn’t deal double injury to siege weapons
- Horses
- Mounted a crash that might happen when a participant tackles one other participant right into a horse
- Mounted a problem the place the participant can be locked in dash mode after sure actions whereas horses are current in a given match
In sure instances, the sprinting worth pace wouldn’t be set again to zero although the participant was not in a sprinting state. This repair not solely addresses this case but additionally different instances the place this problem would occur.
- Jabs
- Adjusted jabbing after dodge to come back out slower as a substitute of being on cooldown
- Ripostes
- Mounted a problem the place a corrected riposte would price double stamina
- Stabs
- Stabs for all weapons now thwack when hitting teammates
Upon additional ongoing overview of the present fight, it was famous that gamers would use stabs whereas behind a teammate to masks their assault, leading to a drawback for the defender when studying and defending towards such assaults. This has been addressed. Notice that for two.9, this could nonetheless be completed via a heavy stab, which we might be seeking to deal with sooner or later.
- Shields
- Footman subclass Man-At-Arms now has entry to Gentle shields
- Knight subclass Guardian now has entry to Medium and Gentle shields
- Parry
- Barely decreased parry field width by half of earlier preliminary improve
- Projectiles
- Projectiles now spawn particles and play a sound when penetrating an object
- Common
- Mounted a problem the place gamers would visibly disappear when standing near the participant digicam
- Mounted a problem the place sure weapons might swing via an opponent who’s kicking
- Mounted a problem the place petards wouldn’t injury gamers on horseback
- Mounted a problem the place spamming high left emote would lock digicam enter on gamepad
Weapons and Carryables
- Common
- New Weapon – Siege Crossbow
- Oil Pot
- Mounted a problem the place switching to Oil Pot with no one-handed weapon would softlock the participant
- One-Handed Axe
- Mounted a problem the place the one handed axe might swing via an opponent
- Peasant Weapons
- Set swing timings for the Hammer, Sickle, and Damaged Sword
Matchmaking
- Major
- Added 64-Participant Group Goal
- Horses are disabled
- Group Goal maps solely
- Added 64-Participant Group Goal
- Added 40-Participant Combined Modes again to the principle matchmaking queue web page
- Horses are enabled
- TDM Maps are current
- Eliminated Mounted Warfare
- Eliminated 64-Participant Combined Modes
- Enviornment
- Eliminated 40-Participant Combined Modes from Enviornment tab
- Addressed an prevalence of “Misplaced Connection” errors in 1v1 and 3v3 queues
- Common
- Mounted a bug the place 40 participant combined matchmaking would all the time attempt to seek for a wholly new foyer
We have now been discussing the state of the matchmaking queues and seeking to refine the prevailing queues primarily based on participant suggestions. Because of this, the principle queue is now TO solely, and 40 participant combined modes are again on the principle web page. Notice that 40 participant combined modes in standalone servers is completely different from matchmaking servers within the sense that they don’t embody horses.
Gamemodes
- New Restricted Time Occasion – “Final Peasant Standing”
- Mounted a problem the place gamers couldn’t change groups in offline mode
- Mounted a problem the place offline mode didn’t respect the gamers unlocked weapons and subclasses
- LTS as soon as once more permits gamers to change to spectate earlier than the primary spherical begins
Crossparties Beta
- [Playstation] – Mounted an prevalence the place PS4 and PS5 customers couldn’t type a celebration collectively
- [Xbox] – Mounted a problem the place social gathering members would softlock if the social gathering chief leaves when receiving marketing campaign rewards after a match
- Mounted a crash that might happen when exiting a match whereas in a celebration
- Mounted a problem the place sure platforms couldn’t take away associates from different platforms of their buddy checklist
- Mounted a problem the place the unfriend native buddy UI would persist on display screen after leaving the social tab
- Mounted a problem the place the social gathering chief might nonetheless ship invitations regardless of having a full social gathering
- Mounted a problem the place platform icons can be inaccurate for sure platforms in buddy checklist
- Mounted a problem the place person might nonetheless be heard when disabling voice chat
- Mounted an prevalence the place social gathering voice chat would stay lively after now not holding enter beneath Held Enter setting configuration
Audio
- Mounted a problem the place Dynamic Music wouldn’t play
- Mounted a problem the place sure Commander VO wouldn’t play
- Mounted a problem the place the Heavy Cavalry Sword sounds have been louder than different weapons
- Improved Horse sounds when approaching a participant exterior of their area of view
- Additional optimizations
UI
- Mounted a problem the place there was no enter immediate for the “See All Campaigns” button
- Mounted a problem the place XP for an lively Marketing campaign was granting inconsistently
- Added a immediate for inadequate crowns throughout an tried retailer buy
- Common enhancements to Marketing campaign UI
- Common translation fixes
Misc
- Mounted a problem the place a smoke particle wouldn’t seem appropriately on Bridgetown and Galencourt
- Mounted a problem the place the participant’s shadow would seem headless in first particular person mode
- Mounted a problem the place time left for a vote kick can be inaccurate
- Mounted a problem the place maxed playtime gamers have been unable to realize gold or XP
- Improved Intel Xess help
- Addressed a problem the place the title “Overachiever” wouldn’t grant beneath uncommon circumstances
- Dismembered limb piles now substitute with logs on minimal gore settings
- Common crash fixes
- Safety enhancements
[Source – Chivalry 2 Update 1.30 Patch Notes Via Torn Banner Studios]
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