The idea behind Metallic: Hellsinger is straightforward sufficient: marry the basic shooter gunplay of DOOM with a rhythm recreation. And developer The Outsiders completely nail this aspect of its recreation: the gunplay feels improbable. Taking pictures, dodging, biking weapons, all of it feels nice. You are able to do nearly every little thing within the recreation to the rhythm of every degree’s tune, and also you get bonus factors, in addition to bonus harm, for retaining in time to the music.
All the music has a definite drum beat that’s simple to maintain observe of whereas within the warmth of battle, and every degree incorporates a visitor vocalist from some fairly well-known bands, resembling Trivium and System of a Down. The songs begin with fundamental drum beats, including layers of vocals, guitars, and so forth as your combo meter goes up. It’s a very nice contact, and the implementation is seamless. The music is the true star, because the threadbare narrative is tucked into bland cutscenes that bookend every degree.
The cracks begin to present up if you look past the core gameplay. The title doesn’t do something poorly per se, however every little thing comes throughout as barebones. The environments throughout all eight ranges blur collectively and have comparable color grading with uninteresting degree design. Every degree quantities to a sequence of arenas linked by hallways ending in a boss, and so they do little in the way in which to encourage inventive or differing fight approaches. You may efficiently beat the sport with solely the shotgun in the event you so select.
The encounter design virtually stops evolving after the second degree, solely often introducing variations of enemies thereafter. Lots of the enemies aren’t terribly enjoyable to combat, which is one other large downside. As enjoyable because the weapons could also be to make use of — each weapon is satisfying, and a blast to mess around with — every little thing begins to stale shortly. Finishing torments — mini-dungeons that unlock and improve perks — add some selection to the affair, however these are transient distractions at finest. You may 100 per cent the sport in about 6-7 hours, too, making the $39.99 price ticket astonishingly steep.
Finally, you could have a recreation with one masterfully designed core aspect — the rhythm gunplay — surrounded by various components that, whereas not horrible, are mediocre at finest.