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This story is a part of our new Way forward for Gaming collection, a three-site have a look at gaming’s most pioneering applied sciences, gamers, and makers.
Online game vogue is usually uninspired, Scorching Subject-adjacent fare: T-shirts with a recreation emblem ironed on the entrance, or zip-up sweatshirts with a garish all-over print of an animated character. It’s uncommon to see a chunk of merch that feels prefer it’s pulled from a game-world (like the Disco Elysium jacket) or one which’s adequately subtle you might put on it out to dinner with out anybody figuring out you’re repping your favourite RPG.
After I first noticed “The Lands Between,” the Elden Ring-inspired assortment from luxurious streetwear model ARK/8, I felt like I used to be the way forward for game-related vogue. Nothing is so high-concept that it’s unwearable (the road remains to be firmly rooted in a streetwear aesthetic) however the complete assortment might simply be worn by somebody strutting via SoHo, or captured and posted on Instagram by Watching New York and nobody would understand it references a online game.
A lush, blood-red faux-fur coat that appears just like the lion draped over Godfrey’s shoulder, an outsized, menswear-inspired crisp white button-down with Queen Marika stretched throughout the again, a number of elegantly distressed crewnecks—all if it’s so stylish and so effortlessly cool that I can’t assist however get excited every little thing.
I used to be so curious concerning the particular person behind the designs that I reached out through e-mail to ARK/8’s artistic director, Dimitri van Eetvelde, to study what conjures up him and what he thinks is the way forward for gaming vogue.

Discovering vogue inspiration in Elden Ring
First, van Eetvelde made one factor very clear: ARK/8 isn’t a online game merch firm, it’s a “vogue model with gaming and popular culture as its DNA.” He likened it to how “skate is a part of the DNA of manufacturers like Supreme or Vans.” For him, too many items of game-related clothes are “very protected” objects like “printed fundamentals or items which might be extra suited to cosplay and gaming conventions.”
“The issue is that many of the licensed firms don’t care about gaming, it’s only a enterprise determination. They promote the identical T-shirt, whether or not it’s Jack Daniels or Iron Maiden or Murderer’s Creed,” he mentioned. Van Eetvelde understands this strategy, as a result of he’s carried out it earlier than—his first vogue firm, Degree Up Put on, was a printed tee and outerwear line began again in 2007, which targeted on printing branded content material on high-quality t-shirts. For him, Degree Up Put on “was the inception of the idea of gaming and high quality collectively,” although he quickly reached a artistic restrict, and needed to discover a strategy to additional discover high-quality clothes and game-inspired designs. That’s when ARK/8 was born, absolutely materializing in 2019 after a number of iterations (together with, briefly, as Italian-made high-end jewellery).

The Lands Between assortment marries high-end vogue with gaming, however not reductively—although objects just like the Boss Door t-shirt or the Queen Marika button-down clearly characteristic extra apparent recreation references, there’s a way of evocation at play right here, as effectively. “We needed to create a group that didn’t really feel like a repeat of the gaming merch template specializing in key characters or iconography, or utilizing closely illustrated prints,” van Eetvelde mentioned. “Elden Ring was going to be approached not from a standard asset/graphic perspective, however from a texture, world immersion angle.”
Brilliantly, the design group leaned into “exploration and content material discovery” which van Eetvelde famous is a key a part of Elden Ring gameplay. From there, two visible themes emerged: maps and the Tarnished aesthetic. “The map is so superbly made,” van Eetvelde mentioned, “The problem was a technical one at that time, as getting it to look vibrant and detailed on totally different materials took a number of tries.” The ensuing “Our Lands Between Bomber Jacket,” nonetheless, is fairly wild—a “seemingly infinite print” of the in-game map, swirling colours throughout the mannequin’s torso. The Tarnished aesthetic reveals within the distressed however sturdy crewnecks, which van Eetvelde advised mimic how gamers begin out their Elden Ring experiences. “You begin on the backside within the recreation, your garments are ragged. It’s tough, like in most FromSoftware experiences, however there’s additionally that robustness, that persistence of getting up and dusting your self off, demise after demise.”
The way forward for online game vogue
With particular person objects starting from $145 to $2500, it’s a stunning—albeit expensive—assortment that elevates game-related vogue, and in accordance with its chief designer, The Lands Between is just the start for ARK/8. The Elden Ring assortment is the model’s “guinea pig,” in accordance with van Eetvelde—he gave me a sneak peek at a cool, splashy Overwatch drop coming quickly that contains a D.Va bodysuit I merely will need to have and a really cool Genji-inspired zip-up.

“ARK/8’s mission is to ascertain a platform to raise the dialog round gaming and the unimaginable artwork, music and narratives that underpin these wonderful leisure creations,” van Eetvelde mentioned. “There’s a continuing to it, it’s not only a one-off like most collabs. Trend is a strategy to categorical our ardour and present gaming in a brand new gentle.”
Throughout our chat, he cited a number of different examples of the considerably dissonant worlds of vogue and gaming assembly and making one thing unimaginable. “I favored the Han Kjobenhavn X Diablo IV runway items for instance, as they did push the envelope. I feel the LOEWE X GHIBLI one was additionally actually good as a result of Jonathan Anderson actually has a ardour for Ghibli motion pictures and it displays on the entire assortment. It’s brimming with particulars and sophisticated executions. I need to see extra of that.”
For recreation builders and vogue manufacturers, ARK/8’s ethos can and ought to be mined for future collaborations. I need to see extra high-concept runway items, extra elevated streetwear seems, and fewer gaudy, ironed-on 1-Up mushrooms and zip-up sweatshirts meant to seem like Samus’ energy swimsuit. Video video games are visible marvels, brimming with shade and creativity—lets make extra garments and equipment that talk to that.
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