Metropolis-building survival sport Frostpunk 2 will put settlers in the identical perilous circumstances as the primary sport — in a time of ice age, the place the setting turns into bleaker and bleaker. However, in keeping with a brand new gameplay trailer, it seems like it would up the ante from the unique sport’s unforgiving, dystopian circumstances. The sequel is slated to return out someday within the first half of 2024 on PC, and can debut on Sport Go.
In Frostpunk, you handle a metropolis of settlers in a city close to London throughout the industrial revolution, weathering a cataclysmic environmental occasion. Ice storms have ravaged most of humanity; you need to discover a strategy to hold the turbines for warmth, whereas assigning employees and making fixed tradeoffs with the intention to hold individuals fed, housed, and, most of all, alive. The sport’s motto was “Town should survive” — your residents consider they’re among the final dwelling people, and letting the generator die means freezing to dying.
Frostpunk 2, which is about 30 years after the unique, takes these concepts and runs with them — town has lasted this lengthy, the motto is now “Town should not fall.” It seems as if every of the core conceits of the unique sport bought a glow-up. The highest-down design of town is simply as vivid and picturesque. However the gameplay trailer reveals extra refined UI options within the constructing structure, together with what seem like design components associated to new heating applied sciences. When Frostpunk 2 was first introduced in 2021, the announcement trailer famous generator know-how developed to run on oil — however that these upgrades would come at a worth.
In Frostpunk 2, gamers should navigate political battle and employee insurrection. It seems employees now have company to struggle again in opposition to the Steward’s — that’s you, the participant — decisions, within the type of voting issues down. The gameplay trailer exhibits the within of a civic constructing, through which employees vote on equal pay. The trailer additionally exhibits off a number of narrative flashpoint moments, the place residents ask for particular issues, or voice particular complaints: At one level, a miner named Ian Mactavish shouts “the place are the houses you’ve promised.”
That may be essentially the most horrifying bit this sequel guarantees, truthfully — having the ability to put faces and names to the working inhabitants. The unique sport gave you principally no good decisions: You’re forcing individuals to work 18 hours, feeding them sawdust, and making an attempt to puzzle out whether or not militarism or faith is one of the best ways to implement adherence. It seems like within the sequel, you’ll need to face the brutal penalties of your decisions.