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Apex Legends Dev on Battlefield 2042’s Failings: ‘They Strayed a Little Too Far’

ashwin36 by ashwin36
September 16, 2022
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Battlefield 2042 is now an notorious hunch within the franchise’s in any other case profitable arsenal of video games. Within the 4/10 PSLS evaluate, we slammed the gunplay, map design, balancing, and way more. Lots might have been performed higher, and it seems that EA’s Vince Zampella (Titanfall, Apex Legends) agrees.

Vince Zampella feedback on what BF2042 did mistaken

Chatting with Barrons (by way of Resetera), Zampella defined how he thought Battlefield 2042 “strayed just a little too removed from what Battlefield is.”

I believe they simply strayed just a little too removed from what Battlefield is. They tried to do a few issues that have been perhaps formidable: develop the participant depend and so forth. I don’t assume they spent sufficient time iterating on what makes that enjoyable. It’s not inherently a nasty concept. The best way they have been arrange and the way in which they executed simply didn’t enable them to search out the very best factor doable.

Zampella may have the chance to show that he himself is in contact with the BF group as he’s now overseeing the whole franchise with the subsequent recreation already confirmed to be in growth.

If Battlefield 2042 was a step within the mistaken route, then hopefully Zampella can acknowledge what went so badly and readjust for the subsequent launch.

These hoping that DICE can be taking a break from Battlefield, maybe to make a brand new Mirror’s Edge recreation, might be upset to listen to that the event studio is wholly targeted on BF.





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Tags: 2042sApexBattlefieldDEVFailingsLegendsStrayed
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